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  1. Thanks a lot for your Input! I've also looked a bit into demons a bit and thought about going with those instead, because I never tried them. I also put a little build together, inspired by one of your builds. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Sorcery Ancillary
  2. Hi, I've been thinking about rolling a merc/storm(and probably heat) mm, especially with group fly to not only knock everyone down but also drown them in an avalance of ice, snow and lead from above. D: I just couldn't find a proper build that'd suit this playstyle. Most of the builds with storm in general seem to be built towards more of a tankermind playstyle using provoke and intentionally drawing all the aggro on themselves. Do you guys know any builds that utilize that kind of playstile? or at least that aren't geared towards being a tankermind? An
  3. I'd be really awesome to get those oni masks from the Tsoo available. I need them so badly. >_>
  4. Nah, It's just that I've played mostly melee characters by now and on the few ones that used ranged attacks I kinda just happened to have the spaces left for the fighting pool because there wasn't enough that i desperatly wanted and couldn't get if I take it. But I also just realized that my dominator with whom I took the fighting pool still has less res and def values than this corruptor without it, and he's still doing fine.
  5. Thanks a whole lot, you're awesome! Always thought i'd had to have the fighting pool, that it would be mandatory for every build regardless of the class you play, just like the Fitness Pool was in every build back then, but I'll totally gonna go for this build and give it a try without the fighting pool. ^_^
  6. So this is the build I came up with, I've also switched to soul mastery but I guess it still needs a bunch of editing. There are just so many powers that I'd like to take (Night Fall would be one of them) but I always find myself running out of choices. 😕 Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dark Blast Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool:
  7. Hi, so I've recently started a Dark/Dark corruptor and I'm planning on getting thr Dark ancillary pool for him later on. The only Problem that I'm having is that I just can't seem to come up with a good build on mids to work towards. T_T Do I even need softcapped defenses and ressistances for a character like this? I have mostly experience with melee characters so that's what I tried to go for. Most if not all */Dark builds I've seen also have Howling Twilight, which I intend to skip because I get nothing out of it if I don't play in teams and I want him to be as vis
  8. Thanks a lot for your Inputs. It's even hard to decide if I'd choose any of the sets thematically because both totally fit the concept of the character that I'm trying to make. 😕 (a Zombie/ Mad Harvester type of character accidentally brought back to live after having been lynched, cursed and crucified like a scarecrow on the fields by the village's inhabitants that where stricken by the same mysterious madness that guided his hands when he poisonined the crops and killed the cattle, all back in the time when the settlers arrived and there was no paragon city... yeah, grimdark, I k
  9. Hi there, so I finally decided on playing a dominator again since the only other that i've had was a fire/ice back on live. I really want to try out the Savage set and can't decide on the primary set. Savage seems kinda melee oriented to me and the To Hit-Debuff probably helps with keeping one save, but I've seen great builds on both plant/savage and dark/savage domis and I really wanted to try out plant control someday. Does anyone have experience on both of these sets and could tell which one of them better synergizes with the savage primary? Many than
  10. Thanks a lot for your Input. I do have around a billion to spend currently from I guess doing regular content, converting stuff to sell it and not having any recent expenses. Idk if thats enough to build a decent farmer right away or if I should see it more as a long term goal but I think I'll go with a rad/fire/mu brute then. I was just a little hesitant to do so because I never planned on making a character for only that purpose and therefore looked for something more original, especially for a character that I would also like to play even when I don't intend to farm. I
  11. So I first off the only Brute I've ever created was a stone/stone Brute on live which I leveled to... 20 I guess? Now I really like the look of spines and the bio armor parts, and having near to none experience on how I wanna build my brute I went for the looks only. He is now 43 and when it comes to doing just the regular content I don't regret picking this combination at all. However, as for now I don't have a single character dedicated for farming purposes so I wonder If I could also build him towards AE farming (perhaps making a second build for exactly that purpose that
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