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Chebeck

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Posts posted by Chebeck

  1. 3 hours ago, eknudson said:

    Personally I've never loved the dark/dark blaster because of its (IMO) lack of synergy. You have a primary with some effective cones that you need to be at range to use properly (particularly the narrow umbral torrent cone, where I've had better luck with the Sudden Acceleration IO), then a secondary that really demands you be in melee range for virtually everything. 

     

    With the defense you have, you can survive in melee range, but Tentacles and Torrent will be hard to use.  No Aim? You're chasing +damage set bonuses a lot and giving up a 62% damage bonus that's up half the time with your build. I also think Life Drain deserves more slotting, it's a useful power. 

    Yeah, I think I loved it more conceptually than in practice, and made this build without trying anything. The open with Umbral to jump into Blackstar works, but then there's not enough time to get off the Dark Consumption & Soul Drain before everything is nuked down generally.

     

    At this point, I'll probably drop tentacles and shadow maul to pick up Aim and something else. Was also thinking I could drop Hasten and Dark Consumption (36s cd is a bit too long for every group, and I don't find myself needing the +end currently) to grab Fold Space (+pre-req's) but I haven't worked that up yet.

     

    Life drain hasn't seen a lot of use except in ST fight rotations, and that would probably be replaced by Midnight Grasp, except I only just got to 37.

     

    Gonna take it to 50 as-is and try to figure out some preferences, but any other advice would be welcome. As stated, I'm not really in the blasting business normally, so some choices might be questionable!

  2. To offer another perspective here, the main reason I don't intentionally try to melee things on most blasters: Cones. 

     

    Some of the powerset's best attacks are midranged cones, and to get the full coverage, you're limited to a certain range and often a certain angle, at which point you can use the second cone on many sets, which the current speed of play determines is "The End of that Group". 

     

    Sure, you can (and I do) mix it up for that Extreme ST melee on some bosses or that AV/Hero, but often ST's are extremely devalued in current state. And that Stalker probably already nailed the Boss mobs to the wall while I was coning the lighter duty stuff.

     

    Honestly surprised no one else mentioned this for real until Carnifex a few posts up. 

  3. So I'm usually in controller/defender-land, and wanted to make a foray into the wonderful world of mass destruction. My original character on Live was a D3 (Dark/Dark Def) (before the nerf which made them worse at controlling than most controllers) so Dark holds a special place in my heart.

     

    Hence, THIS MONSTROSITY

     

    I'm comfortable with the level of defensiveness for everything but Psi, and even then it's just not widespread enough for me to be overly concerned. 

     

    I've made some weird IO choices that may not be smart, so any advice from longer-term weapons of mass destruction would be helpful.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Chebi's Shadow: Level 50 Mutation Blaster
    Primary Power Set: Dark Blast
    Secondary Power Set: Darkness Manipulation
    Power Pool: Concealment
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    ------------
    Level 1:    Dark Blast    
     (A) Superior Defiant Barrage - Damage/RechargeTime
     (45) Superior Defiant Barrage - Accuracy/Damage/RechargeTime


    Level 1:    Penumbral Grasp    
     (A) Apocalypse - Chance of Damage(Negative)
     (37) Apocalypse - Damage
     (37) Apocalypse - Damage/Recharge
     (37) Apocalypse - Accuracy/Damage/Recharge
     (40) Apocalypse - Accuracy/Recharge


    Level 2:    Umbral Torrent    
     (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
     (9) Overwhelming Force - Accuracy/Damage
     (9) Overwhelming Force - Damage/Endurance/Recharge


    Level 4:    Stealth    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (5) Kismet - Accuracy +6%
     (7) Shield Wall - +Res (Teleportation), +5% Res (All)
     (7) Reactive Defenses - Scaling Resist Damage
     (46) Reactive Defenses - Defense
     (46) Reactive Defenses - Defense/Endurance


    Level 6:    Death Shroud    
     (A) Fury of the Gladiator - Chance for Res Debuff
     (11) Fury of the Gladiator - Accuracy/Damage/End/Rech


    Level 8:    Moonbeam    
     (A) Sting of the Manticore - Accuracy/Damage
     (11) Sting of the Manticore - Damage/Endurance
     (13) Sting of the Manticore - Accuracy/Interrupt/Range
     (13) Sting of the Manticore - Damage/Interrupt/Recharge
     (15) Sting of the Manticore - Damage/Endurance/Recharge


    Level 10:    Mystic Flight    
     (A) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 12:    Tenebrous Tentacles    
     (A) Ragnarok - Chance for Knockdown
     (15) Ragnarok - Damage
     (29) Ragnarok - Damage/Recharge
     (29) Ragnarok - Accuracy/Damage/Recharge
     (31) Ragnarok - Accuracy/Recharge


    Level 14:    Kick    
     (A) Force Feedback - Chance for +Recharge


    Level 16:    Soul Drain    
     (A) Rectified Reticle - Increased Perception
     (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
     (17) Obliteration - Accuracy/Recharge
     (27) Obliteration - Accuracy/Damage/Endurance/Recharge
     (46) Obliteration - Chance for Smashing Damage


    Level 18:    Tough    
     (A) Gladiator's Armor - TP Protection +3% Def (All)
     (19) Aegis - Psionic/Status Resistance
     (19) Unbreakable Guard - Resistance
     (21) Unbreakable Guard - Resistance/Endurance
     (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (25) Unbreakable Guard - Endurance/RechargeTime


    Level 20:    Touch of the Beyond    
     (A) Cloud Senses - Chance for Negative Energy Damage
     (31) Cloud Senses - Accuracy/ToHitDebuff
     (31) Cloud Senses - Accuracy/Endurance/Recharge
     (34) Cloud Senses - ToHit Debuff/Endurance/Recharge


    Level 22:    Weave    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (23) Luck of the Gambler - Defense/Endurance
     (23) Luck of the Gambler - Defense/Endurance/Recharge
     (27) Luck of the Gambler - Defense


    Level 24:    Hasten    
     (A) Recharge Reduction IO
     (25) Recharge Reduction IO


    Level 26:    Life Drain    
     (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
     (45) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime


    Level 28:    Dark Consumption    
     (A) Obliteration - Damage
     (43) Obliteration - Accuracy/Recharge
     (43) Obliteration - Accuracy/Damage/Endurance/Recharge
     (43) Superior Defiant Barrage - RechargeTime/+Status
     (45) Superior Defiant Barrage - Accuracy/Damage


    Level 30:    Invisibility    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 32:    Blackstar    
     (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
     (33) Superior Blaster's Wrath - Accuracy/Damage
     (33) Superior Blaster's Wrath - Damage/Recharge
     (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge
     (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance
     (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge


    Level 35:    Scorpion Shield    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (36) Luck of the Gambler - Defense/Endurance
     (36) Luck of the Gambler - Defense
     (36) Luck of the Gambler - Defense/Endurance/Recharge


    Level 38:    Midnight Grasp    
     (A) Superior Blistering Cold - Recharge/Chance for Hold
     (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
     (39) Superior Blistering Cold - Accuracy/Damage
     (39) Superior Blistering Cold - Damage/Endurance
     (40) Superior Blistering Cold - Accuracy/Damage/Endurance
     (40) Superior Blistering Cold - Accuracy/Damage/Recharge


    Level 41:    Shadow Maul    
     (A) Superior Avalanche - Recharge/Chance for Knockdown
     (42) Superior Avalanche - Accuracy/Damage
     (42) Superior Avalanche - Damage/Endurance
     (42) Superior Avalanche - Accuracy/Damage/Endurance
     (50) Superior Avalanche - Accuracy/Damage/Recharge
     (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge


    Level 44:    Arcane Bolt    
     (A) Force Feedback - Chance for +Recharge


    Level 47:    Rune of Protection    
     (A) Steadfast Protection - Resistance/+Def 3%
     (48) Unbreakable Guard - +Max HP
     (48) Unbreakable Guard - RechargeTime/Resistance
     (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (50) Unbreakable Guard - Endurance/RechargeTime


    Level 49:    Grant Invisibility    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Defiance    
    Level 1:    Quick Form    
    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Sprint    
     (A) Celerity - +Stealth


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Empty


    Level 2:    Health    
     (A) Panacea - +Hit Points/Endurance
     (3) Numina's Convalesence - +Regeneration/+Recovery
     (3) Miracle - +Recovery


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End
     (5) Performance Shifter - EndMod


    Level 0:    Freedom Phalanx Reserve    
    Level 0:    Portal Jockey    
    Level 0:    Task Force Commander    
    Level 0:    The Atlas Medallion    
    Level 50:    Musculature Core Paragon    
    Level 50:    Ion Core Final Judgement    
    Level 50:    Reactive Core Flawless Interface    
    Level 50:    Banished Pantheon Core Superior Ally    
    Level 50:    Barrier Core Epiphany    
    Level 50:    Assault Radial Embodiment    
    ------------
    ------------
    Set Bonus Totals:
    32% DamageBuff(Smashing)
    32% DamageBuff(Lethal)
    32% DamageBuff(Fire)
    32% DamageBuff(Cold)
    32% DamageBuff(Energy)
    32% DamageBuff(Negative)
    32% DamageBuff(Toxic)
    32% DamageBuff(Psionic)
    19.75% Defense(Melee)
    16.63% Defense(Smashing)
    16.63% Defense(Lethal)
    16% Defense(Fire)
    16% Defense(Cold)
    9.75% Defense(Energy)
    9.75% Defense(Negative)
    6% Defense(Psionic)
    13.5% Defense(Ranged)
    11% Defense(AoE)
    2.25% Max End
    10% Enhancement(Range)
    81.25% Enhancement(RechargeTime)
    48% Enhancement(Accuracy)
    5% Enhancement(Max EnduranceDiscount)
    7.5% SpeedFlying
    176.2 HP (14.62%) HitPoints
    7.5% JumpHeight
    7.5% SpeedJumping
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Confused) 57.5%
    MezResist(Held) 57.5%
    MezResist(Immobilized) 57.5%
    MezResist(Sleep) 57.5%
    MezResist(Stunned) 57.5%
    MezResist(Terrorized) 57.5%
    MezResist(Teleport) 100% (20% chance)
    20% PerceptionRadius
    12% (0.2 End/sec) Recovery
    60% (3.01 HP/sec) Regeneration
    30% ResEffect(SpeedFlying)
    30% ResEffect(RechargeTime)
    30% ResEffect(SpeedRunning)
    14% Resistance(Smashing)
    29.75% Resistance(Fire)
    29.75% Resistance(Cold)
    14.75% Resistance(Energy)
    14.75% Resistance(Negative)
    8% Resistance(Toxic)
    13% Resistance(Psionic)
    14% Resistance(Lethal)
    7.5% SpeedRunning

    ------------
    Set Bonuses:
    Superior Defiant Barrage
    (Dark Blast)
      4% DamageBuff(All)


    Apocalypse
    (Penumbral Grasp)
      16% (0.8 HP/sec) Regeneration
      36.14 HP (3%) HitPoints
      4% DamageBuff(All)
      10% Enhancement(RechargeTime)


    Overwhelming Force
    (Umbral Torrent)
      12% (0.6 HP/sec) Regeneration
      3% DamageBuff(All)


    Luck of the Gambler
    (Stealth)
      7.5% Enhancement(RechargeTime)


    Shield Wall
    (Stealth)
      5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


    Reactive Defenses
    (Stealth)
      1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      22.59 HP (1.87%) HitPoints
      3% Resistance(All)


    Fury of the Gladiator
    (Death Shroud)
      3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%


    Sting of the Manticore
    (Moonbeam)
      12% (0.6 HP/sec) Regeneration
      2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
      3% DamageBuff(All)
      7.5% Enhancement(RechargeTime)


    Blessing of the Zephyr
    (Mystic Flight)
      Knockback (Mag -4), Knockup (Mag -4)


    Ragnarok
    (Tenebrous Tentacles)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% Enhancement(Accuracy)
      10% Enhancement(RechargeTime)


    Rectified Reticle
    (Soul Drain)
      20% PerceptionRadius


    Obliteration
    (Soul Drain)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3% DamageBuff(All)


    Gladiator's Armor
    (Tough)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


    Aegis
    (Tough)
      5% Resistance(Psionic)


    Unbreakable Guard
    (Tough)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Cloud Senses
    (Touch of the Beyond)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      2.25% Max End
      6.25% Enhancement(RechargeTime)


    Luck of the Gambler
    (Weave)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      9% Enhancement(Accuracy)
      7.5% Enhancement(RechargeTime)


    Superior Defiant Barrage
    (Life Drain)
      4% DamageBuff(All)


    Obliteration
    (Dark Consumption)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3% DamageBuff(All)


    Superior Defiant Barrage
    (Dark Consumption)
      4% DamageBuff(All)


    Luck of the Gambler
    (Invisibility)
      7.5% Enhancement(RechargeTime)


    Superior Blaster's Wrath
    (Blackstar)
      15% Enhancement(Accuracy)
      10% Enhancement(Range)
      4% DamageBuff(All)
      10% Enhancement(RechargeTime)
      5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


    Luck of the Gambler
    (Scorpion Shield)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      9% Enhancement(Accuracy)
      7.5% Enhancement(RechargeTime)


    Superior Blistering Cold
    (Midnight Grasp)
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
      5% Defense(Fire,Cold), 2.5% Defense(AoE)


    Superior Avalanche
    (Shadow Maul)
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      4% (0.07 End/sec) Recovery
      5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
      5% Defense(Fire,Cold), 2.5% Defense(AoE)


    Steadfast Protection
    (Rune of Protection)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


    Unbreakable Guard
    (Rune of Protection)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
      90.36 HP (7.5%) HitPoints


    Luck of the Gambler
    (Grant Invisibility)
      7.5% Enhancement(RechargeTime)


    Performance Shifter
    (Stamina)
      7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

  4. I made a TA/SA/MM Def build, but could use some advice. Clicky at bottom.

     

    Notes:

    Focused on -Res; made for team play.

    2 slots open, could try for a couple more procs in things or grab a couple more set bonuses. 

    Incarnates not selected, but leaning towards Spiritual Radial, Reactive Core, Ageless Core, and Support Radial.

    Teleport is not correct, obviously it should be Fold Space in the 5th spot. 

     

    Look, a Zelda!

  5. 6 hours ago, Riverdusk said:

     instead to pick one of the least played.  

    This is a good method, I agree. There is a list of the actual least played combinations under that and fire/ice seems to be the lowest.

     

    Is there a more recent pull off those stats?

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