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WillParkinson

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Posts posted by WillParkinson

  1. On 11/24/2022 at 6:42 PM, Hedgefund2 said:

    That this was called a "QoL" change fills me with LOLs.  My standard for most any Cold Dom, Dark (Miasma or Affinty) or Stormy has been to take SS to stack with the aura stealth.  That's worked for me for, well, decades.  It's become common now when I pull one off the bench that I'll run past mobs and wonder why I'm getting attacked, before I remember that my quality of life has been improved so that my full invis is no longer full invis.  Fortunately the solution is simple enough and I do have a stash of stealth procs for Sprint (or Sprint-like) but I do tend to need to be reminded by taking a couple of shots, aka a QoL improvement.

     

    I've been trying to fix it, but this whole mess is just suckish.

  2. 3 hours ago, MistressOhm said:

    My method of cheap on-demand stealth is to put the Celerity Stealth proc into Sprint.  Works decently well, doesn't require a power pick from a Power Pool, and if I don't need it, I can turn it off.

     

    Before I realized the change, I put a celerity into sprint, and topped it off with Super Speed, which I had done for years. Then found out things were still seeing me. That's when my friend told me about the change.

  3. 28 minutes ago, Glacier Peak said:

    No STEALTH the power is now exactly what INVISIBILITY the power was. They combined those two powers so players can now meet all of their stealthing needs with just this power. 

    Thank you. I'll have to check it out. And probably do a ton of respecs with all my characters.

  4. 12 minutes ago, Honorbridge said:

    When you say “a” stealth, do you mean the actual power “Stealth” from the concealment pool, or some other form of stealth? Because you are right that not all forms of stealth are the same, but I was referring specifically to concealment Stealth, and interpreted your original post as doing so as well.

    I'm talking any stealth + super speed, but even if it was the concealment pool stealth, that would be okay. (The reason I said any stealth is those who have the powers of stealth, like Widows, etc.)

  5. 2 hours ago, Honorbridge said:

     


    Both of these are a consequence of the changes to the Concealment pool.


    Stealth by itself is now equal to Invisibility.  

     

    SoA/Widow stealth used to be between Stealth and Invisibility in strength, but Invisibility was folded into Stealth, which leaves most if not all other stealth powers (not including Superior Invisibility) giving less stealth radius than the power pool.

    My guy has a stealth and it's listed as 'self stealth', but he's easily detectable. I don't think they're equal at all. (Unless I'm misunderstanding, which is totally possible.)

  6. I'm sorry to necro a thread, but I've been trying to use the summon commands listed here for my bots. I've copied and pasted them into the game, but it's not working and I'm at the end of my tether. Anyone have a thought what the heck I'm doing wrong?

  7. 1 hour ago, Snarky said:

    Most of KB mitigation in this build is high ranged defense and to hit debuffs.   Even some of my Brutes roll with 4 pts ( my Dark Dark Brute i mained for 6 months, a resist armor at that). 
     

    another key element is flying.  The character is always flying.  KB when flying is a pirouette.  Then you can attack again

    Thank you most kindly. I think that was my problem. I wasn't off the ground.

    • Thumbs Up 1
  8. On 4/18/2021 at 12:55 PM, Snarky said:

    by in game request

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Snarky 5.0: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5)
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)
    Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
    Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
    Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)
    Level 8: Fly -- BlsoftheZ-ResKB(A)
    Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
    Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31)
    Level 14: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(50)
    Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34)
    Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
    Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(37)
    Level 22: Kick -- FrcFdb-Rechg%(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39)
    Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
    Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A)
    Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
    Level 35: Oppressive Gloom -- HO:Endo(A)
    Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
    Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 49: Soul Transfer -- RechRdx-I(A)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Cardiac Radial Boost 
    ------------

     

    I'm sure I'm missing something, but how are you avoiding knockback? I was against some Carnies, and they were tossing me like a pebble on the lake, and I was skipping over and over.

  9. On 6/10/2021 at 1:58 PM, ZemX said:

    As to fun... obviously that's subjective so take this with a grain of salt: So far I'm not having fun with Rad Melee.  Maybe it just gets better much later but up to 30 so far and it's just... slow.  It's difficult to see Contamination doing much except when I get a heal from Rad Siphon or happen to notice some tiny dots added on to a group of enemies.

     

    Oh, thank goodness. I thought I was the only person this occurred to. I mean, if the enemies were a different color or glowed, maybe that would help a lot, but when you've got six mobs, which one just got infected?

  10. On 5/18/2021 at 4:32 PM, TygerDarkstorm said:

    I only saw it mentioned once and very briefly, but I have a Bots/Nature MM that I find to be quite fun and useful. I like to use my fairy patch to try and stage an attack area for my bots (put them on go-to in the patch). I feel like the two sets synergize more than what they seem to be credit for (though they are a tad difficult conceptually). I debuff and hold foes while they go to town with their lasers, and nature is chock full of goodies to keep their health topped up. And that's just with her on generic IO's for the moment--she's in her 40's, so soon I'll be looking to start getting her sets, and she should become even more fun and tanky.

    When you get her all set, I'd love to see the build, if you're willing to share. 🙂

  11. On 3/22/2021 at 9:29 AM, tidge said:

    Holy Necro! I have two stalkers, of them The Spines/Bio is a multi-target machine:

    • lvl 12 Spine Burst, which is probably my least favorite multi-target attack on the character
    • lvl 26 Ripper, (a melee cone, but a brutal one)
    • lvl 28 DNA Siphon, a %proc PBAoE
    • lvl 32 Throw Spines, the ranged cone, boosted to 42+ feet also with %proc

    This character is quite good at helping to grind through "defeat all missions" in x8 SF/TF... to the point where I almost always open up with one of the above attacks without bothering to first identify the 'harder' targets. 

     

    Since this is an AoE discussion: One of the fun side effects of Stalkers always having Hide toggled on is that the power is a perfectly acceptable place to include the Kismet +Accuracy (really +ToHit) enhancement which allows for slightly more %damage slotting from procs (which tend to work best on AoE attacks).

    This sounds very interesting. Do you happen to have a build you'd be willing to share?

  12. On 12/28/2019 at 9:24 PM, GM Widower said:

    Feel free to post all the typos you find in game here. Please try to avoid duplicate reports. No, this is not serious enough to get you Bug Hunter.

    The ‘Wiseguy’ badge on dark side.

    4925A04E-26A8-438F-9FBC-3C841F40CBAB.jpeg

  13. On 4/14/2021 at 3:33 AM, FuturaTrunks said:

    My Stoner sports speeds of 30mph in granite, and about 18mph with the poop boots on as well.  My recharge is still subpar, but once I got Ageless, its actually net positive, about 80%..

     

    Its a niche, and you need to be a pro with teleport for the vertical task forces, like ITF and States, but I was able to tank Lord Recluse with all 4 beams on him, no earth's embrace. 

     

    I also pair my stoner with Kinetic Melee because the animations are slow like my recharge and looks really cool when a giant slab is doing martial arts!

     

    Edit: Its a ProcMonster build and actually does large burst to counter its lower recharge,  extremely fun, but def overkill.

    Would you be willing to share said build? 🙂

     

  14. On 3/15/2021 at 11:25 AM, Hyperstrike said:

     

    Go Agility for Alpha.  Will bump Defense and Recovery.
    You can yank a Common slot from Stamina.  Stick it into Gloom and 5-slot Sup. Winter's Bite.  Bump to E/N/Ranged Defense.
    Single slot  Darkest Night.
    Convert the other Common EndMod in Stamina to a Performance Shifter: EndMod for a bump to movement speed.

    Yank a common End-Mod out of Death Shroud or Darkest Night.
    Stick it in Tough.  A bit more S/L/Melee Defense.

    Here'ss a cursory rework.  Haven't really gone nuts with it.

      Hide contents

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Hades Maximus: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5), StdPrt-ResKB(7)
    Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
    Level 2: Smite -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(13), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(17)
    Level 4: Murky Cloud -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(23), GldArm-3defTpProc(25), StdPrt-ResKB(25)
    Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(29)
    Level 8: Combat Jumping -- Krm-ResKB(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31)
    Level 10: Fly -- WntGif-ResSlow(A)
    Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
    Level 14: Dark Regeneration -- ThfofEss-Acc/EndRdx/Rchg(A), ThfofEss-+End%(31), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33)
    Level 16: Siphon Life -- GldStr-Acc/Dmg(A), GldStr-Acc/End/Rech(33), GldStr-Acc/Dmg/End/Rech(34), GldStr-Dam/End/Rech(34), GldStr-Dam/Rech(34)
    Level 18: Taunt -- PrfZng-Dam%(A)
    Level 20: Boxing -- Acc-I(A)
    Level 22: Death Shroud -- EndRdx-I(A), FuroftheG-Acc/End/Rech(36), FuroftheG-Acc/Dmg/End/Rech(36)
    Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
    Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39)
    Level 28: Cloak of Fear -- GlmoftheA-Acc/EndRdx(A), Ngh-Acc/EndRdx(39)
    Level 30: Oppressive Gloom -- Acc-I(A)
    Level 32: Soul Drain -- RechRdx-I(A), FuroftheG-Dam/Rech(39), FuroftheG-Acc/End/Rech(40)
    Level 35: Shadow Maul -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dmg(42), Arm-Dam%(42)
    Level 38: Midnight Grasp -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dmg(43), Hct-Dam%(43)
    Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
    Level 44: Dark Obliteration -- JvlVll-Acc/Dmg(A), JvlVll-Acc/End/Rech(46), JvlVll-Acc/Dmg/End/Rech(48), JvlVll-Dam%(48), Rgn-Dmg(48), Rgn-Knock%(50)
    Level 47: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(50), CldSns-Acc/EndRdx/Rchg(50)
    Level 49: Darkest Night -- EndRdx-I(A)
    Level 1: Gauntlet
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(17), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(19)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(21)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: The Atlas Medallion
    Level 50: Task Force Commander
    Level 50: Portal Jockey
    Level 50: Freedom Phalanx Reserve
    Level 50: Agility Core Paragon
    ------------

     

     

    
    
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    I love your builds. If you decide to go nuts on this one, lemme know, because I'll be there drooling. 🙂
     

     

     

  15. 4 hours ago, SeraphimKensai said:

    Those penalties for Granite were in on the Beta server back March of 2004.

     

    That said I understand the -recharge, but if anything it should have a +damage, I mean your getting hit by a 2 ton chunk of rock.

    Excuse me? How rude. I've lost a lot of weight since the last time you saw me. 😛 

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