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Squishor

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  1. I had breath for a while too but Nemu is definitely right on the positioning. I found I was loosing more dps trying to just position correctly to hit the most targets. Once you get your recharge up high enough I found my normal aoe rotation was hardly using it. I swapped it to Rain of Fire and I really like the change. I can have RoF going while blasting with other abilities all at the same time.
  2. Thank you again for all your help. I think I left in I21 from the original game and I am learning a lot more about the end game stuff that I was clueless about. I just got all 6 sets superior and reached 50 finally. I am going to respec and follow the build like you have it except swap envelop I think for RoF and throw the other purple set there. I have about half of the purples for all 3 sets acquired now too. Making progress! I got my alpha unlocked and am working towards the next 2 now. I think what I was seeing is that not having the incarnates unlocked was definitely showing the holes in my build but on yours you have those all covered with the incarnates and such added in. Thank you again and this guy has been a blast, blasting things... literally!
  3. Nemu, A few quick questions regarding a few of your slot choices if you don't mind? Sorry in advance if this is basic q's as I have been out of the game for some time. When I move a slot out of aim/bu and or the hami slot on blazing I notice the recharge time is very minimally effected, allowing me to maybe take up RoF or Fire Breath instead of superjump. Is that due to the incarnates you have selected and would you advise against doing that for something I am not noticing? I used to take blazing bolt just for the io bonuses due to the casting time and interupt on it but I am not sure I understand the free cast element of it with a characters % to hit buff??? I like the reason you have web envelop so I was wondering if that makes sense to add to my aoe rotation at all or with the recharge, just fss, ball, burn, nuke, and the incarnate when up are plenty? I know why you keep super speed from earlier and that makes a ton of sense to me now, I can just get a jump pack for flight if need be. Sorry for the maybe basic Q's I am just trying to finalize and I thought from my days on the original game that I would always use breath or rain in rotation but I don't see them and web envelope together?
  4. Rock on, Thanks Nemu! Will you sign my yearbook! 🙂
  5. I just liked the fire fire build for it's versatility in both close and far range. For groups I could hit at range starting out, close the distance and use the nukes and pbaoe's. Then from the center hit any stragglers running away with blaze and blast. I think I am going to try and settle on the final build right near Neum's but I definitely like the idea of using fire *3 and you have some good points Krazi, Thanks! One final Q, is it generally a bad idea to make up any of these shortcomings of def or resistance with incarnates or do people pretty much stick with boosting up dps and such with those only?
  6. I can change anything I want really so I am open to all ideas. I am lvl 45 on this toon and have all the attuned sets (avalanche, blasterx2, blistering etc) acquired already but I can swap around whatever. I was working on getting the purples(farming with a diff toon for inf etc) I really like the scorpion shield as I am not wanting this guy to just be a guy good vs fire dealers.. I would love to see the build you have though if you don't mind? Also as a side note, leveling with the attuned sets has been a ton of fun!
  7. Now when i compare it to your build Nemu it just looks like I was not able to squeek out as much as you did in a few areas. Your build seems a bit better with rech and ranged def. Maybe I should just stick with that. 🙂
  8. Thank you for the input. I changed to kick simply because I thought it applied to all my powers I wasn't actually using it in my rotation... For super speed do I need 2 of the stealth procs one in sprint and one in ss? I can easily swap cauterize down that low with hasten. Good idea! With regards to cauterize and burn. I can take 3 slots out(1 from hasten, 1 from bu, and 1 from aim) but that only gets burn to a 4 slot right? I can swap to a 5 slot and through my scirocco there and then 4 slot CA? I am trying to keep my fire def up as high as possible. Thanks again for the help everyone. Maybe something more like this? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(21) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(5), SprFrzBls-Rchg/ImmobProc(7) Level 4: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33) Level 10: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 12: Aim -- RechRdx-I(A) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Build Up -- RechRdx-I(A) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(27) Level 20: Cauterizing Aura -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(34), PrfShf-EndMod/Rchg(46), PrfShf-EndMod/Acc/Rchg(50) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36) Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34) Level 28: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dam%(31), StnoftheM-Dmg/ActRdx/Rchg(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def(40) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), Arm-Acc/Rchg(45) Level 35: Burn -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Acc/Dmg(39), ScrDrv-Dmg/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Acc/Rchg(46) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(43) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(48), EnfOpr-Acc/EndRdx(48), EnfOpr-Immob/Rng(50), EnfOpr-Acc/Immob/Rchg(50) Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 49: Consume -- PrfShf-EndMod/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 50: Assault Total Radial Graft ------------
  9. So here is what I came up with. I took a lot of what Nemu had already done and tweaked it just a tad. Any thoughts or things you all think I can improve? I haven't put in any incarnate info yet as I am still kinda clueless on those. I was hoping to not have to use the alpha for any defenses etc but I am open to ideas there too. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(21) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(5), SprFrzBls-Rchg/ImmobProc(7) Level 4: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33) Level 10: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 12: Aim -- RechRdx-I(A), RechRdx-I(34) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(34) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(27) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(50) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36) Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/Rchg(40) Level 28: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dam%(31), StnoftheM-Dmg/ActRdx/Rchg(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def(40) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), Arm-Acc/Rchg(45) Level 35: Burn -- Obl-Dmg(A) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(43) Level 41: Cauterizing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(46), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg/EndRdx(46) Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(48), EnfOpr-Acc/EndRdx(48), EnfOpr-Immob/Rng(50), EnfOpr-Acc/Immob/Rchg(50) Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 49: Consume -- PrfShf-EndMod/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 50: Assault Total Radial Graft ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1797;669;1338;HEX;| |78DAD594594F13511886CFB453914259AC08954D40B682A505341A354664314A132| |289B76402933209699B5276BDF0C27B3663229B5EB97B252EBFC2255EFA1744BD95| |8BF1EBBC6F2BB13FC078D299E7CCFBAD73CE9C46E7FB8B5F0DDDB9A434DF9529637| |A7AAC4FEE6933E5891A316B5C6546815C01CA63378C78CC9C080D5A2913AE0D59CB| |E84C329948A5618A1A712B393365A4AD445C158F241253A161D3485AF198D779184| |D9AE684CF990E5AB1C9B4184AB35E13666A7AD24A060692D678289B3D6A8C67B266| |E60B55D2D0A45C975576D81EA5E94A4574754881875DA41BF4EAA4079C3D18FB045| |AD953F0C833F23978F405F912EC93288DB1DA6B68AE5DF20DA8BF25DFB1AFF7E09C| |44B919EB5E8656BC42AE82256BE43AFBBA071E939DF038856DE5A9D01CAD9F1B249| |A5ED0ED72B4BA1EF0442F799A3C032E8877217B28DC44EE935BE436B903B63C241F| |810312558458ADA843E0D7550359298DF86053BEAFA8B5284FA5F42FFDCB7F5050C| |E3ECA1FB8F18E1BE42658B5051EDF2677C046A9E547ACCB9FC917615E618474894F| |05D7ABE22EFA718B56094DAFEC668D8C50ABABA630D6B4A987EC0575890920C615E| |0BAB7EC21B6F5273824D66AEE43F507D4AFF9487E02EBBE909FC172C95BCBBCB5CC| |DBEA254BC0AB62AD67DEFAB37887E039F202D879913C0FDE16EF46EE43E33EB4FD3| |2A59A59AB99B5DA592BC85A4B626D63ADB659F4D839079E9A2797C845F097E4ED60| |4CC732F274AD90AB60648D5C07FDF2DE21F4A285365CCEB7D0B509DE1235EC9C2E5| |B85D7D07B8D9E3BABF293A11AF4EC11B4EDEBC19CD50EE67986F394489ED293A7F4| |E629C379CA889EFB17509AA31496E5CEB6FDCD2B56EDA0F5FB1F45D3AEC9A45576E| |02656642FCFFBC741EFFB5887F655D0FEFFC763F93E23DCC07F3F7E0394302D33| |-------------------------------------------------------------------|
  10. I am trying to finalize my build for 50 and struggling just a little to find what is just right. I am really liking Hyperstrike's optimized build but I am trying to adapt it to use Hasten and drop the fly pp out. I like runing FSC opposed to FS but I am not sure I can fit in all the sets then? Every time I do I can get most of the stats back to 45 def that the build has but not quite. Any suggestions or help would be greatly appreciated.
  11. Hey, I was hoping someone can help me out with understanding defenses. If I have say fire at 45% I know that is capped but if it was only say 35% but I had melee capped at 45.. If an enemy hits me with a melee fire attack would that go under my melee def for calculating the % chance to land the attack? Same question with ranged and aoe etc.
  12. Thanks for the explanation! 🐵
  13. Veelectric, Thanks for the build, Might I ask what you are talking about with the p2w amplifiers? I see in-game the xp bonuses and a few other things but I wasn't sure what amplifiers you were referring to?
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