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Temerity86

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  1. Question for you all, I ran across this thread when it was first posted and I got to thinking about Proc combos. I made a Radiation/Stone tanker thinking that both sets had great possibilities. Recently hit 50 and have started gathering enhancements. I have seen builds with these sets individually but not together. I have cobbled together a build and I'd like to get some feedback. Achieved fairly good resists, but might like to have some more defense if it's possible, though it probably isn't. What do you think? Anyone else running Rad/Stone want to weigh in? Help is appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lunar Alchemist: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Stone Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(46), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50) Level 1: Stone Fist -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(3), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), Hct-Dam%(17), Mk'Bit-Dam%(17) Level 2: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(9), TtnCtn-ResDam(11), TtnCtn-ResDam/Rchg(11) Level 4: Heavy Mallet -- TchofDth-Dam%(A), PrfZng-Dam%(5), Mk'Bit-Dam%(5), GldStr-%Dam(7), ExpStr-Dam%(7), Hct-Dmg(9) Level 6: Gamma Boost -- PrfShf-EndMod(A), PrfShf-End%(23) Level 8: Fallout Shelter -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(13) Level 10: Radiation Therapy -- SprGntFis-Rchg/+Absorb(A), Erd-%Dam(19), ScrDrv-Dam%(25), Obl-%Dam(25), TchoftheN-%Dam(27), FuroftheG-ResDeb%(43) Level 12: Beta Decay -- AchHee-ResDeb%(A), DmpSpr-ToHitDeb/EndRdx(15) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Boxing -- Empty(A) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(50) Level 22: Super Speed -- WntGif-ResSlow(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Rct-ResDam%(40) Level 26: Ground Zero -- Arm-Acc/Dmg/Rchg(A), Erd-%Dam(27), ScrDrv-Dam%(29), Obl-%Dam(31), TchofLadG-%Dam(31), ShlBrk-%Dam(34) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Assault -- EndRdx-I(A) Level 35: Tremor -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), ScrDrv-Dam%(36), Arm-Dam%(36), ExpStr-Dam%(37), Obl-%Dam(37) Level 38: Seismic Smash -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(39), UnbCns-Dam%(39), TchofDth-Dam%(39), Mk'Bit-Dam%(40), PrfZng-Dam%(40) Level 41: School of Sharks -- Rgn-Knock%(A), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(42), Rgn-Dmg(43), PstBls-Dam%(50) Level 44: Arctic Breath -- Ann-ResDeb%(A), AchHee-ResDeb%(45), PstBls-Dam%(45), TchofLadG-%Dam(45), ImpSwf-Dam%(46), ShlBrk-%Dam(46) Level 47: Taunt -- PrfZng-Dam%(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(23) Level 50: Resilient Radial Paragon Level 50: Ageless Core Epiphany Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey ------------
  2. Good call, on swapping sets around. I also swapped electric shackles for power boost, since the single target hold is rather useless without slotting. Now to just figure out a bind so that I can have Energize and Hasten on autofire...
  3. EDIT: updated build for different pool and switched around some slots to optimize. I've been looking for a build for a while now and finally sat down to make my own. Goal was softcap ranged defense as I always hover. Damage was another goal, along with recharge. Didn't slot any purples as I'm not ready to invest that much more influence. Would be interested to see others opinions here... IMO it works well as a team player and certainly has no problem soloing at +2x8, everything is easier on outdoor maps. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sister Azure: Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Energy Manipulation Power Pool: Fighting Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Power Thrust -- Acc-I(A) Level 2: Buckshot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17) Level 4: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48) Level 6: M30 Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End(9), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Dam/KB(11), ExpStr-Dam%(11) Level 8: Boxing -- Acc-I(A) Level 10: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17) Level 12: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dam%(31), StnoftheM-Dmg/EndRdx/Rchg(31), ExpStr-Dam%(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(19), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23) Level 18: Flamethrower -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(27) Level 20: Super Speed -- Clr-Stlth(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43), GldArm-3defTpProc(50) Level 24: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(50), RedFrt-EndRdx(50) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(37) Level 28: Assault -- EndRdx-I(A) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(39), GssSynFr--Build%(39), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48) Level 32: Full Auto -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), RechRdx-I(36) Level 35: Boost Range -- RechRdx-I(A) Level 38: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(42) Level 41: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(46), StdPrt-ResDam/Def+(48) Level 44: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45) Level 47: Electric Shackles -- Acc-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(33) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33) ------------
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