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Nex

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Everything posted by Nex

  1. The game is easy only if you don't challenge yourself.
  2. Uhm, main-goal of this is to find a cure for Corona. The rewards and stuff are a giveaway.
  3. Love it, switching my team-affiliation to Homecoming. 🙂
  4. I did choose FF and do not regret it. 🙂 Knockdown-Controfender FTW!😄
  5. Not sure or rather I can't really tell. I have that set in an attack I only barely use plus my SG-buddies LOVE controllers and domis, the challenge usually is to pull a mob together before they start spamming immobs, holds and what not. ;D Rooted does crank SP up and gives you status and debuff resistance but the MAG for e.g. Hold is already over 21 just with Granite. You can look at those stats by selecting the "Status"-page in the "View totals"-window in MIDS. EDIT: If you'd need Rooted all the time you would definitely have to enslave employ a full time kinetic. Rooted makes you sloooooow AF. Tanking the AV solo?! Bold move dude but you got the spirit. :D
  6. I'm playing a Stone/Stone myself, and have been playing one on live for years. I think you could improve the build in quite some ways and here's how (and why) 1. If you're aiming for Runspeed, consider using Kinetic Combat in your first two attacks. Stats are a bit lower but if thats a problem you can still attune them. 2. I've slotted Earths Embrace more to the Resistance-side (don't need to heal what hasen't been damaged) and strongly encourage to put the Psionic-res from Aegis in it. Psi is a stone's only true weak spot and here you get a whooping 5% Res with only one slot. 3. Mudpots: A slot more would be nice and I'd like suggesting a change to Armageddon with the Chance for fire damage. That thing procs like hell! 4. Rooted: I ony activate Rooted when sh*t hits the fan but when I do, I usually need the heal. Might not be so important when you're sticking with Physical Perfection however. 5. The thing with Super Jump, I feel you, really. But I think Teleport is non-optional for a Granite Tank since EVERY small step or similar will force you to disable Granite and you can't get past your team mates as well. I speak from experience, 7 people are enough to clog up even the wide doors in tech labs. Don't even get me started on pets... 6. Taunt: It is an auto-hit in PvE, yes, but you can get 5% Recharge with only 4 Slots. I suggest neglecting the Accuracy-pieces of the set. The extended range comes in very handy when it's getting a bit chaotic. 7. Regarding your choice of defensive-powers, maybe ask yourself what content you do want to play with your char. If it you're aiming for high level content skip Brimstone and Crystal-armor as well as the fighting pool (yes, all of it). I haven't tried it but I don't think the fighting-toogle even work with Granite on. When facing Psi-enemies you switch to Minerals and Rock Armor plus Rooted. Also, use Earth's Embrace early, Regeneration is not an absolute value but percentage of your total HP. I have a second build with all the other armors for my tank for the rare occasions that I play lower level content. I do love my stone but for lower levels other tanks are better suited IMO. 8. I'd change all Makos Bite to e.g. Crushing Impact for a simple reason: Def is only checked once with every attack and only the highest value counts. Since you're "elemental" defenses are all way higher thank Melee/Ranged/AoE you don't get a beneft from these sets. Also, Crushing Impact gives you +HP too (albeit a bit less) and +Recharge. 9. Spinning Strike: Kick out one of the set-pieces (same reasoning as above) and put a Force Feedback +Recharge in. You'll love it. :D 10. If you're going with the advice to skip the fight ing-pool, I suggest taking combat jumping. That may sound conflicting but CJ only costs one power and it's great place to put a LoTG as well as other nice stuff like the Kismet +Acc (you still need to hit to generate aggro) or Knockback-IO. Stone-Tanks do fly sometimes. :) 11. Following the same concept, Maneuvers and Tactics might be a good idea. Maneuvers does work with Granite and the whole team has a benefit. Hope that helps, looking forward to your reply. :) EDIT: Spelling and stuff.
  7. My 2 cents: /Psi needs Drain Psyche and Psychic Scream to fully bloom. But i also have an Plant/Earth and damn, he's fun :D The MudPots are just awesome and having a Force Feedback +Recharge in Fissure makes Hasten almost optional. :)
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