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Makobolite

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  1. Hmm. Illu Storm looks like the choice if its also versus a hard target, AV/GM, I know traps is a good thing too but just thought about what would be a troller where i could dish out the most damage.
  2. Thinking about it in terms of solo capacity
  3. You can reach the softcap with some frankenslotting, here it is for SLEN, but you give up resistances, which can be filled in with Meltdown later Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Radiation Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Pulverize -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Rchg/HoldProc:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21) Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), GldArm-3defTpProc:50(9) Level 2: Jawbreaker -- OvrFrc-Acc/Dmg/End/Rech:50(A), OvrFrc-Acc/Dmg:50(11), OvrFrc-End/Rech:50(11), OvrFrc-Acc/Dmg/End:50(13), OvrFrc-Dmg/End/Rech:50(13) Level 4: Gamma Boost -- NmnCnv-Regen/Rcvry+:50(A) Level 6: Proton Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(17), RctArm-ResDam/Rchg:40(17), RctArm-ResDam/EndRdx/Rchg:40(19) Level 8: Build Up -- RctRtc-ToHit/Rchg:20(A), RctRtc-ToHit:20(19), GssSynFr--Build%:50(36) Level 10: Clobber -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Rchg/+Regen/+End:50(15), SprUnrFur-Dmg/Rchg:50(25), SprUnrFur-Acc/Dmg/Rchg:50(27), SprUnrFur-Dmg/EndRdx/Rchg:50(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(29) Level 12: Fallout Shelter -- RctArm-EndRdx/Rchg:40(A), RctArm-ResDam/EndRdx/Rchg:40(15), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx:40(37) Level 14: Boxing -- Empty(A) Level 16: Radiation Therapy -- Erd-%Dam:30(A), Erd-Acc/Rchg:30(23), Erd-Dmg/Rchg:30(23) Level 18: Tough -- RctArm-ResDam:40(A), StdPrt-ResDam/Def+:30(21), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(33) Level 20: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(25), ShlWal-Def:50(31), ShlWal-ResDam/Re TP:50(33) Level 22: Beta Decay -- AchHee-ResDeb%:20(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(29), LucoftheG-Def:50(34), Ksm-ToHit+:30(36) Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(36), LucoftheG-Def/EndRdx/Rchg:50(50) Level 28: Taunt -- MckBrt-Taunt/Rchg/Rng:50(A), MckBrt-Acc/Rchg:50(34), MckBrt-Taunt/Rchg:50(34), MckBrt-Rchg:50(37) Level 30: Whirling Mace -- Erd-%Dam:30(A), Erd-Acc/Dmg/EndRdx/Rchg:30(33), Erd-Dmg:30(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Rchg/KDProc:50(40) Level 32: Shatter -- Erd-Acc/Rchg:30(A), Erd-Dmg/Rchg:30(40), Erd-Dmg:30(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(42), SprBrtFur-Rech/Fury:50(42), SprBrtFur-Acc/Dmg:50(42) Level 35: Crowd Control -- Erd-Acc/Dmg/EndRdx/Rchg:30(A), Erd-%Dam:30(43), Erd-Dmg:30(43), SprBrtFur-Dmg/Rchg:50(43), SprBrtFur-Acc/Dmg/Rchg:50(45), SprBrtFur-Dmg/EndRdx/Rchg:50(45) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 41: Particle Shielding -- Prv-Heal:50(A), Prv-Absorb%:50(50) Level 44: Char -- SprWntBit-Dmg/Rchg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Acc/Dmg:50(46), SprWntBit-Rchg/SlowProc:50(48), SprWntBit-Acc/Dmg/Rchg:50(48) Level 47: Ground Zero -- Erd-Acc/Rchg:30(A), Erd-%Dam:30(48), Erd-Dmg/Rchg:30(50) Level 49: Meltdown -- Ags-ResDam/Rchg:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:40(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 7% DamageBuff(Smashing) 7% DamageBuff(Lethal) 7% DamageBuff(Fire) 7% DamageBuff(Cold) 7% DamageBuff(Energy) 7% DamageBuff(Negative) 7% DamageBuff(Toxic) 7% DamageBuff(Psionic) 33.19% Defense(Smashing) 33.19% Defense(Lethal) 16% Defense(Fire) 16% Defense(Cold) 32.88% Defense(Energy) 32.88% Defense(Negative) 6% Defense(Psionic) 25.69% Defense(Melee) 19.44% Defense(Ranged) 11% Defense(AoE) 9% Max End 2.5% Enhancement(Max EnduranceDiscount) 22.5% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 163 HP (10.88%) HitPoints MezResist(Confused) 78.75% MezResist(Held) 78.75% MezResist(Immobilized) 78.75% MezResist(Sleep) 78.75% MezResist(Stunned) 78.75% MezResist(Terrorized) 78.75% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 58% (3.62 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 23% Resistance(Smashing) 23% Resistance(Lethal) 32% Resistance(Fire) 32% Resistance(Cold) 16.25% Resistance(Energy) 16.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 1 Null
  4. Do you mean Dark Consumption? If so, I think the best place to replace it would be with Shadow Maul, those can be interchangeable since the AoE can still be slotted for the toxic res. That doesn't get gimped by the recovery debuffs?
  5. Why not all typed defense? Softcapped SLFCEN For the most part, once you get your recharge up and force feedback procs going, you literally always have a TW attack up, and can cycle through ARC->Whirling->Follow->Titan->Whirling for AoE, and your Single target is already covered with Rend, Crushing, and Follow thru Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Villain Profile: Level 1: Crushing Blow -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(5), KntCmb-Acc/Dmg(17), KntCmb-Dmg/EndRdx/Rchg(27) Level 1: Hardened Carapace -- RctArm-EndRdx/Rchg(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(11) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(17) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), Rct-ResDam%(19) Level 8: Follow Through -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Dmg/Rchg(15), FrcFdb-Rechg%(15) Level 10: Titan Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13) Level 14: Boxing -- Empty(A) Level 16: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux(25), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(43) Level 18: Rend Armor -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Acc/Dmg(23), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(50) Level 20: Evolving Armor -- GldArm-3defTpProc(A), RctArm-ResDam(21), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(45) Level 22: Adaptation Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam/Rchg(48), RctArm-ResDam(46) Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(31), Arm-Dmg(31), FrcFdb-Rechg%(48), Arm-Dmg/Rchg(50), Arm-Acc/Rchg(50) Level 28: DNA Siphon -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(29), SprBrtFur-Dmg/Rchg(29), Erd-Acc/Rchg(33), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(48) Level 32: Arc of Destruction -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(40), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42) Level 35: Genetic Contamination -- Erd-%Dam(A), Erd-Acc/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(45) Level 38: Parasitic Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(43), Pnc-EndRdx/Rchg(43), Pnc-Heal/EndRedux(46) Level 41: Build Momentum -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(46) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Taunt -- MckBrt-Taunt/Rng(A) Level 49: Super Speed -- Qck-EndRdx/RunSpd(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Ageless Core Epiphany Level 50: Agility Radial Paragon Level 50: Melee Core Embodiment Level 22: Defensive Adaptation Level 22: Efficient Adaptation Level 22: Offensive Adaptation Level 1: Momentum ------------
  6. Hey, I just came across this and I mocked this up with Mids. 19 KB protection w/o Integration 100% Slow/Recharge resist Capped toxic resistances W/ 2 Reconstructions 88.8% recharge pre hasten Literally just slotted it to hit those benchmarks that some of you guys were talking about, this build seems like it'll be kind of meh in regular PVE, but, if Hami autohits you anyway it don't matter for defenses. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Dark Regeneration: Level 50 Technology Brute Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), BlsCol-Acc/Dmg(3), BlsCol-Dmg/EndRdx(5) Level 1: Fast Healing -- Pnc-Heal(A), Pnc-Heal/Rchg(5), Pnc-EndRdx/Rchg(7), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(17) Level 2: Reconstruction -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(7), Prv-Heal/Rchg(11), Ags-ResDam(11), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx(19) Level 4: Quick Recovery -- PrfShf-End%(A) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 8: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(42) Level 10: Dull Pain -- Pnc-Heal(A), Pnc-Heal/EndRedux(13), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(23) Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(19), PrfZng-Taunt/Rchg/Rng(25), PrfZng-Taunt/Rchg(27) Level 14: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(36), Arm-Dmg(36), Arm-Acc/Rchg(37) Level 16: Integration -- Prv-Absorb%(A), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(23), Prv-Heal/Rchg/EndRdx(34), Prv-Heal(43) Level 18: Kick -- KntCmb-Acc/Dmg(A) Level 20: Resilience -- GldArm-3defTpProc(A), GldArm-End/Res(27), GldArm-ResDam(29), UnbGrd-Max HP%(34), GldArm-RechRes(40), StdPrt-ResKB(46) Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), StdPrt-ResDam/EndRdx(42) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(45), Rct-ResDam%(45) Level 26: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(31), Avl-Dmg/EndRdx(31), GssSynFr--Build%(31), Avl-Acc/Dmg/EndRdx(42) Level 28: Instant Healing -- DctWnd-Rchg(A), DctWnd-Heal(33), DctWnd-Heal/EndRdx(33), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(43) Level 30: Siphon Life -- ThfofEss-+End%(A), PrfZng-Taunt/Rng(40), PrfZng-Dam%(48), PrfZng-Taunt/Rchg/Rng(48), PrfZng-Acc/Rchg(50), ThfofEss-Heal(50) Level 32: Midnight Grasp -- Hct-Dam%(A), Hct-Acc/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(39), Hct-Dmg(39), Hct-Dmg/EndRdx(39) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 41: Laser Beam Eyes -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(46) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(46) Level 47: Energy Torrent -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(50) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: Freedom Phalanx Reserve Level 50: Spiritual Core Paragon Level 50: Melee Core Embodiment ------------
  7. Yea, I think I could have clarified that a bit better, so far, I've got a TW/Bio scrapper and a Illu/Rad troller who'd be coming to the table. From there, I'm just looking at what else would fill out the slots well. Once all the level shifts get acquired, it'll be a lot easier, but initially it'll probably be a bunch of Lambda runs before anyhting else.
  8. The question isn't to gear up before the iTrials, it's to use them as the main source of material, etc
  9. Well, that's good to know, but also, the goal is to try to conquer the itrials with a group without any shifts to begin with, even if it might be a bit hard to start.
  10. TW/Bio Scrapper or Brute Fire/Cold Corrupter or Plant/Dark Controller Deeps and Control Alternatively WM or SS if TW isn't enjoyable.
  11. Hmm, you're right. I think the v key is not bound to anything important, so I might use that one. That's a good idea since I won't need to be doing ctrl+number pressing and it makes it a little easier. I actually use the vendor to limit certain inspiration drops, so I might want to make a bind that hits those, and get it to bind to one button, since there's a limit on the size of the bind
  12. Hey guys, trying to flesh out an idea here and am thinking about what would be some good options / viable choices with regards to this. Let's say you and your static team have now hit 50, and you want to start taking on the incarnate Trials, none of you have any level shifts, nor do you have alphas, so you're going to have to go about it the hard way. You jump into your initial Lambda's, BAFs, Keyes because these are the initial ones. You don't have any destinies to shoot your stats over the roof, and all the enemies got that +4 looming on you difference. What would you want on your team to make this a more pleasant experience? My thoughts on some of the bare min of toons would be along the lines of . . . TW/ Scrapper Cold/ Defender Brute/Tank that can 90% resistance(Or get close enough) /Thermal, Pain, or Emp I kind of want to run it with the bare minimum of players, 8/12 respectively, but for the first few ones at least until toons get incarnate'd out, I figure we'd need to have some amount of debuffs, -regen and the like. What would you guys bring?
  13. The bottom bind that I'm using makes it easier for me to just click one button and use whichever red is available, but, I see that people might want them attached to an attack, I have my combat attributes up so I usually just keep an eye on it to stay above a certain threshold
  14. Just wanted a place to put this for myself and other Brutes who want to keep the damage rolling. Small insp: /macro red "inspcombine Sturdy Enrage$$inspcombine Insight Enrage$$inspcombine Respite Enrage$$inspcombine Catch_A_Breath Enrage$$inspcombine Break_Free Enrage$$inspcombine Luck Enrage" Medium insp: /macro Red "Inspcombine Keen_Insight Focused_Rage$$inspcombine Dramatic_Improvement Focused_Rage$$inspcombine Take_A_Breather Focused_Rage$$inspcombine Good_Luck Focused_Rage$$inspcombine Emerge Focused_rage$$inspcombine Rugged Focused_Rage" Large insp: /macro RED "inspcombine Uncanny_Insight Righteous_Rage$$inspcombine Resurgence Righteous_Rage$$inspcombine Second_Wind Righteous_Rage$$inspcombine Phenomenal_Luck Righteous_Rage$$inspcombine Robust Righteous_Rage" Use reds+: /macro use "inspexec_Name enrage$$Inspexec_name Focused Rage$$Inspexec_Name Righteous rage$$Inspexec_name Tactical$$inspexec_name Keen$$inspexec_name Rage Imbuement$$inspexec_name Precise$$inspexec_name Tactical imbuement"
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