More importantly, how is the build up toggle that does critical damage?
i have a character concept that is a heavy mercenary type character and want to run AR/ninja/mace or weapon mastery. The Rambo thread inspired me, but I already have a TA blaster. But in any case, I assume this isn’t a very good combo. Since ar sucks with the small cones and long cast times. I was thinking maybe the crit Chance can help make up for some of the damage loss. Who knows. I was also thinking of running archery for a taskmaster type dude or fire and make it look like I have wrist blasters or something