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Makobolite

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Everything posted by Makobolite

  1. Hmm. Illu Storm looks like the choice if its also versus a hard target, AV/GM, I know traps is a good thing too but just thought about what would be a troller where i could dish out the most damage.
  2. Thinking about it in terms of solo capacity
  3. You can reach the softcap with some frankenslotting, here it is for SLEN, but you give up resistances, which can be filled in with Meltdown later Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Radiation Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Pulverize -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Rchg/HoldProc:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21) Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), GldArm-3defTpProc:50(9) Level 2: Jawbreaker -- OvrFrc-Acc/Dmg/End/Rech:50(A), OvrFrc-Acc/Dmg:50(11), OvrFrc-End/Rech:50(11), OvrFrc-Acc/Dmg/End:50(13), OvrFrc-Dmg/End/Rech:50(13) Level 4: Gamma Boost -- NmnCnv-Regen/Rcvry+:50(A) Level 6: Proton Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(17), RctArm-ResDam/Rchg:40(17), RctArm-ResDam/EndRdx/Rchg:40(19) Level 8: Build Up -- RctRtc-ToHit/Rchg:20(A), RctRtc-ToHit:20(19), GssSynFr--Build%:50(36) Level 10: Clobber -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Rchg/+Regen/+End:50(15), SprUnrFur-Dmg/Rchg:50(25), SprUnrFur-Acc/Dmg/Rchg:50(27), SprUnrFur-Dmg/EndRdx/Rchg:50(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(29) Level 12: Fallout Shelter -- RctArm-EndRdx/Rchg:40(A), RctArm-ResDam/EndRdx/Rchg:40(15), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx:40(37) Level 14: Boxing -- Empty(A) Level 16: Radiation Therapy -- Erd-%Dam:30(A), Erd-Acc/Rchg:30(23), Erd-Dmg/Rchg:30(23) Level 18: Tough -- RctArm-ResDam:40(A), StdPrt-ResDam/Def+:30(21), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(33) Level 20: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(25), ShlWal-Def:50(31), ShlWal-ResDam/Re TP:50(33) Level 22: Beta Decay -- AchHee-ResDeb%:20(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(29), LucoftheG-Def:50(34), Ksm-ToHit+:30(36) Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(36), LucoftheG-Def/EndRdx/Rchg:50(50) Level 28: Taunt -- MckBrt-Taunt/Rchg/Rng:50(A), MckBrt-Acc/Rchg:50(34), MckBrt-Taunt/Rchg:50(34), MckBrt-Rchg:50(37) Level 30: Whirling Mace -- Erd-%Dam:30(A), Erd-Acc/Dmg/EndRdx/Rchg:30(33), Erd-Dmg:30(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Rchg/KDProc:50(40) Level 32: Shatter -- Erd-Acc/Rchg:30(A), Erd-Dmg/Rchg:30(40), Erd-Dmg:30(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(42), SprBrtFur-Rech/Fury:50(42), SprBrtFur-Acc/Dmg:50(42) Level 35: Crowd Control -- Erd-Acc/Dmg/EndRdx/Rchg:30(A), Erd-%Dam:30(43), Erd-Dmg:30(43), SprBrtFur-Dmg/Rchg:50(43), SprBrtFur-Acc/Dmg/Rchg:50(45), SprBrtFur-Dmg/EndRdx/Rchg:50(45) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 41: Particle Shielding -- Prv-Heal:50(A), Prv-Absorb%:50(50) Level 44: Char -- SprWntBit-Dmg/Rchg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Acc/Dmg:50(46), SprWntBit-Rchg/SlowProc:50(48), SprWntBit-Acc/Dmg/Rchg:50(48) Level 47: Ground Zero -- Erd-Acc/Rchg:30(A), Erd-%Dam:30(48), Erd-Dmg/Rchg:30(50) Level 49: Meltdown -- Ags-ResDam/Rchg:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:40(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 7% DamageBuff(Smashing) 7% DamageBuff(Lethal) 7% DamageBuff(Fire) 7% DamageBuff(Cold) 7% DamageBuff(Energy) 7% DamageBuff(Negative) 7% DamageBuff(Toxic) 7% DamageBuff(Psionic) 33.19% Defense(Smashing) 33.19% Defense(Lethal) 16% Defense(Fire) 16% Defense(Cold) 32.88% Defense(Energy) 32.88% Defense(Negative) 6% Defense(Psionic) 25.69% Defense(Melee) 19.44% Defense(Ranged) 11% Defense(AoE) 9% Max End 2.5% Enhancement(Max EnduranceDiscount) 22.5% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 163 HP (10.88%) HitPoints MezResist(Confused) 78.75% MezResist(Held) 78.75% MezResist(Immobilized) 78.75% MezResist(Sleep) 78.75% MezResist(Stunned) 78.75% MezResist(Terrorized) 78.75% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 58% (3.62 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 23% Resistance(Smashing) 23% Resistance(Lethal) 32% Resistance(Fire) 32% Resistance(Cold) 16.25% Resistance(Energy) 16.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 1 Null
  4. Do you mean Dark Consumption? If so, I think the best place to replace it would be with Shadow Maul, those can be interchangeable since the AoE can still be slotted for the toxic res. That doesn't get gimped by the recovery debuffs?
  5. Why not all typed defense? Softcapped SLFCEN For the most part, once you get your recharge up and force feedback procs going, you literally always have a TW attack up, and can cycle through ARC->Whirling->Follow->Titan->Whirling for AoE, and your Single target is already covered with Rend, Crushing, and Follow thru Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Villain Profile: Level 1: Crushing Blow -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(5), KntCmb-Acc/Dmg(17), KntCmb-Dmg/EndRdx/Rchg(27) Level 1: Hardened Carapace -- RctArm-EndRdx/Rchg(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(11) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(17) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), Rct-ResDam%(19) Level 8: Follow Through -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Dmg/Rchg(15), FrcFdb-Rechg%(15) Level 10: Titan Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13) Level 14: Boxing -- Empty(A) Level 16: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux(25), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(43) Level 18: Rend Armor -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Acc/Dmg(23), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(50) Level 20: Evolving Armor -- GldArm-3defTpProc(A), RctArm-ResDam(21), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(45) Level 22: Adaptation Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam/Rchg(48), RctArm-ResDam(46) Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(31), Arm-Dmg(31), FrcFdb-Rechg%(48), Arm-Dmg/Rchg(50), Arm-Acc/Rchg(50) Level 28: DNA Siphon -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(29), SprBrtFur-Dmg/Rchg(29), Erd-Acc/Rchg(33), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(48) Level 32: Arc of Destruction -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(40), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42) Level 35: Genetic Contamination -- Erd-%Dam(A), Erd-Acc/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(45) Level 38: Parasitic Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(43), Pnc-EndRdx/Rchg(43), Pnc-Heal/EndRedux(46) Level 41: Build Momentum -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(46) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Taunt -- MckBrt-Taunt/Rng(A) Level 49: Super Speed -- Qck-EndRdx/RunSpd(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Ageless Core Epiphany Level 50: Agility Radial Paragon Level 50: Melee Core Embodiment Level 22: Defensive Adaptation Level 22: Efficient Adaptation Level 22: Offensive Adaptation Level 1: Momentum ------------
  6. Hey, I just came across this and I mocked this up with Mids. 19 KB protection w/o Integration 100% Slow/Recharge resist Capped toxic resistances W/ 2 Reconstructions 88.8% recharge pre hasten Literally just slotted it to hit those benchmarks that some of you guys were talking about, this build seems like it'll be kind of meh in regular PVE, but, if Hami autohits you anyway it don't matter for defenses. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Dark Regeneration: Level 50 Technology Brute Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), BlsCol-Acc/Dmg(3), BlsCol-Dmg/EndRdx(5) Level 1: Fast Healing -- Pnc-Heal(A), Pnc-Heal/Rchg(5), Pnc-EndRdx/Rchg(7), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(17) Level 2: Reconstruction -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(7), Prv-Heal/Rchg(11), Ags-ResDam(11), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx(19) Level 4: Quick Recovery -- PrfShf-End%(A) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 8: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(42) Level 10: Dull Pain -- Pnc-Heal(A), Pnc-Heal/EndRedux(13), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(23) Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(19), PrfZng-Taunt/Rchg/Rng(25), PrfZng-Taunt/Rchg(27) Level 14: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(36), Arm-Dmg(36), Arm-Acc/Rchg(37) Level 16: Integration -- Prv-Absorb%(A), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(23), Prv-Heal/Rchg/EndRdx(34), Prv-Heal(43) Level 18: Kick -- KntCmb-Acc/Dmg(A) Level 20: Resilience -- GldArm-3defTpProc(A), GldArm-End/Res(27), GldArm-ResDam(29), UnbGrd-Max HP%(34), GldArm-RechRes(40), StdPrt-ResKB(46) Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), StdPrt-ResDam/EndRdx(42) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(45), Rct-ResDam%(45) Level 26: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(31), Avl-Dmg/EndRdx(31), GssSynFr--Build%(31), Avl-Acc/Dmg/EndRdx(42) Level 28: Instant Healing -- DctWnd-Rchg(A), DctWnd-Heal(33), DctWnd-Heal/EndRdx(33), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(43) Level 30: Siphon Life -- ThfofEss-+End%(A), PrfZng-Taunt/Rng(40), PrfZng-Dam%(48), PrfZng-Taunt/Rchg/Rng(48), PrfZng-Acc/Rchg(50), ThfofEss-Heal(50) Level 32: Midnight Grasp -- Hct-Dam%(A), Hct-Acc/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(39), Hct-Dmg(39), Hct-Dmg/EndRdx(39) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 41: Laser Beam Eyes -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(46) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(46) Level 47: Energy Torrent -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(50) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: Freedom Phalanx Reserve Level 50: Spiritual Core Paragon Level 50: Melee Core Embodiment ------------
  7. Yea, I think I could have clarified that a bit better, so far, I've got a TW/Bio scrapper and a Illu/Rad troller who'd be coming to the table. From there, I'm just looking at what else would fill out the slots well. Once all the level shifts get acquired, it'll be a lot easier, but initially it'll probably be a bunch of Lambda runs before anyhting else.
  8. The question isn't to gear up before the iTrials, it's to use them as the main source of material, etc
  9. Well, that's good to know, but also, the goal is to try to conquer the itrials with a group without any shifts to begin with, even if it might be a bit hard to start.
  10. TW/Bio Scrapper or Brute Fire/Cold Corrupter or Plant/Dark Controller Deeps and Control Alternatively WM or SS if TW isn't enjoyable.
  11. Hmm, you're right. I think the v key is not bound to anything important, so I might use that one. That's a good idea since I won't need to be doing ctrl+number pressing and it makes it a little easier. I actually use the vendor to limit certain inspiration drops, so I might want to make a bind that hits those, and get it to bind to one button, since there's a limit on the size of the bind
  12. Hey guys, trying to flesh out an idea here and am thinking about what would be some good options / viable choices with regards to this. Let's say you and your static team have now hit 50, and you want to start taking on the incarnate Trials, none of you have any level shifts, nor do you have alphas, so you're going to have to go about it the hard way. You jump into your initial Lambda's, BAFs, Keyes because these are the initial ones. You don't have any destinies to shoot your stats over the roof, and all the enemies got that +4 looming on you difference. What would you want on your team to make this a more pleasant experience? My thoughts on some of the bare min of toons would be along the lines of . . . TW/ Scrapper Cold/ Defender Brute/Tank that can 90% resistance(Or get close enough) /Thermal, Pain, or Emp I kind of want to run it with the bare minimum of players, 8/12 respectively, but for the first few ones at least until toons get incarnate'd out, I figure we'd need to have some amount of debuffs, -regen and the like. What would you guys bring?
  13. The bottom bind that I'm using makes it easier for me to just click one button and use whichever red is available, but, I see that people might want them attached to an attack, I have my combat attributes up so I usually just keep an eye on it to stay above a certain threshold
  14. Just wanted a place to put this for myself and other Brutes who want to keep the damage rolling. Small insp: /macro red "inspcombine Sturdy Enrage$$inspcombine Insight Enrage$$inspcombine Respite Enrage$$inspcombine Catch_A_Breath Enrage$$inspcombine Break_Free Enrage$$inspcombine Luck Enrage" Medium insp: /macro Red "Inspcombine Keen_Insight Focused_Rage$$inspcombine Dramatic_Improvement Focused_Rage$$inspcombine Take_A_Breather Focused_Rage$$inspcombine Good_Luck Focused_Rage$$inspcombine Emerge Focused_rage$$inspcombine Rugged Focused_Rage" Large insp: /macro RED "inspcombine Uncanny_Insight Righteous_Rage$$inspcombine Resurgence Righteous_Rage$$inspcombine Second_Wind Righteous_Rage$$inspcombine Phenomenal_Luck Righteous_Rage$$inspcombine Robust Righteous_Rage" Use reds+: /macro use "inspexec_Name enrage$$Inspexec_name Focused Rage$$Inspexec_Name Righteous rage$$Inspexec_name Tactical$$inspexec_name Keen$$inspexec_name Rage Imbuement$$inspexec_name Precise$$inspexec_name Tactical imbuement"
  15. And here is the other one, if you wanted to get all your defenses save for negative/psi to softcap If you like your toon enough, this may be another thing you can roll into. However, you could also go the route where you get resistances instead, and kind of easily cap S/L/someother resistance type, since that usually gives a bit more survivability. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Fire Blast -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SprScrBls-Dmg/EndRdx/Rchg(34), SprScrBls-Acc/Dmg/Rchg(36), SprScrBls-Dmg/Rchg(36), SprScrBls-Acc/Dmg(36) Level 1: Transfusion -- Prv-Absorb%(A), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(7), Prv-Heal/EndRdx(46), Prv-Heal(48), Prv-Heal/Rchg/EndRdx(48) Level 2: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Dmg/Rchg(5), Rgn-Dmg(9), PstBls-Dam%(11) Level 4: Repel -- FrcFdb-Rechg%(A), EndRdx-I(25), SuddAcc--KB/+KD(25) Level 6: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/Rchg(7), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15) Level 8: Fire Breath -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(43) Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(39) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), ShlWal-ResDam/Re TP(19) Level 14: Kick -- Empty(A) Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(17), Ags-ResDam/Rchg(17), StdPrt-ResDam/Def+(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(37), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(40) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit(45), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/EndRdx(46) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/ActRdx/Rchg(31) Level 28: Speed Boost -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod(29) Level 30: Blaze -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50) Level 32: Inferno -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34) Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(37) Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-EndRdx(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43) Level 44: Increase Density -- GldArm-3defTpProc(A) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1516;704;1408;HEX;| |78DA6594CB4F135114C6EF6DA7400BA5949616280F29853E80A105746B028A31404| |2E40F204D196012D2366D4974E9C29D9AB862E333F1010AA8890FF46F30228FA53B| |37BE50D726663C9DEFD092CCA4D35FEF77EE77CF997BEE74E6F2B986ED0B57CF0AE| |9995849178BF313B94261355FCA156AE732BA96CD687641572DDDA14A68FE523ABB| 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  16. This gets you S/L/E defense. (With agility, although 43 is still enough for most) To be honest, if you were down for doing Purples/ATOs/WinterIOs you could do All defenses except Psi, as well as have a bit more recharge. But --> Siphon speed can stack up to 3 times, that's 60% recharge, with Hasten, that becomes 130%. You don't need a lot of rech on top of that to get to your perma hasten when fighting, you just need to auto siphon speed. I can post this one, which is closer to a budget, and then one where it's capped out. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Fire Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(23), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36) Level 1: Transfusion -- Prv-Absorb%(A), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(7), Prv-Heal/EndRdx(46), Prv-Heal(48), Prv-Heal/Rchg/EndRdx(48) Level 2: Fire Ball -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(3), Ann-Acc/Dmg(3), Ann-ResDeb%(5), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(11) Level 4: Repel -- FrcFdb-Rechg%(A), EndRdx-I(25), SuddAcc--KB/+KD(25) Level 6: Rain of Fire -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(7), Ann-Acc/Dmg(11), Ann-Acc/Dmg/Rchg(13), Ann-Dmg/Rchg(15), Ann-Acc/Dmg/EndRdx(15) Level 8: Fire Breath -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(9), Ann-Dmg/Rchg(23), Ann-Acc/Dmg(37), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(43) Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(39) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), ShlWal-ResDam/Re TP(19) Level 14: Kick -- Empty(A) Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(17), Ags-ResDam/Rchg(17), StdPrt-ResDam/Def+(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(37), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(40) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 24: Tactics -- RctRtc-ToHit(A), EndRdx-I(31), RctRtc-ToHit/Rchg(46) Level 26: Blazing Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(27), Thn-Acc/Dmg(27), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31) Level 28: Speed Boost -- EndMod-I(A), EndMod-I(29) Level 30: Blaze -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(45), Thn-Acc/Dmg(48), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50) Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg(33), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34) Level 35: Transference -- PrfShf-EndMod/Acc(A), PrfShf-EndMod/Acc/Rchg(37), PrfShf-Acc/Rchg(46) Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-EndRdx(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43) Level 44: Increase Density -- GldArm-3defTpProc(A) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1516;692;1384;HEX;| |78DA6594DD52525114C7F78683068AA820A88802A208C29153DE37A345D3A0334E3| |E80C3E011CF8C030CE04C5D76D11B545E94963D400FD033347D4C5D76957D97D575| |69A7C5597F3E66CE19F1E7FEEFF55F7BB1D73AAEDFBC32F8F4DAEDCB42FA56F78A8| |DC6D66AB55EDFAF35ABF5FECD92A1574ABA53D0D34F9F70676BEB46B152D6B7D5BC| |51D7B756C8D60C75F756F67776D48251D19B46A9210637AAD53D754D2FD68C4AD96| |B2DF24679B7492B8FB5DAACE9FAB6AF1DB5ADD71BBB462D7CB56694D46ECEF56249| |A75F8DA65EBF354EA52CD227E910784C977842D014113C64C68E99B347E023F031F| |3B9ECF19E3A2D4DF9CEECFBC6CC7E652E7D017F3017E85C09AFFCC49AE3047C8F5C| |9F99173E303D1F992FC8E864AFC379C76169E331AE69FC44B19822D985FC2EE4E9C| |3391EE41F44DE219C3B84FC6907B7AAE5ED6FD7006F10B109E44822471ADE97549B| |DBFA66A6742F724DF393B8574A3A20B9EE8131C9359CD332A288D102BE3BC578F96| |CE135E9114E527CEC72FA72EC1A5E0635662024AD2C0AC58E70AC6B04278CFA10E3| |65268698F31E6672801927AF9FBDD28FCA357084F6C650F918F26602E030D34F312| |1C4841ED015FA15318DAE641FF23A4B98C0CD4EB4A62DAE88C963F0903975C49CC6| |B44D63DA5E53EE307B6538CADA1498A1BC11E48D608A93F06530C54B986A0DD3AC2| |1BF4ADE1978670477216AF25445FF3AAC7B8D9E3163E7E03FE61BAA298E498CDF67| |4FE22E337B8FF99662E6301173ED89006B74DC02FAB5807B4DA13F29F42D853EA5D| |1A734FAF84AF21BDC9A94C58B5CF72CF54085A6BEE3F303A4E5A0E570C694D27973| |E9A7356585744731D3B6DD9C4DD16CCA259BB26C53AEB71469DD85B966DBDD503AF| |F1384B414F770E74D374F3DB076767FF52A31BE819FB6A8DFBDCA01DFC99F208135| |F3193550C3191381AE9E0F75F5037FF7EFFF277DFF26| |-------------------------------------------------------------------|
  17. This is softcapped Fire Defense, with around 30 S/L, and capped S/L/F for res for scrapper Arc of Destruction gives you crits, and whirling/Titan sweet give you force feedback procs(You can swap them around if you want also) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(11) Level 2: Titan Sweep -- Obl-%Dam(A), Obl-Dmg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(15), FrcFdb-Rechg%(17) Level 4: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50) Level 6: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(21), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25) Level 8: Follow Through -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(25), CrsImp-Acc/Dmg(27), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(29), FrcFdb-Rechg%(29) Level 10: Build Momentum -- RechRdx-I(A), RechRdx-I(31), GssSynFr--Build%(31) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(36), ShlWal-ResDam/Re TP(50) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(50) Level 18: Rend Armor -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg(33), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), AchHee-ResDeb%(34) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-EndRdx/Rchg(36), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam/Rchg(39) Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), FrcFdb-Rechg%(45) Level 28: Burn -- SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Arc of Destruction -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 44: Consume -- PrfShf-EndMod/Acc/Rchg(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Speed -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 50: Agility Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;666;1332;HEX;| |78DA6594CB4F135114C6EFB453B1BC6B790A95478102C5D252A2603446415C48131| |24C5C96A1BDC224A46D5A4C64E9C2A58A8071E37BE7C6FFC1ADCF7F80C4AD2FD43D| |D17A3ADF4725CEA4935FE73BE7DCFB9D7BEF4CEAE66CFDABCBB7CE2BA37166CD2A9| |5D28B99A25528E8A22F65ADD81955B96AE4EE3ED0D329BDA675ECAABD6EE5D2D7B4| |55C8E74A5DD5E0ACBEAE73251D9BB37571237DE146D152F50BF9FC5A6C5E32EDDC4| |AADF3B058D03ADB74A06775B1B46A171A9CE7397B65755D1203970A762676319FDD| |48A7ACD2BA8CD6212E2272DF6957BCCA3EF5C0542AE1579E1D721334EF935BE0916| |D70A2D28AC1DA4903B1387834414E80B54972C2EBF0AECC6BB0D650D0EAF73D6019| |6CFC4DFE019B6F834999D7CB5AEF7378697E061E7B443E06C79F8089A7E0A4D4FA5| |8EBDBC3BC2DDFC9CF60DB17F22BD8F10DBC279E6B585BA3156259F0F8126981DDCB| |243D6F4AAD1FB51E7F14B113077C899C36F156C79CBA56AC5778576221F17F051EF| |A25A7013946C37FE39C925813626653653F227ED51B0747B81FE3493C27B82F5BE2| |2BC0FD0F44E1A377941C02FB22E430F95A18F4AB80CC17A49720FD8EB7801E89B56| |25CD55A964B794569E7EAB557FE485761BA18E0E919E0E919E06919A2EB6D71D9C9| |DACE73703172161C9D22A7C933E018577E4AE6ED62875D1FB18A636FC937E0C90FE| |43BF23D684A6D881D86D8E1083BDC114F3D1CB747E3740D65C8653062914B64169C| |9671FB396E3F772F4C2ECAD4835CB9416A41C91FA636FC027D9D162DEABC7E6515D| |D81D6225A8C7931C7AFA9C2A2C5A9C57791D76D56DF7AF95576A7C7ACBECBE55157| |34EE52122E25E952265DCABC4B593039AD2886A3F89B55E57BE038D9ABAD7E2518F| |D7958E9C32EFD7065FD3AAC3C44CF9FFE7DE9CAFB6D22B1DBBF8A00E9A7| |-------------------------------------------------------------------|
  18. I've used a TW/Bio onna fire farm with no issues, and that one comes with taunt baked into it's auras. The /Fire in comparison is slightly more damage when FE is up, but the problem you run into is that burn is really good, but it kind of shunts your rotation a little bit, since your TW attacks do so much. However, you can seriously get a lot of recharge and effectively have a really good TW rotation between burns, I have one that I can post when I get to my computer, but the difficulty is that while you do go for damage, having to softcap defenses means you lose out on potential rech
  19. Softcapped S/L defense helps for mitigation in a lot of content, Then, from here you can also choose something other than Mu, it's just used here for AoEs, but you probably want another single target attack like what was mentioned. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Ice Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7) Level 1: Fire Shield -- RctArm-ResDam(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(45) Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), FuroftheG-ResDeb%(13), FuroftheG-Acc/Dmg(13), FuroftheG-Acc/End/Rech(15) Level 4: Frost -- Dtn-Dmg/EndRdx/Rng(A), Dtn-Dmg/Rng(15), SprBrtFur-Rech/Fury(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(27) Level 6: Healing Flames -- Prv-Absorb%(A), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/EndRdx(29), Prv-Heal(31), Prv-Heal/Rchg/EndRdx(31) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 10: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/Rchg(11) Level 12: Ice Patch -- RechRdx-I(A), RechRdx-I(50) Level 14: Boxing -- Acc-I(A) Level 16: Plasma Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam/Rchg(34) Level 18: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam(23), RctArm-ResDam/EndRdx/Rchg(36) Level 20: Consume -- PrfShf-End%(A) Level 22: Weave -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(23), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46) Level 26: Freezing Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), Hct-Dam%(33), Lck-%Hold(46) Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37), SprUnrFur-Dmg/EndRdx/Rchg(37) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 32: Frozen Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40) Level 35: Build Up -- RechRdx-I(A), RechRdx-I(40), GssSynFr--Build%(42) Level 38: Electrifying Fences -- Ann-ResDeb%(A) Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(43), Rgn-Dmg(43), Ann-ResDeb%(43) Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Rchg(45), MckBrt-Taunt/Rng(45), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48) Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1431;653;1306;HEX;| |78DA6594CB4F135114C6EF74A654A0A52D50CAAB608B3C0BB505746162888A18232| |44013B7B5295718ADD0B490E8D27FC18D1B1FE063E1C61813E5A5FE25EE7DA226EE| |DCD4D3F93ED1389336BF99EF9CEFDE73CFBD337337A7FDCF2FDC9E5246E3B962BE5| |2C99D2D6FAC6B5FB660EBD58236955C3EF9471C3937A78B5AA72E1678D70E755A5F| |D5AB159D9AB175F956EECC4639AF1AE6D7D68AA96C49EBA580733B632FAFACDBABC| |B7EE76956E74BF210FCF3B0A4CB9515BB14395FB20B294EB5919BCB57D665C47699| |BF5FFEDB038A57D554F38298A5AC057211ACCB82AF6A6986936BA984DC0C5ACAD34| |BF680757170346A389ED7350B3C5E6353969EB1D4912DF211E89F224F814DA7C11D| |A9CDE47CE64B85D80BB0F929729A9F809D8FC16D097BB11EAFF780B1CF60F717F29| |3E9D4D6F391FC0A267CD817F11ABE24E619237704F5A8C5533F893536A4C90CB827| |F536D2DF485F863464E000622AD0096D5710C4986690FD0CB18F21F631CEFE9AE20| |FB317E171ACA395B9ADCC69E3187DF4EE49768BB36155D572D7E3782C1927C23923| |3F314E5B4D10B6B79221B04D72A3C835A2CC19BB04CF5B596B07FBDC513B3709E9E| |302787491CC9249CC3DF60BDC17B98B67A2CB6F395A5F806C028F85C8301904C352| |538C35C558538675BF939A7A5953EF16F2071E900FC9FBE0E03D7213DC156F025E4| |FA2B6672D1223879FA1EE2B26DE995A3FFB3FA00F79C110E71C3A89BCE113E42438| |32418E93F4EECB9C497A932B888DDE208BE0719BBC465E07DF882BC5B396FAEFAC4| |5A54769D6997E8FFC6EEBF03D979F5C6AC4A5A45D4AC6A54CB894499732631D7E27| |AAB3AEE8BCC5A02886A3D487E43D87523D6838FC5E30FAFDAF621871742E7E193BF| |ECD95FDE3DF6C9EF9F81DF037D978D9AB| |-------------------------------------------------------------------|
  20. Does anyone have ideas on how to build/slot this out? I built out a Thugs/Time a little while back with help through the forums and googling, but I can't seem to find the elusive Demons/Storm that supposedly has the highest DPS potential. Just wanted to ask if you guys have any builds or suggestions for it.
  21. Dark Armor is nice because you can get 90% resistances to ALL except for Toxic, as well as basically softcap most of your defenses. It's an extremely nice Incarnate tank since at those levels you can basically cover up a lot of the pain points with incarnates. Low level stuff shouldn't be too bad, but you can't be as spammy with your attacks. (Just utilize those temp powers) Dark Regen can be slotted to also give +end with the proc, so you have a super fast heal that can also recover some endurance, but this usually just offsets the cost of Dark Regen(Which is considered one of the best heals of the game because of how much it does and how fast it recharges) You basically have to go after Ageless / Conserve Power since that'll help manage your endurance. The additional +end is useful too from Physical perfection. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Dark Armor Secondary Power Set: Titan Weapons Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(5), SprMghoft-Dmg/Rchg(7) Level 1: Defensive Sweep -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), StdPrt-ResDam/Def+(25) Level 6: Kick -- FrcFdb-Rechg%(A) Level 8: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(29), StdPrt-ResKB(29) Level 10: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(40), ThfofEss-Heal/Rchg(40), ThfofEss-Acc/Heal(42), ThfofEss-Acc/EndRdx/Heal(42) Level 12: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(33) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(19), GldArm-3defTpProc(21) Level 16: Follow Through -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg(34), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(50) Level 18: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 20: Build Momentum -- GssSynFr--Build%(A) Level 22: Super Speed -- BlsoftheZ-ResKB(A) Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(34), AdjTrg-ToHit/EndRdx/Rchg(48) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 28: Rend Armor -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/Rchg(40), Hct-Dmg/EndRdx(50) Level 30: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(43), LucoftheG-Def/Rchg+(45) Level 32: Taunt -- MckBrt-Taunt/Rng(A) Level 35: Whirling Smash -- ScrDrv-Dam%(A), ScrDrv-Acc/Rchg(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dmg/EndRdx(45), FrcFdb-Rechg%(46) Level 38: Arc of Destruction -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- EndRdx-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Pyronic Core Final Judgement Level 50: Longbow Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Cardiac Core Paragon Level 50: Diamagnetic Core Flawless Interface Level 50: Melee Radial Embodiment Level 1: Momentum ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;727;1454;HEX;| |78DA7D94594F13511886CFD0A9754A4B5BDAD2B2D316E80685A2F7C458202224249| |078D9347084863A6D5A1241AF4CC4E5CE8DB8B1E99D5E78EB02BFC33DF117B8240A| 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  22. Hmm, this is a great thing because I've wanted to make my toons have as close to SS as possible, without needing to get it. It looks like I can get by with Ninja run if I also happen to add in a few movement speed buffs along the way. Mainly because I'll build toons as tight as possible dropping travel powers, this is a good way for me to chase after having similar speed, albeit I don't know if I'd give up slots for the sake of it solely, but it'd be fun for toons where I don't try to minmax as hard.
  23. Having some mechanism for Fire to be able to perform on top of itself would be nice though, since it's claim to fame is more damage through the additional burn, but, when it comes to Fire Melee specifically, it seems like it underperforms a lot compared to other sets, seemingly because the base damages seem to be set up not in their favor. Fire Blast, which doesn't really have this issue, finds itself with essentially the same base damage across the board as every other set, but with the added bonus of having a DoT afterwards. Because thematically, it'd be kind of nice having a Fire attack set a target ablaze, and that target would catch fire to other enemy groups. While this may not necessarily be the most "heroic" thing to do, it is something that might be nice to have a mechanic where you can set an enemy ablaze, where things leading into it would be either the fire damage DoT stacking, or extending as long as the target is on fire.
  24. You can cap S/L defenses, which cover a lot of what you'll face in most content. This one utilizes Meltdown/Rune of Protection with around 30 seconds of downtime. You can get this lower by focusing on recharge, but what makes a toon super survivable is not getting hit, and whatever gets through not doing much damage, so thus you have the Meltdown/RoP rotation. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Mu Mastery Villain Profile: Level 1: Radioactive Smash -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Acc/Dmg(17) Level 1: Alpha Barrier -- RctArm-EndRdx/Rchg(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(11) Level 2: Gamma Boost -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(15) Level 4: Proton Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(25) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Fusion -- GssSynFr--Build%(A), RechRdx-I(9), RechRdx-I(9) Level 10: Fallout Shelter -- GldArm-3defTpProc(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(17) Level 14: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(19), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(34) Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg(36), SprBrtFur-Dmg/EndRdx/Rchg(37) Level 18: Irradiated Ground -- Obl-%Dam(A), Obl-Dmg(19), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37) Level 20: Beta Decay -- AchHee-ResDeb%(A), CldSns-%Dam(21), ShlBrk-%Dam(21), TchofLadG-%Dam(25) Level 22: Mystic Flight -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam/Rchg(31), RctArm-ResDam(46) Level 26: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(45) Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(29), Prv-Heal/EndRdx(33), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(43) Level 32: Atom Smasher -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(40), Erd-%Dam(40), Obl-%Dam(42), Arm-Dam%(42) Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(45) Level 38: Meltdown -- RctArm-ResDam(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46), RechRdx-I(48) Level 41: Spirit Ward -- Heal-I(A) Level 44: Rune of Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam/Rchg(15), RechRdx-I(45) Level 47: Electrifying Fences -- Ann-ResDeb%(A) Level 49: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/Rchg(50), Rgn-Dmg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;705;1410;HEX;| |78DA6594CB4F135114C6CF746EC129050A6D79B7D00A85162814D09D312AC202489| |0266EB1292336C196B425D1A57B63045436BEF0B170E15B37EEFC03FC3BC40768E2| |CE573DDCEF408833E9E437F73BF79C7BCF77A7337369DCFB6CF2CA71326A4E2D654| |AA5F993C595B25D9DCEE6EC7CD63689AF6ABEDBB53C3F632FD976722EB390CB9473| |853CC621C4C6EDF376BE74307AA278B15024CF6CA1B0944C2FDBF682573F4EDB99E| |55C7EB1560F26728B17CA3C42285D2866EDE2E5E0E9E55C36294BAECCCF644A6556| |5B781F09BEAFC648AE8A496718518BD41CE84983BE59F0E9EE5C43CF55D4C50FBD1| |6B9A2C230A822A0A79919B2682ACE29C8318C0D1751CAA2BAB386E673AE6722669A| |52A74AEA783BC1165D4F51948D734B1D773FE9FC2AE1B5187CE598ABFA09D63824B| |13DBEE03916F2C91A31B5D6C44935D05C3541ECC93B8598EF0768F09C5AF1A756FC| |69143FDAC4A788F8F492D7A8D7065554FD96A9FB0F7F419DAE47E0E1FB60F743709| |5731AB0077703416BFC851E9A2AC2DF60F71FE15FF015E7FA0D8FDE9BFF3D6B7E8B| |025B2EBD6EA00AEBB77CE071C0A2F51EA220FAA060852F32B9B36671BF595C0FCBE| |985C5FD413995355EA915D9EED69B4AAFDEB6BE4B45911B1827AE0B57C18135F035| |E7B64B87EDDBE8B0435CE9F82CEE7C127E05235BA0E23D86E484427242B10098F08| |1EB5CBF53EA773E465E6C13EC7D20DC812B7171387E0C0EBEE1DCA8F415DD547242| |C2DB60EF1D307E57FABA07BEE5DC1EE4AA1EF129B6E79BF839287E0EC95BB8CA097| |D720A7DDDD06EB1D62F6F58FF187A1A1A05EB52E080CE57748EB79F94FCE447F492| |610CCB3E868FA2AFA131307544382A1C71E93A1D6AFF5FCFBFDDB721E150861D4AC| |AA18C3A94318732A1F6BF1A9569477456499015432B968FC88452D9F6EC7F3D24FA| |EDA01231B5BB3B8E59DF0F2AF2D5D9F033A4AEBEDE45FF137E36B1203BFD07130CF| |C1E| |-------------------------------------------------------------------|
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