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Tenkay Volts

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About Tenkay Volts

  • Birthday January 1

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  1. Yeah, we should add a cooldown to Addy for the monstrous aether for the purposes of consistency if we're sticking with the 18-hour cooldown for conditional GMs.
  2. Seems like just for Scrappy, but yeah if addy can be farmed once every hour that does make this a little heavy-handed. Probably better to roll this across all GMs, and maybe bring the timer down to once every 4 hours or so, roughly in line with non-conditional GM spawn rates
  3. I get the feeling this would go against the thematic of Sally if she was actually aggressive. Though, then again, there isn't exactly much lore on her anyway so who knows, could be up for debate. But yeah, if if there isn't attack animations held in reserve for her then that would be a bit more of a task to implement.
  4. Oh and also at Loc [3683.2 205.8 5529.1] There's some misaligned geometry on the war wall and some z-fighting textures
  5. Location: 55648.9 46.6 5503.8 The retaining wall holding up the southern war wall is floating, players are able to tp outside the map from here. EDIT: Ok while I'm at it, here's a bunch of others, not sure how many of them were already reported, but figured I may as well try and be thorough Loc: [241.0 206.8 5163.2] Misaligned war wall allows tp outside the map Loc: [265.4 63.0 5141.7] This car is floating off the ground Loc: [240.0 206.8 4011.2] Similarly misaligned war wall piece that allows TP outside the map Loc: [5260.3 206.8 -963.8] Some more misaligned geometry pieces on the war wall pillar Loc: [5644.3 206.8 -963.0] Same story as above here Loc: [7000 200.4 -941.6] This war wall panel's forcefield particle FX extends below the bottom of the forcefield
  6. Thanks for flagging, I'll have a dig into why, seems a couple have flagged it on VirusTotal.
  7. Liking the revamps so far! I do wonder about Sally however, now that she has a chance to drop her own mini pet players are going to have more reasons to hunt her beyond the two times for her badge. Since she's a one-hitter, that could very well make it a little harder for players to get said badge if every time she appears it takes just one person to quickly go and murder her for recipe drop... doubly so if said recipe starts selling for a pretty penny on the AH (which could be likely given I expect there'll be way less players involved in her kill compared to other GMs). It might end up being nothing, but maybe something to keep in mind, I'm not sure what her spawn rate is currently, I do recall it was buffed to be a little more frequent in comparison to other GMs a while back, but she may need to get pushed further.
  8. Actually, just an update to the above, I this isn't undocumented as we first expected, in the patch notes they did include this under Arachnos adjustments: So this ability is very much part of those changes. You'll probably just have to start hard mezzing any mistresses you see to suppress the power.
  9. Thanks for all the insights! I love being able to hear what's going on behind the curtains, it's all fascinating to hear how it all ticks.
  10. Might have been a one-off (i've not yet gone and run it again) but one of the "defeated" DE monsters in the hamidon mish weren't properly dead
  11. Looks like there has been an addition, Tarantula Mistress now has Tactical Training: Leadership which is granting that confuse protection Captured this snippet while using Power Analyser I went back over to live to check a few groups of arachnos in there and I wasn't seeing any similar buff come out of the Tarantula Mistresses there. So yes, this would very much be an undocumented/unintended addition.
  12. Small graphical bug: Buckshot has no hit/impact fx on hit enemies
  13. Bravo team! The efforts to bring this game back is exceptional. I pray that this process, all the sweat and tears from everyone involved helps to be the catalyst that sees many other sunsetted games out there return to the surface as well, since this is very much a first for the industry as well! Thank you all!
  14. I don't think the added legitimacy is going to supercharge the expansion of the dev/artist team anymore than its current pace of expansion. You have to keep in mind throwing more and more bodies at a task doesn't necessarily make things faster, every additional dev/artist adds additional communication overhead especially if they're more junior, and for an unpaid/community project with the size and scope that this game has, that can get out of hand real fast. That's not to say it's a bad thing to bring on interns and juniors, just that it needs to be well managed and paced out.
  15. Just pushed out a fairly significant update (v0.0.5) with several additions (a settings menu for one) as well as fixing the handling of damage with additional flairs such as Critical hits. There may still be some inaccuracies in some edge cases. I'm also putting together a list of powers that employ pseudopets that don't make much sense splitting out into their own character/pet. powers like Caltrops or Chain Induction for instance. If you have others that you come across let me know, or if you happen to have or know where a list of all the pseudopets abilities in the game are, that'd be amazing as well!
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