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Grindingsucks

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Everything posted by Grindingsucks

  1. Hello, @tavmminqat and thanks for your interest. However, I can't invite your lvl 39 character because: 1) It violates the bounded play rules in our founding principles 2) It wouldn't be fair to the other SG members, who have all complied with the lvl 38 build paradigm. 3) If I did allow it, it would open the door for others to break the rule (what about a lvl 40, then? It's just one lvl higher than 39- and so on). Eventually, this would derail the particular play environment that we're trying to foster here. I'm happy to invite any other character that does comply with our build rules. If you would like to join with a character of lower level, we have members (including myself) that can help you with levelling to 38 and even outfitting your character with enhancements. If you want quick access to our founding principles and build rules, here's the link to our discord: https://discord.gg/CWR2tbWe Feel free to PM me here or on discord, or even in-game, if you have any questions.
  2. You guys are amazing! I can't wait to go to Pocket D and check out this new zone! Thanks for all your hard work!
  3. Crushing uppercut has always consistently bounced mobs off the ceiling in corridors and such. Having them stick in the ceiling regularly would certainly be new (and humorous), though. I'm on the fence about this development. Kinda cool, but kinda OP'ed, too, m'kay. Better nerf this overstronk buff, pleeze. 😁😛
  4. @Paraclete I want to second what Snarky says here. I've got an old rebuilt HP Desktop. It's a rugged old tater that's pretty useless for most modern games, but it runs CoH like nobodies business. If you get yourself a reliable, off-the-shelf desktop, you should really be fine. No super-advanced graphics cards required here. 👍 Also, in terms of remaking your old characters and getting them back up to their former levels, HC has made it very efficient and user friendly to level characters, compared to most MMO's. You can get double xp boosters for free and many people on the server are very happy to help new/returning players power level characters, if that is your preference. I do always recommend that new/returning players play the regular way the first ten levels or so, though- just to get your feet wet and reacquaint yourself with the game systems.
  5. Not really familiar with Energy Armor, tbh, but I do love my Sentinels. Most Sents I've played seem to be pretty energy efficient, particularly if you slot them with procs/globals like Panacea, Numinas Convalescence, Performance Shifter, etc. My current fave is my Fire/Regen, though that's perhaps an unfair example, as regen has so many powerful tools to tackle endurance issues. I really can cycle my attacks, over and over again, and almost never run out of endurance, though. I know people like to bag on Sentinels, but I couldn't be happier with mine.
  6. You guys win the prize for giving me the thing I wanted, that I never knew I wanted, until you gave it to me: Love this! 😁👍
  7. @RMS33 They're one of the cooler looking mobs and, I agree, it would be neat if they could get an upgrade. 😎👍
  8. Well, as I've said before, at his point, the only practical thing to do- given the size of the dev team and the time constraints involved- is to buff all the lagging combat ATs up to (relative) parity with one another, then add another difficulty level to notoriety settings and put in new high-level content. Nerfing everything down to be in line with the more sensible Sentinel performance levels would be a huge, time intensive undertaking and make the bulk of the game community howl with outrage.
  9. I agree that the original Legacy of Kain is possibly one of the greatest stories every communicated through voice acting and- yes- that voice acting was top notch. But, we are sort of comparing apples and oranges here. The vibe of each game is very different and I thought the voice acting for the galaxy city tutorial was fine for the genre it's trying to emulate. The cheesy cut-scenes aren't really any better than the voice acting, IME, to be honest. 😁
  10. It's how I get my LRT badges now. I used to just search the wiki, figure out where the location is on the map, then go there and get the badge. Now I run around town and beat up bad guys until I get the tip. Way more fun. 😁
  11. Choose the name that you think most fitting; I trust you to make the right choice. The samples of your writing that I've perused have been top-notch! Likewise, just use your own instincts when writing up missions. I think creativity is best left to fly free, without putting too many restrictions on the author's ideas and imagination. Honestly, I'm just happy to have someone on the team that knows how to do this and enjoys doing it. My schtick is more roleplaying and base-building. Mission crafting is the one part of the game that I've been too intimidated to try to figure out on my own. 😁
  12. They don't. All the other combat oriented AT's have damage and defense that are very overpowered when compared to the threat level of enemies that you face in the game. This makes the reasonably balanced Sentinel seem "bad", by comparison. Having said that, I would like their range to be extended slightly (perhaps to 70 or 80 ft- 60' just "feels" wrong for a purely ranged AT, IMO) and their special At mechanic is, well... just not very fun/interesting. Those last two things are opinions on personal enjoyment/QOL experience, rather than balance, though.
  13. One Leadership power will buff everyone that's in range. More toons with leadership will amplify the effect. So, more = better, but having more is not in any way (IMO, at least) necessary. I typically always slot mine with two endurance reductions (sometimes only one). Other people don't bother. It may depend on how endurance efficient your toon is, overall. I tend to run AT's that have a lot of toggles, so slotting for ER is very helpful to me. YMMV and whatnot.
  14. Savage is cool. Stone seems like a strange choice to pair with it, but whatever floats your boat. 👍
  15. It's easiest to just chase defense softcap for ranged. Personally, I think you've got a good set of stats going in either example, but I don't feel the difficulty of the game requires the same level of overtuning that most players feell is necessary for "strong performance". Would you like your character to almost never get hurt and to steamroll all content with very little effort or concern? Then, no- those two builds will not get the job done. But if you're looking for any kind of play experience more challenging/less boring that that, you'll probably do fine.* *Unless you primarily PVP. That is an entirely different kettle of fish and I know exactly nothing about it.
  16. A seven year old! Man, kids are so much smarter now than I was at that age. I would never have been able to grasp something as complex as this game at seven. Then again, I guess kids start learning to use computers at such a young age that maybe it's not that big a deal for them.
  17. I feel like the answer is yes but... not sure where the setting is in options. I'll try to remember to look for it the next time I'm logged on. I've never tried to shut them off myself, so not completely sure on this one. 🤔
  18. Downloaded it. Tried it. Wouldn't run on my old potato, even at the lowest graphics settings. I wasn't terribly surprised, really. 😁
  19. @LaughingAlex This is pretty darn good. But... 1) Freakshow are more challenging than Skyraiders. The only thing Skyraiders have going for them are the Engineers. You target them first, take out the engineers, the rest is just mopping up. Freaks are tough, inflict a lot of damage, drain energy, and you often have to kill them twice. Freaks are Tier "C". Skyraiders are tier "D". 2) I would also swap Malta and Tsoo. It's true- you can deal with Malta by targetting their special operatives just as you do the Skyraider Engineers and Cimms Surgeons. But they've got a lot of nasty customers and teams seldom coordinate well enough to take out all the threats in a timely fashion. And if those sappers manage to get off even ONE shot on you... hoo boy. The most annoying thing about Tsoo are caltrops and Sorcerers. Sorcerers are easily dealt with using combat teleport to stick hard and run them down. They have good fighters and do make for an enjoyable fight, but I don't find them at all as nasty as Malta. 3) Arachnos- particularly at higher levels, I would place them at Tier "S". Really, I can defeat twice as many Tsoo at almost any level, compared with the same number of Arachnos (assuming we are talking raw force AT's and not force multipliers like controllers/defenders). 4) Rularuu suck if I'm running a defense heavy armor set (SR/Ninjitsu/Etc). Otherwise, I can pretty much kill them with impunity. I think they're regarded as dangerous b/c power creep has allowed almost every AT to easily softcap defense and players are overly reliant on that. JMO here. 5) Carnival of Shadows- Yeah... GD, I hate these guys. It's those ****ing illusionists. The way to deal is to target and take them out quickly, but it's more challenging to do because of getting the timing of that phase power down, so you know when to strike so that your attacks don't whiff. And yeah... those Council War Wolves. They can do a lot of damage, but they are pretty craven when you start to hit back. They're also weirdly vulnerable to knockdown, I've noticed.
  20. For controllers and ranged attackers, I prefer travel powers that allow me to get vertical. This will reduce a great deal of incoming damage and make you more resistant to knockback effects (you flip in the air, instead of getting hurled back and having to stand up again). Flight or Mystic Flight, is my recommendation. In answer to your query, it works- but not well. I sometimes use follow to follow a teammate to a mission location with flight but it does wonky things in combat, so I would not use it for that. If you're running a rng attacker, you shouldn't need to do that, anyway. EDIT: Like Flat Line, I also use Celerity, though I prefer to put mine in Sprint (just a personal preference. Neither is necessarily a better choice than the other).
  21. Also, play on a team with a good, dedicated Tanker. If the Tanker is holding aggro, you can cut in from the side and inflict hideous amounts of damage on the minos/cyclops/generals while they're distracted. Granted, if you do mostly PUGs, this is entirely out of your hands, since you don't know what the AT composition is going to be.
  22. Gotcha covered! Looking forward to see what you do with the AE mish! 👍
  23. @everyone Just a reminder that we have a discord now. Also, @Six-Six has made a team channel in-game that you should join the next time you're on. Would like to try to get everyone together sometime later this week to do an IC staff meeting + short mission to get our feet wet. Feel free to post what days/times work best for you. Thanks!
  24. It's great with Street Justice. It's great with War Mace. It's great with SS. It's great with Energy Melee. Honestly, it's kind of hard to think of anything it wouldn't pair well with. 🤷‍♂️
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