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SimpleGeekAce

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  1. Umm...BSG had 4 Seasons. SGU had 2 seasons, unfortunately. I loved all of SG-1, didn't get that much into Atlantis (at the time it aired, I thought it was copy-paste of the SG-1 team), and really loved SGU for a different take on the formula (being more dramatic, less comedy, more over-story arcs). I wished it had gotten to finish out, along with Atlantis having its real finale (which was even going to be produced by the main actor for the series!). But SG-1 was so good. Loved the characters, the jokes (its O'Niell with 2 Ls...that other guy is a bit too serious), and just how the cast loved the show. I watched a video about the whole thing last week that was really nice in explaining a lot of the behind the scenes on how the movie and series came about, the issues with money/moving from Showtime to Sci-fi, and changes to a lot of writers, producters, directors, et all.
  2. I personally do not like PVP. I do not like having to fight against other human players because for the most part, most games hardly balance around a level playing field for classes/powers, and just let it come down to simple skill. I've played multiple MMOs, MOBAs, and it doesn't feel great when you constantly get defeated, by either very skilled players (which I'm not that mad about) or by players that take advantage of the system in place (which is human nature to exploit *within* the confines of the rules/systems in place). There's nothing that can really get me to enjoy PVP, simply because I can't adjust PLAYER skill to be even, and again, no one makes a perfect system that only accounts for player skill. Sure, interesting mechanics like sports ball stuff - awesome. But straight up fighting...no thanks. As long as any changes to PVP doesn't effect PVE, I'm fine. Especially if a good bit of these changes are put on to a dedicated PVP server. Maybe some changes to PVP on the regular servers. But I would agree with any PVP for rules that make a PVP server feel unique and special, and a happy place for those that love PVP. Also to the GMs - slightly non-related, slightly related. How about putting with these and future discussions, a rule to not have posters confront one another. Or atleast not break down someone's thoughts as a reply. You (the GMs) want to have constructive and useful discussions, but I've noticed the same few people, across multiple threads on this forum, constantly take shots at each other and others, and then discussions turn into a few pages worth of back and forth, miscommunication/misunderstandings, and sometimes just derail a thread till a GM steps in to say calm down. It doesn't help breaking down someone else's thoughts. I feel like if someone doesn't agree with my suggestions (to the GMs), that's okay. But calling out my ideas because you think they're a bad idea, without much in return, is not helpful (to the GMs) and at worst, can make me NOT want to participate. I'm sure others might feel the same way. (Basically, don't respond to someone's idea by name. Just make a response to their idea with your own idea, not comments that come across as vindictive and petty, just because you disagree with their idea. If someone goes 'I'd like this power to X' then don't do 'well that's lame, MR E', be more like 'If power does X, it'll break this other power Y' or 'If power did do X, maybe make it does a bit less because its similar to Y'). I'm sure this probably isn't being explained very well, but again, I'm just tired of seeing discussions getting derailed by a small amount of players who seem to have issues with one another or just like showing they're much better at arguing then being constructive in discussions. And no I'm not calling them out by name. Goes against what I'm trying to say here).
  3. I just want to say thanks to the Devs for the update, even if it is coming with an un-anticipated effect. I was telling my co-worker about it, explaining that the Devs inadvertently broke farming toons. I'm just glad that the community isn't in riot mode. Can we please remember this is a small team and not a multi-million dollar corporation, and that none of these issues with the patch are as bad as Fallout 76 patches?
  4. I haven't posted much on the forums, though I've been playing since Nov, and read the forums/reddit often. For me, personally, changing globally the difficulty or nerfing anything globally would make me want to play less and less. I played CoH on and off over the years, just due to life. But it was a grindfest for me. I never felt like I was getting anywhere in 3-4 hours. Running nearly the same stuff, over and over, at -1/2 or 0/1, was not fun. I couldn't make inf, I had to deal with TOs/DOs/SOs. I didn't like getting on teams because I felt I didn't understand how to team with my build or knew what to do in most of them (even though for the most part, unlike other games, most TFs hardly have any variations of kill/find mechanics; at the time, I didn't know that). Fast forward to now. Priorities in life, experiences in playing different games. Coming back to an old game that I never got to see things past level 30. I have one 50 (who is my inf farmer and general 'check out content' character), with a lvl 44 who I want to actually do content on. I can play at my own pace, on my own time. If I want to team up, I can find teams. If I want to solo stuff, I can. If I want to farm, I can. If I want to scale up/down difficulty, I can. If I want to kit my characters out in sets, I can. I never push my needs/wants on anyone else. I personally want to be able to play through earlier arcs at +1-3/X and not feel like I'm dealing with small packs of mobs of mobs like I did when I was playing on live. I purposely am getting to 50 so I can go back with a fully kitted out character, for my enjoyment, to go through arcs and still feel powerful. Not having to set stuff at -1/2 and wiffing, running out of end, or being bored because there's a lot of empty space in large maps with little groups of 2-4 mobs space horribly in them. I have a TON of fun when I had all my expensive set IOs doing Manticore and a few other arcs/TFs, set at +2/4, running into rooms not knowing much about the missions, and running into groups of 8-10+. Just came around a corner and was like 'oh this is totally not the bathroom.' This was challenging to me. I rarely team anymore because the few times I did, people just rolled through it. My first run through the Council TF was just following behind 2 sets of robots henchmen while the leader and his friend stealth supersped to the various bosses/glowies. Sometimes we'd get into rooms and my brute would actually get to punch one or two things before all the mobs died. It wasn't fun. Quick, sure. Rewarding, eh, sure for merits/xp/inf, but not satisfactory per say. My point is, for me, this game has tons of options and everything should be optional. Yes, I feel like risk vs reward for a lot of stuff should be looked at. Adding in OPTIONAL means of increasing difficulty sounds solid but I'm not a programmer so no idea how hard it would be. Same with creating challenging missions/TFs for those that want some challenges. But if they are implemented somehow, atleast make it rewarding. And I see the flip side in that people may feel left out because they can't do the challenges but want the rewards. That's just the FOMO mentality that a lot get, myself included. I played WoW for years, and I hated that some of the coolest looking stuff was gated behind harder challenges. I just never had the time nor the skill to get there, and it made me enjoy the game less. I played FFXIV for years, and while only a few things were locked initially behind gated stuff, eventually it was accessible, and so I got to finally have the cool stuff I wanted. I also don't like to have to grind endlessly, and I'm glad that the HC devs made sure it was easier to get inf and could finally see what all this fuss about sets and IOs was about. But I also did not enjoy those games because I was forced to have to group to enjoy the game. Yes, I get it, they're multi-player games (and this one is too). But I like the social aspect of the game, not the forced grouping. And I played tanks in both games. It became a job, especially with WoW, running dungeons, knowing strats for each dungeon, having to know a little about each class so that I knew exactly what people in my groups brought to the table. Same with FFXIV. I don't like the trinity. I want to be me, whether I'm a tough hard to kill character, a high damage glass cannon, or a support type. If I group, I feel like a game should be able to adapt to the makeup of the group. All tank-types? Tons of hard hitting glass cannon mobs to wear you down, but not really stop you if you don't play smart. All hard hitting DPS? Have fun slaughtering all the minions and have fun tearing through the massive amounts of hit points on this boss? Support characters? Mobs might have some means to work around the various abilities, but still challenge the players. Not many games do that, and not sure if any will break the trinity. Those that do often times don't have other exciting parts of games I enjoy. That being said, let's just all enjoy the game in how we want to play it personally. Don't do global changes, unless it makes individual sense (such as bringing powersets and the like more in line with each other). Do put out opt in challenges and difficulties for those that want it. Increase rewards vs risk for a lot of stuff in game that many find challenging (for whatever reason). Just my thoughts.
  5. Been playing Homecoming for about 2 months now, after remembering it actually existed post spring news about it. Been lurking on the boards since then, just never thought to say much. So hey first post. Please critique? So far I got my first 50 as a Rad/Fire Brute using the Fire Farm builds (though I slightly modified to take out Mu Mastery for Energy Mastery since I was still doing stuff outside of farming - it can farm 4/8 Comic no issue, just not OMG2MINDONE!). Since I can easily make about 50-100m in an hour, dependent upon RNG and chat, and kitting alts out isn't too difficult, I decided to finally go for a main or atleast a toon to see more of the game. While my original CoX character was a Claws/Regen Scrapper (and I've since re-made him as a Claws/WP Scrapper), I kinda saw something interesting with TW/Bio. Sure, seems to be all the rage for scrappers, but I really like the Brute AT for some reason. But man I just just thunking mobs into the ground. My only thing is finding a solid TW/Bio Brute build around here. Its been hit or miss honestly. I've seen X/Bio, I've seen TW/X, but hardly straight up TW/Bio (and even googling it always seems to hit TW/Bio *scrapper*). If there are any please link? But as I'm nearing the finish line with my TW/Bio Brute (currently at 38), I wanted to figure out what he'd look like at 50. I wanted him to be able to go back and check out the many different story arcs (and I'm glad someone is finally putting together a list of what to do in order to really get into the lore). I wanted him to be able to handle post 50 stuff. Not exactly an AV/GM solo (but if he did, perhaps *might* survive). Inf is not an issue, I usually farm after work on my farmer. I did have a couple of reasons for some of my power picks: I like Defensive Sweep. I know some builds for TW don't recommend it, but honestly, I like the added defense it gives, especially if I'm in the thick of mobs. Plus let me put in LotG stuff. Its not there to really do much damage, its there to help start things, atleast from how I've been doing my attack chain. Single Target - Rend Armor -> Crushing Blow -> Follow Through Multi-Target - Def Sweep -> Arc of Destruction -> Whirling Smash I will also say that I haven't quite gone out of AE PL to play around with the later Bio abilities, so I may be wrong in how I enhanced certain things. But I was checking out several X/Bio Brute builds, along with some TW/Bio Scrapper builds and play-style suggestions. I also didn't take an Epic/Patron pool. Nothing stood out to me, and the few times I was outside of AE running stuff solo at 1/2-3, I really wasn't gasping for End like I felt I was on my farmer. So mostly my pics were to shore up what I could defensively by taking Leadership pools. Anyways, feel free to critique. Just looking for suggestions, though I know once I hit 50 and start fully kitting myself out, that I'll probably play around with things based on suggestions, as well as how things work for my play-style and needs. ---- Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Deathmachina: Level 50 Magic Brute Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Villain Profile: ------------ Level 1: Defensive Sweep (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance (5) Luck of the Gambler - Defense/Recharge (5) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Hardened Carapace (A) Aegis - Resistance (7) Aegis - Psionic/Status Resistance (7) Aegis - Resistance/Endurance (9) Aegis - Resistance/Recharge (9) Gladiator's Armor - TP Protection +3% Def (All) (11) Steadfast Protection - Resistance/+Def 3% Level 2: Inexhaustible (A) Panacea - +Hit Points/Endurance (11) Panacea - Heal (13) Performance Shifter - Chance for +End Level 4: Crushing Blow (A) Superior Brute's Fury - Accuracy/Damage (13) Superior Brute's Fury - Damage/Recharge (15) Superior Brute's Fury - Accuracy/Damage/Recharge (15) Superior Brute's Fury - Recharge/Fury Bonus (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (17) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 6: Environmental Modification (A) Kismet - Accuracy +6% (19) Shield Wall - +Res (Teleportation), +5% Res (All) (19) Shield Wall - Defense (21) Shield Wall - Defense/Endurance (21) Shield Wall - Defense/Recharge Level 8: Build Momentum (A) Gaussian's Synchronized Fire-Control - To Hit Buff (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (27) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Adaptation Level 12: Boxing (A) Accuracy IO Level 14: Tough (A) Aegis - Resistance (27) Aegis - Resistance/Endurance (29) Aegis - Resistance/Recharge (29) Aegis - Resistance/Endurance/Recharge Level 16: Ablative Carapace (A) Numina's Convalesence - Heal/Endurance (31) Numina's Convalesence - Endurance/Recharge (31) Numina's Convalesence - Heal/Recharge (31) Numina's Convalesence - Heal/Endurance/Recharge (33) Numina's Convalesence - Heal (33) Numina's Convalesence - +Regeneration/+Recovery Level 18: Follow Through (A) Superior Blistering Cold - Accuracy/Damage (33) Superior Blistering Cold - Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Recharge (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (36) Superior Blistering Cold - Recharge/Chance for Hold Level 20: Evolving Armor (A) Unbreakable Guard - +Max HP (36) Unbreakable Guard - Resistance (50) Impervium Armor - Psionic Resistance Level 22: Rend Armor (A) Hecatomb - Damage (36) Hecatomb - Damage/Recharge (37) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge (37) Hecatomb - Damage/Endurance Level 24: Weave (A) Shield Wall - Defense (39) Shield Wall - Defense/Endurance (39) Shield Wall - Defense/Recharge (39) Shield Wall - Defense/Endurance/Recharge (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Whirling Smash (A) Armageddon - Damage (40) Armageddon - Damage/Recharge (40) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (42) Force Feedback - Chance for +Recharge Level 28: DNA Siphon (A) Perfect Zinger - Accuracy/Recharge (43) Perfect Zinger - Taunt/Recharge Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Arc of Destruction (A) Superior Unrelenting Fury - Accuracy/Damage (43) Superior Unrelenting Fury - Damage/RechargeTime (43) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (45) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (45) Superior Unrelenting Fury - RechargeTime/+Regen/+End (45) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime Level 35: Genetic Contamination (A) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (48) Superior Avalanche - Recharge/Chance for Knockdown (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 38: Parasitic Aura (A) Recharge Reduction IO (48) Recharge Reduction IO Level 41: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) Endurance Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Resilient Core Paragon Level 50: Ageless Radial Epiphany Level 50: Ion Radial Final Judgement Level 50: Melee Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ ------------ Set Bonus Totals: 10.5% DamageBuff(Smashing) 10.5% DamageBuff(Lethal) 10.5% DamageBuff(Fire) 10.5% DamageBuff(Cold) 10.5% DamageBuff(Energy) 10.5% DamageBuff(Negative) 10.5% DamageBuff(Toxic) 10.5% DamageBuff(Psionic) 23.5% Defense(Melee) 22.25% Defense(Smashing) 22.25% Defense(Lethal) 23.5% Defense(Fire) 23.5% Defense(Cold) 9.13% Defense(Energy) 9.13% Defense(Negative) 6% Defense(Psionic) 12.25% Defense(Ranged) 16.63% Defense(AoE) 6% Enhancement(Heal) 2.5% Enhancement(Max EnduranceDiscount) 39% Enhancement(Accuracy) 67.5% Enhancement(RechargeTime) 30% SpeedFlying 298 HP (19.88%) HitPoints 30% JumpHeight 30% SpeedJumping MezResist(Confused) 121.3% MezResist(Held) 121.3% MezResist(Immobilized) 121.3% MezResist(Sleep) 121.3% MezResist(Stunned) 121.3% MezResist(Terrorized) 121.3% MezResist(Teleport) 100% (20 % chance) 25% (0.42 End/sec) Recovery 58% (3.62 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 30.5% Resistance(Smashing) 30.5% Resistance(Lethal) 35% Resistance(Fire) 35% Resistance(Cold) 20% Resistance(Energy) 20% Resistance(Negative) 7.25% Resistance(Toxic) 18.25% Resistance(Psionic) 30% SpeedRunning 1 Null ------------ Set Bonuses: Luck of the Gambler (Defensive Sweep) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 7.5% Enhancement(RechargeTime) Aegis (Hardened Carapace) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 5% Resistance(Psionic) Gladiator's Armor (Hardened Carapace) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20 % chance) Steadfast Protection (Hardened Carapace) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Panacea (Inexhaustible) 2.5% (0.04 End/sec) Recovery Superior Brute's Fury (Crushing Blow) 44.98 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 1 Null Shield Wall (Environmental Modification) 10% (0.62 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 33.73 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Gaussian's Synchronized Fire-Control (Build Momentum) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 28.11 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Aegis (Tough) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Numina's Convalesence (Ablative Carapace) 12% (0.75 HP/sec) Regeneration 28.11 HP (1.88%) HitPoints 6% Enhancement(Heal) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Superior Blistering Cold (Follow Through) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Unbreakable Guard (Evolving Armor) 2.5% Enhancement(EnduranceDiscount) 112.4 HP (7.5%) HitPoints Impervium Armor (Evolving Armor) 6% Resistance(Psionic) Hecatomb (Rend Armor) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Shield Wall (Weave) 10% (0.62 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 33.73 HP (2.25%) HitPoints Luck of the Gambler (Weave) 7.5% Enhancement(RechargeTime) Armageddon (Whirling Smash) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Perfect Zinger (DNA Siphon) 2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Superior Unrelenting Fury (Arc of Destruction) 4% DamageBuff(All) 16% (1 HP/sec) Regeneration 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Superior Avalanche (Genetic Contamination) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Luck of the Gambler (Vengeance) 7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning ---- http://www.cohplanner.com/mids/download.php?uc=2201&c=760&a=1520&f=HEX&dc=78DAED944B4F534114C7E7D25B915228A5E55540A085B61429AD60E22B312042441A41508C9BE6A65CDB9B408B6D4D74E9C2BDA246173E404171E3C637A25FC5BD0444E3C685B99EDEF3973636F8057492F637F33F73CE99393373239707ADCF87AF1E1552F9B1192593890EA42F65557344896B319310C23AA82AD9C4AC124B6849A5948406634234A2CEA86A7052CB2AC9E894AACCA5929916B60CAA17D464460D0E68A9E8A9745C496AB1687F7A3695161563A9D44C70488B27B25A326E3546A3E44B038B31989853D569DB6F7D5A4D6712DA9CE3F89C160BF6A763590A14513259357DA59E16B242BFCFB5F42749F4A7CBA2861896458913AC62CA76D0C17CE1C9F9889C8F59F4B1B66B3F1862EE0E83FB4C062D75346E96C54B0FD209BD446A83AD9569BD5362709DD664427CD3026C8BCCCA47E032B36A097CCC7C45F1CDEC2B9B7F0A2367F549B6558F309D43E0307383F295225FE912AFA176197CC2AC7F0AAE305DCF98AF295F19FBEA129D6EB930FAA2DC250CBB89B40AB69B2A502B176AD4841A35F5325729960DEBB08DB3B6E73438014E325BCF8067999BB4073BE736DBAFCB6CBBC16C9B076F82B7989EDBCCF794D7813371FCE09A78BE33C39D64F0C9628BE2D7707CB9C6CB7BF7F898ED7EB0130C3065DA7B1DCEA20EB5F7A2F65ED4DE7B82E9C3DDFB4A791A508386031CC777103CC4EC3C0C1E01AF31D7681F8DBC46A9F1226B8114CE91D6D2CC714533727DA35C2DC8D562E55A042AC04AE65E1B6807AB981F28971BBEEE7BAC75DF071F800F993D8BE002F323F976B0AFD4D1C5F7A40774D33AFDB0F9A185413BD9BAB0872EECC1415A105AB08DE739490B410B615E932CD0F4DC55D57511285242454AB848E92D52FA8A942179FBFBA08FE6FBF450F82CC66448A44986475915BD7856F40DCBF6174248DDBCA32F85DA08DFC8CD42CDCFF3B6F29A24E16B129E677EAADB5EA7FE36F76AD17F53F082DF15E8FFDB3FDFAC7465C2D2CED7E1AE236F7739779CBBEACE9BD60A5CD6DBFF1EFE8F366EC95D6B9E3E55D03F57D03F5FD0FF053F154A33
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