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Posts posted by Biff Pow
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People get weird on gaming forums, that's how they became a top place to radicalize young men. It's not that serious, just be cool.
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I have an Elec/Elec Blaster that I'm going to switch to Storm/Elec, since that's the concept I was going for anyway.
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It's easier to see the Alpha effects on your Enhancement screen, obviously 80%-plus is not normally possible with Damage Resistance
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How about Flurry changed to a cone attack, but moved to the third tier (need two other Speed powers to select)?
Then either move Whirlwind down to level 4 or add some new power, maybe a teleport-punch attack.
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7 hours ago, dtjunkie said:
ooooooooooooooooooooooooo
Storm/Storm
This is cool, I've always felt like Electric Blast didn't quite fit the Storm/lightning theme.
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1 hour ago, Warboss said:
Good times on Excel, we ran four teams with the intent on spawning four Kronos Titans. Sadly there was a level minimum we didn't foresee. So we had Three titan teams and one missions team. Thanks for taking the Titan teams MrsA, Umann, and Zem. We ended up with two Titans, which went down surprisingly fast to a bunch (four teams worth) of Tanks. I little refinement and we might try this again.
Cool, your second pic caught me mid-Eye Beam zap.
It was fun smashing with all Tanks again.
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Bomb powerset confirmed
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Everyone in the same city, no splitting up the player base.
No Player Villains, but you can create villains (and their henchmen, lair, etc.) for others to fight in AE-style player generated content.
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11 hours ago, Sovera said:
Increase the size of the spawns. Leveling with 0x8 minimum makes a large difference.
I would do +2 x4 or so (depends on the character), purple bosses are where the xp is at.
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If I were making a Speedster, I'd probably go with Electric Melee for the lightning theme, the teleport from Lightning Rod, and Chain Induction is kind of like running around hitting multiple targets.
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44 minutes ago, SaintD said:
Psi Melee ignores damn near every resistance in the game, while robots with the res to psi tend to be filler mobs who don't feel any worse to deal with than.....damn near everything resisting your smash/lethal battleaxe or whatever.
And it has Boggle! Confuse powers are so much fun.
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I'm constantly surprised by some of the names available on the lesser played servers. I hope the name release gets implemented eventually, but in the meantime try out Torchbearer or Indomitable.
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Somebody's level 25 Family ambush hanging out in the woods in Perez Park while you're trying to get to a mission door...
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I'd add an entire new zone Goldside with no announcement, and see how long it takes for someone to notice it.
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10 hours ago, Greycat said:
They still do. They take a bit and are easily interruptable, but they will still blow up their allies.
I love making them blow themselves up then the hostage they were guarding comes running away unscathed. Now that's super magic!
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On 1/30/2023 at 9:22 PM, Sir Myshkin said:
If an enemy can go BOOM and hurt you, Confusing it means, yes, it can go boom and hurt its friends too.
Also- if an enemy buffs its allies, confusing them means they will buff you, which I find even more fun.
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Flight. Because flying.
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I mean, you CAN get to +80% Damage with Shield if you build specifically for it. Assault Hybrid, Assault from Leadership, split up Might of the Tanker into three pairs, gather five 3% bonuses, the 2.5% from five Shield Walls, etc etc. But you're giving up a lot to do that, and you'd still be lacking Rage's +ToHit bonus, which is arguably as good as the +Dam.
I would just take Rage. Yeah, the crash is awkward but it's just ten seconds every two minutes (I don't double stack) and you still Taunt, Handclap, use your Incarnate Judgement power, move around, whatever.
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My suggestion for a third level 4 Fighting Pool power would be "Block". A click power that gives +Def for a few seconds.
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I'd like to see new Epic Pools for all ATs, covering more themes. Most have Fire and Ice sets, but how about Storm powers, or Kinetics? Maybe a set using the new Symphony powers. Or a mini-Mastermind set (like a Sidekick.)
The good thing about the Epic Pools is you can only choose one, so they're easier to balance, and they can add some flavour to make your character feel more unique.
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58 minutes ago, Ambidexter said:
OK, Supertanker, I'll bite. Why is Unbreakable Guard the best set for Invuln?
I just find all the bonuses really useful. Endurance reduction, Energy resists, some Defense, then Psi/Toxic resists. Combined with the Fire/Cold resists from very rare IOs, it's easy to get into the 70s for resistance to everything (except S/L which is obviously capped.)
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Favorite Melee Sets!
in Archetypes
Posted
I'd like to say Super Strength is my favourite because I've played it the most, but Rage is kind of kludgy. Powerful but awkward.
So I have to go with Psionic Melee because Boggle is fun.