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DeamonWithin

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Everything posted by DeamonWithin

  1. This is what I've managed to do. This build is with no Incarnates or Accolades. The totals you see are with Hide deactivated so all the defenses should have an extra 1.88%. So with Hide on you get sof-tcaps. Not a cheap build either. No endurance issues due to the 4-slotted health. And I slowly Boosted all the enhancements that helped endurance to +5. I would +5 some of the IO's, for example the ones in Against All Odds, True Grit and Hasten. Stalker - Electrical Melee - Shield Defense - Elly.mxd
  2. My first post with build Hope it works. Please give advice. Want to keep perma-haste. I see I have too much S/L resist. I would like more defense. (though shadow meld could be up almost 50% of the time) MORE DAMAGE? Incarnate choices? Incarnate with defense??? Enjoy. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Strike SprCrtStr-Dmg/EndRdx/Rchg:50(A), SprCrtStr-Acc/Dmg:50(3), SprCrtStr-Dmg/Rchg:50(13), SprCrtStr-Acc/Dmg/Rchg:50(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42), SprCrtStr-Rchg/+50% Crit:50(46) Level 1: Charged Armor RctArm-EndRdx:40(A), RctArm-ResDam/EndRdx/Rchg:40(3), RctArm-ResDam/EndRdx:40(11), RctArm-ResDam:40(39), RctArm-EndRdx/Rchg:40(40) Level 2: Lightning Field Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(5), Obl-Acc/Dmg/Rchg:50(11), Obl-Dmg/Rchg:50(39), Obl-Acc/Rchg:50(39), Obl-Dmg:50(43) Level 4: Conductive Shield Ags-Psi/Status:50(A), Ags-ResDam:50(5), Ags-ResDam/EndRdx/Rchg:50(9), Ags-ResDam/EndRdx:50(37), Ags-EndRdx/Rchg:50(37) Level 6: Spin Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(7), Arm-Dmg/Rchg:50(7), Arm-Dmg:50(13), Arm-Acc/Dmg/Rchg:50(17), Arm-Acc/Rchg:50(36) Level 8: Follow Up SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(9), SprScrStr-Acc/Dmg/Rchg:50(36), SprScrStr-Dmg/EndRdx/Rchg:50(36), SprScrStr-Rchg/+Crit:50(37), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(42) Level 10: Static Shield ImpArm-ResPsi:40(A), ImpArm-ResDam:40(43) Level 12: Kick Empty(A) Level 14: Tough UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-ResDam:50(17), UnbGrd-EndRdx/Rchg:50(40) Level 16: Grounded StdPrt-ResDam/Def+:30(A) Level 18: Focus Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(19), Apc-Acc/Dmg/Rchg:50(19), Apc-Dmg/Rchg:50(21), Apc-Dmg:50(21) Level 20: Weave LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(23), LucoftheG-Def:50(23), ShlWal-ResDam/Re TP:50(25), Rct-ResDam%:50(31) Level 22: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(34) Level 24: Energize Pnc-Heal/+End:50(A), Pnc-Heal:50(25), Pnc-Heal/EndRedux/Rchg:50(27), Pnc-Heal/Rchg:50(31), Pnc-EndRdx/Rchg:50(31) Level 26: Eviscerate Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(27), Obl-Acc/Dmg/Rchg:50(29), Obl-Dmg/Rchg:50(29), Obl-Acc/Rchg:50(42), Obl-Dmg:50(43) Level 28: Lightning Reflexes Run-I:50(A) Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(46) Level 32: Shockwave Rgn-Dmg/EndRdx:50(A), PstBls-Dam%:50(33), Rgn-Acc/Rchg:50(33), Rgn-Acc/Dmg/Rchg:50(33), Rgn-Dmg/Rchg:50(34), Rgn-Dmg:50(34) Level 35: Moonbeam ExpMarks-Rng/FSnp:50(A) Level 38: Assault EndRdx-I:50(A) Level 41: Shadow Meld LucoftheG-Def/Rchg+:50(A) Level 44: Soul Storm EntChs-Heal%:35(A), GldJvl-Dam%:50(46), GldJvl-Acc/Dmg/End/Rech:50(50) Level 47: Tactics GssSynFr--Build%:50(A), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--ToHit/Rchg:50(48), GssSynFr--ToHit:50(50), GssSynFr--ToHit/EndRdx:50(50) Level 49: Vengeance LucoftheG-Def/Rchg+:50(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Sprint Qck-EndRdx:50(A) Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Prv-Absorb%:50(45), NmnCnv-Regen/Rcvry+:50(45) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(45) Level 41: Quick Form ------------ ------------ Set Bonus Totals: 20.5% DamageBuff(Smashing) 20.5% DamageBuff(Lethal) 20.5% DamageBuff(Fire) 20.5% DamageBuff(Cold) 20.5% DamageBuff(Energy) 20.5% DamageBuff(Negative) 20.5% DamageBuff(Toxic) 20.5% DamageBuff(Psionic) 15.81% Defense(Smashing) 15.81% Defense(Lethal) 12.06% Defense(Fire) 12.06% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 3% Defense(Psionic) 19.25% Defense(Melee) 6.13% Defense(Ranged) 16.44% Defense(AoE) 97.5% Enhancement(RechargeTime) 2.5% Enhancement(Max EnduranceDiscount) 63% Enhancement(Accuracy) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 241 HP (17.99%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% 22% (0.37 End/sec) Recovery 36% (2.01 HP/sec) Regeneration 23% Resistance(Smashing) 23% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 17.75% Resistance(Toxic) 28.75% Resistance(Psionic) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit ------------ Set Bonuses: Superior Critical Strikes (Strike) 4% (0.07 End/sec) Recovery 15% Enhancement(Accuracy) 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 4% DamageBuff(All) 10% Enhancement(RechargeTime) Reactive Armor (Charged Armor) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold) Obliteration (Lightning Field) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Aegis (Conductive Shield) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) 5% Resistance(Psionic) Armageddon (Spin) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Superior Scrapper's Strike (Follow Up) 40.16 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge Impervium Armor (Static Shield) 2.5% (0.04 End/sec) Recovery 6% Resistance(Psionic) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 100.4 HP (7.5%) HitPoints Steadfast Protection (Grounded) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Apocalypse (Focus) 16% (0.89 HP/sec) Regeneration 40.16 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) Luck of the Gambler (Weave) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Shield Wall (Weave) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 3% Resistance(All) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Panacea (Energize) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.56 HP/sec) Regeneration MezResist(Repel) 1000% (10% chance) Obliteration (Eviscerate) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Ragnarok (Shockwave) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Luck of the Gambler (Shadow Meld) 7.5% Enhancement(RechargeTime) Gladiator's Javelin (Soul Storm) 2.5% (0.04 End/sec) Recovery Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 25.1 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Luck of the Gambler (Vengeance) 7.5% Enhancement(RechargeTime) Preventive Medicine (Health) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning mids_buildClawsElecScrapper.mxd
  3. Is there any way to EASILY store enhancements on your account to be used later on different toons? Is Email the best way?
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