Wait, how do I gain a second damage aura?
On Chilling Embrace I can only slot 1 out of 4 Slows, and the only one that seems to be doing any damage is "Impeded Swiftness: chance of damage (Smash)".
Currently I have my build as linked earlier in post, with the only exception, since I wasn´t aware of the max 5 Luck of the Gambler rule at the time, being that I switched out 2 LotG´s vs. 2 Reactive Defenses. I´ve played around with Mids trying to get my Def up there since this is my main and I´m trying to get it just right.
I´m not sure at which point I should let go of the focus on Def/Res numbers and instead try to balance it with other things of Importance.
I slotted my first T1 Alpha yesterday and went with "Nerve" aiming at "Nerve Radial Paragon" at T4 (Acc/Taunt +33%, Def +20%).
Linking an alternative build below with Soul Epic instead of Pyre which gives me much better Toxic Res % (59,6 vs. 20,7) and slightly better Psi ditto (30,2 vs. 25,7) but it costs me 2 slots in Health and 1 in Stamina/Hasten each which I´m unsure of is a good trade or not. Also switched out all LotG´s (except Inc. Global Speed) for Reactive Defenses to see how much it differs. As expected Def goes down slightly and Res goes up slightly (around +/- 5 %)
I noticed most Tanks don´t but some Scrappers do.
But I´m very curious about Mu; which powers to take and how to slot them?
Open for any constructive Criticism > still very much learning.
Clexus alt build 2 maxing res & def - Tanker (Ice Fire Soul).mxd