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Narfu12

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  1. Alright and aside from the gang member stuff. I had also brought up the shotgun thing cause well. I'm never gonna let the dream of being able to use a shotgun die as it can open up a good bit of toon ideas.
  2. Why not something like a shotgun power set or a single pistol one? Hell I would even love to be able to use things like the Bat, Knife, Firemans Axe, etc if I'm in the mood if we want to reuse powers taken from NPCS. We already have the animations and stuff for it. I mean for a full shotgun powerset we can use slug, beanbag (though its heavily underused at how bloody useless it is), aim, pummel, and a few others. There are a few 5th Column Lieutenants or Bosses that fire a grenade of sorts from their shotgun. It would be nice to have more power sets to allow more creativity. We could also have SMGs since those are basically a weaker version of the AR in a sense but the upside would the powers for them would be better recharge and endurance usage.
  3. I'd honestly would love to see being able to use sniper rifle and other sniper like attacks from the blasters power sets. For an example I can make my own version of a rifle mob without having to use slug as a place holder. Plus being able to assign shotgun, smg, single pistol, and other attacks would really open the door for more creativity without having to use the stuff heroes/villains have.
  4. I'm not sure what this would fall under or if this is a bug or not. But during the tip mission 2 5th Column Ubermenshens and the Drug Den Leader both just dropped when they got to low health. I understand that theres the mention of 'toxic gas' in the vents to weaken them. But you'd think that would just weaken the resistance of the Drug Den so there aren't as many 5th Column members trying to stop you.
  5. Looking at how Shock Therapy is would need a more offensive boost. Due to how second power sets are it can take a while to catch up offense wise so a little bit of a boost to the offense part of the power set. Honestly though I had seen a glimpse of some sort of Freakshow like power sets on Youtube. So if these ever come to Homecoming I'd like to see how they go.
  6. Waagh? WAAAAGH?! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!
  7. Honestly a Shotgun or Single Pistol power set could give more options for those who want to use a gun that isn't Dual Pistols or Assault Rifle. But other types of different powers would be interesting.
  8. Honestly the Skulls and Hellions need a bit more love. Hellions only go to level 20 and thats only villains side. I'd understand that they are supposed to be low enemies but enemy groups like Council have their own level ones and it keeps going. What is stopping the Skulls and Hellions from getting better equipment and such? Like Hellions could have more access to lesser demons and bosses with better fire powers rather than just Damned and GF's from Hell. Minions could get a few Varieties that would fit their level same with Fallen. This idea could apply to Skulls as 'Death Walkers', 'Death Dolls', and then classic 'Bone Daddys'. While yes they have a few varieties I feel like they could be able to go higher. Like they supply the Trolls how come we can't see something like A Death head or a Gravedigger supplying the trolls with their fix.
  9. 6. Ammo Types. <---- Just for like extra damage and such. 7. Suppressing Fire: Fire 4 shots that deals moderate lethal damage and applies a moderate defense debuff 8. Hip Shot- A simple shot from a single pistol from the hip less accurate than the Supported Shot. Deals Moderate lethal damage and applies a minor defense debuff but is also less accurate. Secondary Weaponry (Feel Free to give this a custom name): St. Louis Slammer Gabriels Hammer Knife Hatchet Molotov Smoke, Frag grenades Tactical Maneuvers: AoE Buff: Acts like Tactics and Maneuvers but is more of a weaker version of the two. ^ Can work for blasters and such like Martial Combat.
  10. Omen1121 on a discord I'm in helped make this. Shotgun Power Pool: SlugBuckshotBean Bag Pummel Frag Grenade (Not thrown think shot from the shotgun like 5th Column/Council or Arachnos)Swap Ammo (Flechette, Incendiary, Cryo. Kinda like the pistol but instead of Chemical its Flechette)Flechette rounds: More Lethal Damage, But a more narrow AOE cone, Forgot to add a bit more range as well..Slam Fire (Cone AoE): Damage (Moderate) Recharge (Slow) Note: The secondary ammo will have certain effects. Flechette will deal more damage and inflict a bleed, Incendiary will apply an DoT, Cryo will slow movement and Knockback.Armor shred: usable with flechette rounds: blast the target and nearby enemies in a small cone with an armor shredding round, causing def down on top of bleeding. If used within 5 feet of the target primary target has a chance to be stunned.Cyro jet round: (Targeted aoe) (Moderate) load and fire a Cyro jet round, causing damage to the target and any enemies near them. Ammo changes: flechette will fire a fragmentation round, causing less damage to the target but applying bleed and affecting a wider area. Incendiary will cause a fire patch at the targets location, applying minor dots to any inside or entering the area. Cryo will freeze the target with a chance to freeze nearby enemies. Enemies caught in the blast of the cryo round who aren’t frozen will be slowed.Variable Shot: Use currently loaded ammo for a variable shot. This ability changes based on currently loaded ammo. Cannot be used immediately after swap ammo or variable shot. Becomes Dragon Shot when loaded with incendiary ammo, causing a cone aoe blast of fire causing high damage and moderate dot to all within its cone. Becomes Blast shot with flechette ammo, causing the target and those near it moderate damage and moderate dot, with a chance to disorient. Becomes Nitrogen Shot with cryo ammo, causing the target and those nearby to have drastically slower attack and movement speed, those already affected by a cryo slow also have a chance to be frozen, but deals lower damage than other variable shots.Speed loader: your experience fighting with shotguns has sped up your ability to load and fire thanks to muscle memory. Passively increases recharge and attack speed, can be activated to forgo this increase for the moderate cooldown but reloads all currently spent rounds. Feel Free to add any other ideas to this!
  11. Narfu12

    Power Pool idea.

    This is just an idea for a custom power pool. This was an idea that was expanded upon someone from a Supergroup discord so Omen1121 if you're seeing this thanks for the help! Shotgun Power Pool: Slug Buckshot Bean Bag Swap Ammo (Flechette, Incendiary, Cryo. Kinda like the pistol but instead of Chemical its Flechette) Flechette rounds: More Lethal Damage, But a more narrow AOE cone, Forgot to add a bit more range as well.. Slam Fire (Cone AoE): Damage (Moderate) Recharge (Slow) Note: The secondary ammo will have certain effects. Flechette will deal more damage and inflict a bleed, Incendiary will apply an DoT, Cryo will slow movement and Knockback. Armor shred: usable with flechette rounds: blast the target and nearby enemies in a small cone with an armor shredding round, causing def down on top of bleeding. If used within 5 feet of the target primary target has a chance to be stunned. Cyro jet round: (Targeted aoe) (Moderate) load and fire a Cyro jet round, causing damage to the target and any enemies near them. Ammo changes: flechette will fire a fragmentation round, causing less damage to the target but applying bleed and affecting a wider area. Incendiary will cause a fire patch at the targets location, applying minor dots to any inside or entering the area. Cryo will freeze the target with a chance to freeze nearby enemies. Enemies caught in the blast of the cryo round who aren’t frozen will be slowed. Net Shot: (AoE Hold) (Minor) Load and fire a net shot that holds any enemy caught within the net. Flechette and Incendiary will apply a DoT of either fire or bleed while cryo can extend the hold duration. Variable Shot: Use currently loaded ammo for a variable shot. This ability changes based on currently loaded ammo. Cannot be used immediately after swap ammo or variable shot. Becomes Dragon Shot when loaded with incendiary ammo, causing a cone aoe blast of fire causing high damage and moderate dot to all within its cone. Becomes Blast shot with flechette ammo, causing the target and those near it moderate damage and moderate dot, with a chance to disorient. Becomes Nitrogen Shot with cryo ammo, causing the target and those nearby to have drastically slower attack and movement speed, those already affected by a cryo slow also have a chance to be frozen, but deals lower damage than other variable shots. Speed loader: your experience fighting with shotguns has sped up your ability to load and fire thanks to muscle memory. Passively increases recharge and attack speed, can be activated to forgo this increase for the moderate cooldown but reloads all currently spent rounds.
  12. I got a question. Once every bug is fixed like game breaking. Would there possibly be custom power sets?
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