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Sorreah

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  1. oh perfect! I'm specifically looking at whirl pool, which requires me to place it/then click it, so this would be nice
  2. I use a control pad to play, which works well for most things except when it comes to non targeted AOE. since it involves having to move around the target and then actually clicking, these seem to be the bane of using a controller. I could just grab my mouse really fast, but then that leaves me kinda in a lurch with everything else...any tips or ideas? much appreciated
  3. Ah thank you very much, thats super helpful, Tidal is the only reason I'm really looking into a rotation for this, mainly because of the tidal mechanic... this helps out quite a bit, I can start of with an AOE and go to town with a rotation
  4. I wasn't sure if I should ask this in blaster or sentinel, I'm personally a sentinel, but I figured blasters would be more familiar with water blast power. I'm a bit iffy on rotations in general, but I am enjoying water blaster, what powers are well suited for rotation/cycling in combat? I am not sure if this makes a difference, but my secondary is regeneration, so water blast is basically all my offense, which I don't mind but I feel a little slow (there has been times where I'm running around/away so my powers come off cool down)
  5. Hi, I am a recent returnee, and admittedly I don't remember much. That said, I know what my old character kinda used to be, I really enjoyed her and wanted to finish her story as it were. Some of these are things I remember, but mostly I just kinda of plugged in holes and I am not entirely sure if this build works. I'm told that this is a subpar build, but I don't want to change my main/sub, but I other than that I am totally open for suggestions and edit/fixes if someone has them. Am I kind of doing this right? Thank you very much. Edit: I updated my build, I think its really good now for what it is. EM/Regen aren't popular at all, but I think this gets the job done and so if there is anyone in the future who wants a proper build to look at since the other one was terrible, this should be a nice base: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lingxi: Level 50 Mutation Brute Primary Power Set: Energy Melee Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Energy Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal(9) Level 2: Reconstruction -- GldArm-3defTpProc(A), RctArm-ResDam/Rchg(9), StdPrt-ResDam/Def+(11), RctArm-ResDam/EndRdx(11), RctArm-EndRdx(13), RctArm-ResDam(13) Level 4: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(19), EffAdp-EndMod/EndRdx(19) Level 6: Fly -- Empty(A) Level 8: Whirling Hands -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Rchg/+Regen/+End(25) Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42) Level 12: Hover -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Srn-Fly(40) Level 14: Afterburner -- Flight-I(A) Level 16: Integration -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(27), Mrc-Heal/Rchg(29), Mrc-Heal(29) Level 18: Total Focus -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Knock%(33) Level 20: Resilience -- Ags-Psi/Status(A), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(34), Rct-Def(34) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 26: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(50) Level 28: Instant Healing -- DctWnd-Rchg(A) Level 30: Build Up -- GssSynFr--Build%(A) Level 32: Energy Transfer -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40) Level 35: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(43), OvrFrc-Acc/Dmg/End(43), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(45) Level 38: Moment of Glory -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Max HP%(43) Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46) Level 44: Boxing -- Empty(A) Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(50), Rct-Def(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(17) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon Level 0: Freedom Phalanx Reserve Level 50: Ageless Core Epiphany ------------
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