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BurgerSlave

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  1. So I got to tinkering trying to build an old tabletop RPG character in CoH. The Arizona Blizzard, an ice-controlling lawman from the Wild West days, kicked forward into the present day. After working around in Mids, I came up with this. It kind of made me blink a couple times, since my defenses and resistances are really high. Usually I have to scrimp and struggle to get them up so easily. Am I missing something here? Did I wind up gimping myself somehow by getting these numbers where they are? Feedback would be appreciated! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! The Arizona Blizzard: Level 50 Magic Defender Primary Power Set: Cold Domination Secondary Power Set: Dual Pistols Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Power Mastery Hero Profile: Level 1: Ice Shield -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(3), LucoftheG-Def/Rchg+(3) Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9) Level 2: Snow Storm -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(9), IceMisTrmt-Dam/Slow(11), IceMisTrmt-Acc/Dam/End(11), IceMisTrmt-Acc/Dam/End/Rech(13), IceMisTrmt-+ColdDmg(13) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg(15), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(17) Level 6: Assault -- EndRdx-I(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 10: Kick -- FrcFdb-Rechg%(A) Level 12: Dual Wield -- SuddAcc--KB/+KD(A), SuddAcc-KB/Rech(19), SuddAcc-KB/Dmg/Rech(25), SuddAcc-KB/Dmg/End(50), SuddAcc-KB/Acc(50), SuddAcc-KB/Acc/Dmg(50) Level 14: Empty Clips -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(21), IceMisTrmt-Acc/Dam/End(21), IceMisTrmt-Dam/Slow(23), IceMisTrmt-Acc/Dam/End/Rech(23) Level 16: Swap Ammo Level 18: Bullet Rain -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(25), Bmbdmt-Dam/Rech(27), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Acc/Dam/Rech/End(29), JvlVll-Dam%(29) Level 20: Glacial Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(33) Level 22: Frostwork -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(33), Mrc-Rcvry+(33) Level 24: Tough -- GldArm-3defTpProc(A) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg(36) Level 28: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37) Level 32: Heat Loss -- IceMisTrmt-+ColdDmg(A), IceMisTrmt-Acc/Dam/End/Rech(39), IceMisTrmt-Acc/Dam/End(39), IceMisTrmt-Dam/Slow(39), IceMisTrmt-Dam/Rech(40) Level 35: Piercing Rounds -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(40), SprDfnBst-Dmg/EndRdx/Rchg(40), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(42), SprDfnBst-Rchg/Heal%(42) Level 38: Hail of Bullets -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Rchg/+Absorb(43), SprVglAss-Dmg/EndRdx/Rchg(43), SprVglAss-Dmg/Rchg(43), SprVglAss-Acc/Dmg(45), SprVglAss-Acc/Dmg/EndRdx/Rchg(45) Level 41: Sleet -- PcnoftheT--Rchg%(A) Level 44: Power Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(48) Level 47: Force of Nature -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(48), ImpArm-ResPsi(48) Level 49: Executioner's Shot -- GldJvl-Dam%(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 50: Spiritual Radial Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Clockwork Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Core Embodiment Level 16: Chemical Ammunition Level 16: Cryo Ammunition Level 16: Incendiary Ammunition Level 28: Afterburner ------------
  2. I just finished this piece of my Invuln/SJ tanker, Rick the Brick. He was my last toon I had in the Before Times just before shutdown. The art I did of him then was... not good. I like to think I've improved a bit in the last 11 years. 😁
  3. Hey, that was so kind of you to share your build! I fiddled around with it and plugged in the ice powers that I think worked best. Ice doesn't have a snipe so I wasn't able to use the sniper set, but I think I finagled it around. I wound up slightly overcapping on ranged defense, and my resistances aren't quite as high as I'd like, but I suppose I can just carry some orange insps to make up for it in a pinch. Here's what I wound up with. I hope it's not too disappointing. 😭
  4. See, told you I was bad at this. Thanks for the input! Here's how I've modified the build. I don't quite get to the defense softcap without Incarnates, but this might work a little better. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Magnus Njordvallir: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: zc_Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Apc-Dmg/EndRdx(A), Apc-Dam%(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg(5), Apc-Dmg/Rchg(7) Level 1: Time Wall -- Immob-I(A) Level 2: Ice Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg(11) Level 4: Fly -- Flight-I(A), Flight-I(13) Level 6: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit(46) Level 8: Freeze Ray -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Rchg/Dmg%(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 12: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50) Level 14: Boxing -- Empty(A) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19), Ags-Psi/Status(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx(50) Level 20: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43) Level 22: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31) Level 24: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33) Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(36) Level 28: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 30: Assault -- EndRdx-I(A) Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(43) Level 35: Flash Freeze -- RechRdx-I(A) Level 38: Time Lord -- UnbGrd-Max HP%(A) Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50) Level 44: Hoarfrost -- ResDam-I(A) Level 47: Hibernate -- RechRdx-I(A) Level 49: Afterburner -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(39), Prv-Absorb%(39) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Paralytic Core Flawless Interface Level 50: Polar Lights Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Radial Embodiment ------------
  5. I will be the first to admit that I've only really dabbled in endgame content before. And math and I have an extremely hostile relationship. I've never tried a Blaster before, and I thought Ice/Time would make for a good 'Blastroller' build. After fiddling around with Mids, I came up with this. I get almost to soft cap on Ranged defense with Incarnates, and I've got enough Recharge to get perma-Hasten. So my question is: is this build at all viable? Mostly I just plan to run MSR, Hami raids, Tinpex, and the odd ITF. Did I do good, or am I just bad at this? Here's the build: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Magnus Njordvallir: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: zc_Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Dmg-I(A) Level 1: Time Wall -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(3), GrvAnc-Acc/Immob/Rchg(3), GrvAnc-Acc/Rchg(5), GrvAnc-Immob/EndRdx(5), GrvAnc-Hold%(7) Level 2: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 4: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Rchg/AbsorbProc(13), SprEnt-Acc/Hold/End/Rchg(13), SprEnt-Hold/Rchg(15), SprEnt-End/Rchg(15), SprEnt-Acc/Hold/End(17) Level 6: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(17) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23) Level 10: Chronos -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25) Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(29) Level 14: Boxing -- Dmg-I(A) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39), Ags-Psi/Status(39) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 22: Bitter Ice Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(36) Level 24: Temporal Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(33) Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42) Level 28: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43) Level 30: Afterburner -- Flight-I(A) Level 32: Blizzard -- PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(43), PcnoftheT-Rng/Slow(43), PcnoftheT-Dmg/Slow(46), PcnoftheT-Acc/Slow(46) Level 35: Time Shift -- AbsAmz-ToHitDeb%(A) Level 38: Time Lord -- UnbGrd-Max HP%(A) Level 41: Flash Freeze -- CaloftheS-Heal%(A) Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-EndRdx/Rchg(46) Level 47: Bitter Freeze Ray -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(48), SprBlsWrt-Acc/Dmg/Rchg(48), SprBlsWrt-Acc/Dmg/EndRdx(48), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50) Level 49: Hibernate -- Heal-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(33), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Core Paragon Level 50: Pyronic Radial Final Judgement Level 50: Polar Lights Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Core Embodiment Level 50: Reactive Radial Flawless Interface ------------
  6. Wow. This... is some pretty incredible stuff. And here I thought I put a lot of thought and effort into my character backgrounds. Bravo, ma'am.
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