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  1. Reporting back after testing a fully kitted electric on beta. It is neat, but invulnerability's softcap defenses come out on top of survival from the feel of it. Electric would have some advantage vs. Psi .. other than that invuln feels so much tougher. This is what I just tested
  2. Reporting back after testing a fully kitted electric on beta. It is neat, but invulnerability's softcap defenses come out on top of survival from the feel of it.
  3. I'm currently running a Savage/Invuln. It's pretty beasty. I'm considering an electric build too. You can cap pretty much all resist. Not sure how the math works out with slightly lower defenses, but you do have a heal on 30s CD with built in regen and endo management + the extra recharge. I might actually build one on beta before committing to see how it runs. The invulnerability build listed can stand in +4/8 without flinching so long as its not psychic or toxic. Can stand in PI monster Isle and take a beating, only falling to cascading toxic damage. Dull pain is available every 2 minutes and is a nice heal plus bumps you to 2088 HP cap. Sav/Inv Sav/Elec (Built for Recharge) Sav/Elec (More Defense)
  4. Updated build to achieve S/L Def cap while being attacked and hide suppressed. All while picking up Musc and Assault Hybrid + keeping proc'd out rotation. (Hover can also be swapped for Maneuver's if you prefer the flavor). Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Monsters: Level 50 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Force of Will Power Pool: zc_Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Maiming Slash -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(36) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(7) Level 2: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(43), ImpArm-ResPsi(43) Level 4: Mighty Leap -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(46) Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Rchg/Hide%(9), TchofDth-Dam%(9), Mk'Bit-Dam%(42), GldStr-%Dam(43) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Dull Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(42) Level 12: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam(13) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 16: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17) Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(40) Level 20: Environmental Resistance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), UnbGrd-Max HP%(21), Ags-Psi/Status(23), ImpArm-ResPsi(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Weaken Resolve -- AchHee-ResDeb%(A) Level 26: Hemorrhage -- SprStlGl-Acc/Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(27), SprStlGl-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(34), TchofDth-Dam%(37), Hct-Dam%(37) Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), Rct-ResDam%(31) Level 30: Unleash Potential -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(46) Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), Erd-%Dam(33), Obl-%Dam(34), FuroftheG-ResDeb%(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(48) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Boxing -- Empty(A) Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResPsi(48) Level 49: Weave -- HO:Cyto(A), HO:Cyto(50) Level 1: Assassination Level 1: Brawl -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(31), PndSlg-Dmg/Rchg(31) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 1: Blood Frenzy Level 50: Reactive Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Musculature Core Paragon Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------
  5. It's pretty solid considering you get -31.25% resist from it when achilles procs! Combine that with Fury of The Gladiator -Res and Reactive Core... Pretty hefty res debuffs.
  6. My take on this project and currently my own via Savage/Invulnerability. Some of the proc'd out savage abilities could sacrifice damage for even more mitigation..... but isn't more damage technically mitigation too? 😛 Features perma-dull pain (5hp away from Stalker cap w/o accolades ~ 2083hp) Unleash Potential and Shadowmeld as "oh crap" buttons. Otherwise its pretty close to defense capped to most damage types except psionic, which has some semi-beefed up resistance. Snapshot before Incarnates / Enhancement Boosting: (Hide toggled) Snapshot before Incarnates / Enhancement Boosting: (Hide de-toggled to simulate -def suppression) (If defense caps before incarnates desired to be capped here, swap some winter io/other set bonues in for Oblieteration, etc.) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Monsters: Level 50 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Force of Will Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Maiming Slash (A) Superior Assassin's Mark - Accuracy/Damage (3) Superior Assassin's Mark - Damage/RechargeTime (3) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (5) Superior Assassin's Mark - Damage/Endurance/RechargeTime (15) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (36) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% (7) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Resist Physical Damage (A) Impervium Armor - Resistance/Endurance (43) Impervium Armor - Resistance (43) Impervium Armor - Psionic Resistance Level 4: Mighty Leap (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Assassin's Frenzy (A) Superior Stalker's Guile - Accuracy/Damage (7) Superior Stalker's Guile - Damage/Recharge (9) Superior Stalker's Guile - Recharge/Chance to Hide (9) Touch of Death - Chance of Damage(Negative) (42) Mako's Bite - Chance of Damage(Lethal) (43) Gladiator's Strike - Chance for Smashing Damage Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Dull Pain (A) Numina's Convalesence - Heal/Endurance (11) Numina's Convalesence - Endurance/Recharge (11) Numina's Convalesence - Heal/Recharge (15) Numina's Convalesence - Heal/Endurance/Recharge (42) Numina's Convalesence - Heal (42) Numina's Convalesence - +Regeneration/+Recovery Level 12: Temp Invulnerability (A) Impervium Armor - Psionic Resistance (13) Impervium Armor - Resistance/Endurance (13) Impervium Armor - Resistance Level 14: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Unyielding (A) Impervium Armor - Psionic Resistance (17) Impervium Armor - Resistance (17) Impervium Armor - Resistance/Endurance Level 18: Rending Flurry (A) Obliteration - Damage (19) Obliteration - Accuracy/Recharge (19) Obliteration - Damage/Recharge (25) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage Level 20: Environmental Resistance (A) Steadfast Protection - Resistance/+Def 3% (21) Gladiator's Armor - TP Protection +3% Def (All) (21) Unbreakable Guard - +Max HP (23) Aegis - Psionic/Status Resistance (25) Impervium Armor - Psionic Resistance Level 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Weaken Resolve (A) Achilles' Heel - Chance for Res Debuff Level 26: Hemorrhage (A) Superior Stalker's Guile - Accuracy/Damage/Recharge (27) Superior Stalker's Guile - Damage/Endurance/Recharge (27) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (34) Mako's Bite - Chance of Damage(Lethal) (37) Touch of Death - Chance of Damage(Negative) (37) Hecatomb - Chance of Damage(Negative) Level 28: Reinforced (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense (31) Reactive Defenses - Scaling Resist Damage Level 30: Unleash Potential (A) Preventive Medicine - Heal (40) Preventive Medicine - Heal/Endurance (45) Preventive Medicine - Endurance/RechargeTime (45) Preventive Medicine - Heal/RechargeTime (45) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 32: Savage Leap (A) Armageddon - Damage (33) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage (33) Eradication - Chance for Energy Damage (34) Obliteration - Chance for Smashing Damage (34) Fury of the Gladiator - Chance for Res Debuff Level 35: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense Level 38: Moonbeam (A) Superior Winter's Bite - Accuracy/Damage (39) Superior Winter's Bite - Damage/RechargeTime (39) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 41: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Boxing (A) Empty Level 47: Tough (A) Impervium Armor - Resistance/Endurance (48) Impervium Armor - Resistance (48) Impervium Armor - Psionic Resistance Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 1: Assassination Level 1: Brawl (A) Pounding Slugfest - Accuracy/Damage (31) Pounding Slugfest - Damage/Endurance (31) Pounding Slugfest - Damage/Recharge Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift ------------
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