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Dread Pirate Roberts

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  1. This is my MA/Ninjitsu build, you can pretty much just plug the SM attacks into it in place of the MA ones. It has slightly better defense and resistance than yours and better end recovery. I haven't gotten to incarnates so can't help you there. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tifa Lockhart: Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Body Mastery Hero Profile: Level 1: Thunder Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(48) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(23) Level 2: Storm Kick -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(45) Level 4: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(45) Level 6: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(23) Level 8: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43) Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15) Level 16: Seishinteki Kyoyo -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21) Level 18: Crippling Axe Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(43) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 26: Dragon's Tail -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(27), Mlt-Dmg/Rchg(27), Mlt-Acc/EndRdx(31), Mlt-Acc/Dmg/EndRdx(39), Mlt-Dmg/EndRdx/Rchg(46) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(29), GldArm-3defTpProc(29) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(34) Level 32: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(43) Level 35: Blinding Powder -- HO:Endo(A) Level 38: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(46) Level 47: Spring Attack -- Arm-Dam%(A), Arm-Dmg/Rchg(50), Arm-Dmg/EndRdx(50) Level 49: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def(50) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48), Pnc-Heal/+End(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45), EndMod-I(46) ------------
  2. Thank you for the response! I can see why people pick it over practiced brawler.
  3. Can someone explain the Master Brawler power to me? Everyone seems to have it in their SR builds over Practiced Brawler, therefore forgoing mez/knockdown protection. It's a new power for me (as are Sentinels as a whole) and the in-game and Mids description of it are pretty vague as to what specifically it does. Thanks!
  4. Newly back to Homecoming after playing up to the original game's demise. Was trying to come up with an all Elec scrapper build as it would be new to me and had a concept for a Thor-like Thunder God. Let me know what you think/any tweeks to make it better. If Power Surge is a decent power (no experience with it), i could dump Super Jump for it, probably don't need it with combat jumping, hurdle, sprint, and Ninja Run. Stealth was a throw in at the end for a little extra Def as couldn't find anything else to get. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Hero Profile: Level 1: Havoc Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(27), CrsImp-Dmg/EndRdx/Rchg(36) Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(40), Ags-Psi/Status(43) Level 2: Jacobs Ladder -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(13), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dam%(36) Level 4: Conductive Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam(40), TtnCtn-EndRdx(43) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(37) Level 8: Thunder Strike -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(9), Mlt-Dmg/Rchg(9), Mlt-Acc/EndRdx(13), Mlt-Acc/Dmg/EndRdx(23), Mlt-Dmg/EndRdx/Rchg(34) Level 10: Static Shield -- GldArm-3defTpProc(A) Level 12: Combat Jumping -- Krm-ResKB(A) Level 14: Lightning Field -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(15), Mlt-Dmg/Rchg(15), Mlt-Acc/EndRdx(17), Mlt-Acc/Dmg/EndRdx(39), Mlt-Dmg/EndRdx/Rchg(39) Level 16: Grounded -- StdPrt-ResDam/Def+(A) Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(37) Level 20: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(46), DctWnd-Rchg(50) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(25), TtnCtn-EndRdx/Rchg(25), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(40), TtnCtn-EndRdx(43) Level 26: Lightning Clap -- SuddAcc--KB/+KD(A), AbsAmz-Acc/Rchg(46), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(50) Level 28: Lightning Reflexes -- Run-I(A) Level 30: Weave -- ShlWal-ResDam/Re TP(A), GifoftheA-Def/EndRdx(31), GifoftheA-Def(31), GifoftheA-Def/EndRdx/Rchg(39) Level 32: Lightning Rod -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(33), Mlt-Dmg/Rchg(33), Mlt-Acc/EndRdx(33), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(34) Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc(36) Level 38: Super Jump -- Spr-Jump(A) Level 41: Zapp -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(42), Dvs-Dmg/Rchg(42), Dvs-Acc/Dmg/Rchg(42), Dvs-Acc/Dmg/EndRdx/Rchg(50) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(45) Level 47: Summon Adept -- BldMnd-Acc/Dmg(A) Level 49: Stealth -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(48), PrfShf-EndMod(48) Level 41: Quick Form ------------
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