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Smites

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Everything posted by Smites

  1. Oh alright, I probably missed the build you've posted there. It looks really different from what I've ever done, like a walking proc machine and I'll definitely try it on the beta server. Thanks a lot for your advice. ^_^
  2. Did you mean something like this? This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Super Strength Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Jab (A) Focused Smite - Accuracy/Damage (3) Focused Smite - Damage/Endurance (3) Focused Smite - Accuracy/Endurance/Recharge Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Unbreakable Guard - +Max HP (7) Steadfast Protection - Resistance/+Def 3% (9) Impervium Armor - Psionic Resistance Level 2: Punch (A) Superior Blistering Cold - Accuracy/Damage (9) Superior Blistering Cold - Damage/Endurance (11) Superior Blistering Cold - Accuracy/Damage/Endurance (11) Superior Blistering Cold - Accuracy/Damage/Recharge (13) Superior Blistering Cold - Recharge/Chance for Hold Level 4: Gamma Boost (A) Performance Shifter - Chance for +End Level 6: Haymaker (A) Superior Brute's Fury - Accuracy/Damage (15) Superior Brute's Fury - Damage/Recharge (15) Superior Brute's Fury - Accuracy/Damage/Recharge (17) Superior Brute's Fury - Damage/Endurance/RechargeTime (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (19) Superior Brute's Fury - Recharge/Fury Bonus Level 8: Knockout Blow (A) Hecatomb - Chance of Damage(Negative) (19) Hecatomb - Damage/Endurance (21) Hecatomb - Damage (21) Hecatomb - Accuracy/Damage/Recharge (23) Hecatomb - Accuracy/Recharge (23) Force Feedback - Chance for +Recharge Level 10: Fallout Shelter (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (27) Impervium Armor - Psionic Resistance (27) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Proton Armor (A) Aegis - Resistance/Endurance (29) Aegis - Resistance/Recharge (29) Aegis - Resistance (31) Impervium Armor - Psionic Resistance (31) Aegis - Psionic/Status Resistance Level 14: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Radiation Therapy (A) Theft of Essence - Healing (33) Theft of Essence - Healing/Recharge (33) Theft of Essence - Accuracy/Healing (33) Theft of Essence - Accuracy/Endurance/Healing (34) Theft of Essence - Accuracy/Endurance/Recharge (34) Theft of Essence - Chance for +Endurance Level 18: Hand Clap (A) Sudden Acceleration - Knockback to Knockdown (34) Force Feedback - Chance for +Recharge Level 20: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Impervium Armor - Psionic Resistance Level 26: Hurl (A) Superior Unrelenting Fury - Accuracy/Damage (37) Superior Unrelenting Fury - Damage/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 28: Particle Shielding (A) Preventive Medicine - Heal (39) Preventive Medicine - Chance for +Absorb (40) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Endurance/RechargeTime (40) Preventive Medicine - Heal/RechargeTime (42) Preventive Medicine - Heal/RechargeTime/Endurance Level 30: Fly (A) Winter's Gift - Slow Resistance (20%) Level 32: Foot Stomp (A) Armageddon - Chance for Fire Damage (42) Armageddon - Damage/Endurance (42) Armageddon - Damage (43) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Accuracy/Recharge (43) Force Feedback - Chance for +Recharge Level 35: Soul Tentacles (A) HamiO:Cytoskeleton Exposure Level 38: Ground Zero (A) Superior Avalanche - Accuracy/Damage (45) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Recharge/Chance for Knockdown (46) Achilles' Heel - Chance for Res Debuff Level 41: Dark Obliteration (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Chance for Knockdown (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Reactive Defenses - Defense (50) Reactive Defenses - Scaling Resist Damage (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 47: Cross Punch (A) HamiO:Nucleolus Exposure Level 49: Rage (A) Rectified Reticle - To Hit Buff (50) Rectified Reticle - To Hit Buff/Recharge Level 1: Fury Level 1: Brawl I'd like to keep Mu-Mastery for thematic reasons (atomic energy and electricity), but if it makes a big difference, I can skip it. It has less overall defense now (and a bit less of that precious psionic ressistance), but I've managed to put in Handclap, Flight with Winter's Gift and a +Recharge from force feedback on KO-Blow, Foot Stomp and Handclap.
  3. Ah yeah originally I intended to pick a movement power. I couldn't figure out which of the powers I'd trade it for. What I tried was to kinda spread the ressistance out a bit. Especially so that I'm not too vulnerable against psionic damage. Cold ressistance is what I'm lacking the most for some odd reason. D: Edit: Oh I just saw your edited build, many, many many thanks, that's a huge improvement! ^_^
  4. Hi everyone! :D I recently started to make myself a ss/rad brute without thinking about how I he should acually look when he is 50. I don't have much experience with brutes and so, after taking some dark/rad brute build and mix it together with a a rad/ss tanker build, I came up with this build here: The main reason of why I've taken mu mastery was to kinda offset the lack of super stength's aoe capabilities. I'd really like to also be able to jump into packs of enemies and spam aoe's to kill off minions and leutenants and focus on the bosses with my single target attacks from super strength. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Super Strength Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Jab (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Knockdown Bonus (5) Kinetic Combat - Damage/Recharge Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Unbreakable Guard - +Max HP (9) Steadfast Protection - Resistance/+Def 3% (9) Impervium Armor - Psionic Resistance Level 2: Punch (A) Superior Blistering Cold - Accuracy/Damage (11) Superior Blistering Cold - Damage/Endurance (11) Superior Blistering Cold - Accuracy/Damage/Endurance (13) Superior Blistering Cold - Accuracy/Damage/Recharge (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (15) Superior Blistering Cold - Recharge/Chance for Hold Level 4: Gamma Boost (A) Performance Shifter - Chance for +End Level 6: Haymaker (A) Superior Brute's Fury - Accuracy/Damage (17) Superior Brute's Fury - Damage/Recharge (17) Superior Brute's Fury - Accuracy/Damage/Recharge (19) Superior Brute's Fury - Damage/Endurance/RechargeTime (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (21) Superior Brute's Fury - Recharge/Fury Bonus Level 8: Knockout Blow (A) Hecatomb - Chance of Damage(Negative) (21) Hecatomb - Damage/Endurance (23) Hecatomb - Damage (23) Hecatomb - Accuracy/Damage/Recharge (25) Hecatomb - Accuracy/Recharge (48) Hecatomb - Damage/Recharge Level 10: Fallout Shelter (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime (27) Impervium Armor - Psionic Resistance (29) Gladiator's Armor - TP Protection +3% Def (All) (29) Unbreakable Guard - RechargeTime/Resistance Level 12: Proton Armor (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Impervium Armor - Psionic Resistance (33) Aegis - Psionic/Status Resistance Level 14: Hasten (A) Recharge Reduction IO Level 16: Radiation Therapy (A) Panacea - Heal/Endurance (33) Panacea - +Hit Points/Endurance (33) Panacea - Heal/Recharge (34) Panacea - Heal/Endurance/Recharge (34) Panacea - Heal Level 18: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Reactive Defenses - Scaling Resist Damage Level 20: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Impervium Armor - Psionic Resistance Level 26: Hurl (A) Superior Unrelenting Fury - Accuracy/Damage (37) Superior Unrelenting Fury - Damage/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (39) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 28: Particle Shielding (A) Preventive Medicine - Heal (40) Preventive Medicine - Chance for +Absorb (40) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Endurance/RechargeTime (42) Preventive Medicine - Heal/RechargeTime (42) Preventive Medicine - Heal/RechargeTime/Endurance Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) HamiO:Cytoskeleton Exposure Level 32: Foot Stomp (A) Armageddon - Chance for Fire Damage (43) Armageddon - Damage/Endurance (43) Armageddon - Damage (43) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (48) Armageddon - Damage/Recharge Level 35: Electrifying Fences (A) HamiO:Endoplasm Exposure Level 38: Ground Zero (A) Superior Avalanche - Accuracy/Damage (45) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 41: Ball Lightning (A) Ragnarok - Damage (48) Ragnarok - Damage/Recharge (50) Ragnarok - Chance for Knockdown Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) HamiO:Cytoskeleton Exposure Level 47: Static Discharge (A) HamiO:Nucleolus Exposure Level 49: Rage (A) Rectified Reticle - To Hit Buff (50) Rectified Reticle - To Hit Buff/Recharge (50) Rectified Reticle - Increased Perception Level 1: Fury Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1561;719;1438;HEX;| |78DA6594594F534114C7E7F60E424B4BA9B5AC6DE962694BA16CE28A71035EA0098| |B51E34B6D648026D836B7B7897E0B450D0F82E2169F8C0B7E01BF8D1B6AA2467DBA| |9ECE39136AEE24CDAFE73FF77F66CE99B9377773CABDB232739669AD17D60BD56AF| |EBC5133454BAE6616CC62B9A43318CDF0EB917A3E27D685C82ED52AC2C82F998628| |AD9A6B219C9A122BA25415D9C5C272517AF3E78C1B6583B9E6CBE5F5EC52458865B| |7FC3B270A956269D5238399E2EA9A0991574D2D0BA3BA56AC04A62BC5EB595AB496| |CF15AAA6306E75C14E06E117D5981A96CEE60131CE1C0BC48B48BE887CD90F4483D| |5C47E4249A34EC67F210FFC21FE45B674C29321601A9874B218405366ED36878738| |73DD216E20DD7789F7906DF791B369C67432337DD321C538084D2A63D30E2EDBFE9| |8F80479F029F119F2D0736442C3E390E6E68C032707901DFDC414B22B8D1C4EE2CA| |AFA1114EB5B2931AD1458DE8A146F450E1C1318C83BF75697E05E65632F3563287C| |91C267398CC91094D9A62B0578F6A8027C3A4F806327935792216F706D11989E232| |9130C6D13E6204D901997C94C9E10B6838398B93F11FC8B790D94F9999FF3D54ED7| |7320D9C016A190B5830980E522725D33BA99638D512A75A0E532D2940B7EA5AB79B| |E3A487D886ECF712DB893EE42EECA857997B3F60E6E41EF123F11332FD99F805E98| |36D86C8AC85A8E6F404845C67F5DDF5A99BD0771A4F7A6092789C781239788A6EC2| |09BC09D76081983A97D851CCF80EF69AA08C3CB185050C6E131F22871E11779005C| |89452E7921AC3F4C3E3C8D163480E85645421192A64880A79E1612CABF6929D4431| |09C2089DA463E441FD2421DD16711B39C3E58B3D5D7FC80AF2FD4F423D86639EB34| |BF35C7D0A40D2A4B4E7DA7FC349FA6A97BEFD275DC2EBFDBD41D4B44DEC71DB06F5| |DEBEFA885D1AB54BE376E9885D72B6C3B785246BC70F4BAAE04C3DA05D590BAE869| |9CB8DC195C6E06A6320C73F9E9AFDAF| |-------------------------------------------------------------------| Thanks a lot in advance! :D
  5. Hmmh perhaps. I mean so far I only did 0/+8 missions with him and while I didn't have any problems of me or my pets dying, it just takes much longer to kill groups, especially carnies. :/
  6. Hi there and many thanks in advance. :D So I've made myself a necromancy/electric affinity mm and well, I don't know exactly what went wrong while I was building it, but it kinda underperforms greatly compared to my demons/storm mm. D: This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Mastermind Primary Power Set: Necromancy Secondary Power Set: Electrical Affinity Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Zombie Horde (A) Superior Mark of Supremacy - Damage (3) Superior Mark of Supremacy - Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance (5) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (7) Soulbound Allegiance - Chance for Build Up Level 1: Shock (A) Performance Shifter - Chance for +End (7) Performance Shifter - EndMod/Accuracy (9) Performance Shifter - Accuracy/Recharge (9) Performance Shifter - EndMod/Accuracy/Recharge (11) Performance Shifter - EndMod Level 2: Rejuvenating Circuit (A) Preventive Medicine - Heal (15) Preventive Medicine - Heal/Endurance (15) Preventive Medicine - Endurance/RechargeTime (17) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Chance for +Absorb Level 4: Discharge (A) Preemptive Optimization - Accuracy/Recharge (19) Preemptive Optimization - EndMod/Endurance (21) Preemptive Optimization - EndMod/Recharge (21) Preemptive Optimization - EndMod/Accuracy/Endurance (23) Preemptive Optimization - EndMod/Accuracy/Recharge (23) Preemptive Optimization - EndMod/Endurance/Recharge Level 6: Enchant Undead (A) Endurance Reduction Level 8: Maneuvers (A) Shield Wall - Defense/Endurance (25) Shield Wall - Defense (25) Shield Wall - +Res (Teleportation), +5% Res (All) (27) Reactive Defenses - Scaling Resist Damage (27) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Energizing Circuit (A) Preemptive Optimization - Accuracy/Recharge (11) Preemptive Optimization - EndMod/Endurance (29) Preemptive Optimization - EndMod/Recharge (31) Preemptive Optimization - EndMod/Accuracy/Endurance (31) Preemptive Optimization - EndMod/Accuracy/Recharge (31) Preemptive Optimization - EndMod/Endurance/Recharge Level 12: Grave Knight (A) Superior Mark of Supremacy - Accuracy/Damage (33) Superior Mark of Supremacy - Accuracy/Endurance (33) Expedient Reinforcement - Resist Bonus Aura for Pets (33) Achilles' Heel - Chance for Res Debuff (34) Touch of Lady Grey - Chance for Negative Damage (34) Shield Breaker - Chance for Lethal Damage Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Hasten (A) Recharge Reduction (39) Recharge Reduction Level 18: Faraday Cage (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Gladiator's Armor - Resistance (36) Gladiator's Armor - End/Resist (36) Steadfast Protection - Resistance/+Def 3% (37) Impervious Skin - Status Resistance/Regeneration Level 20: Soul Extraction (A) Edict of the Master - Defense Bonus (36) Sovereign Right - Resistance Bonus (37) Call to Arms - Endurance/Damage/Recharge (37) Call to Arms - Accuracy/Recharge (39) Call to Arms - Defense Bonus Aura for Pets (43) Call to Arms - Accuracy/Damage/Recharge Level 22: Empowering Circuit (A) Rectified Reticle - Increased Perception Level 24: Super Speed (A) Celerity - +Stealth Level 26: Lich (A) Superior Command of the Mastermind - Accuracy/Damage (39) Superior Command of the Mastermind - Damage/Endurance (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge (40) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (40) Force Feedback - Chance for +Recharge (42) Glimpse of the Abyss - Chance of Damage(Psionic) Level 28: Boxing (A) Empty Level 30: Tough (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Unbreakable Guard - +Max HP Level 32: Dark Empowerment (A) Endurance Reduction Level 35: Insulating Circuit (A) Panacea - Heal/Endurance (43) Panacea - Endurance/Recharge (45) Panacea - Heal/Recharge (45) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 38: Amp Up (A) Recharge Reduction (45) Recharge Reduction Level 41: Web Envelope (A) Gravitational Anchor - Immobilize/Recharge (46) Gravitational Anchor - Accuracy/Immobilize/Recharge (46) Gravitational Anchor - Accuracy/Recharge (48) Gravitational Anchor - Immobilize/Endurance (50) Gravitational Anchor - Chance for Hold Level 44: Weave (A) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Scorpion Shield (A) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Assault (A) Endurance Reduction Level 1: Supremacy Level 1: Brawl Maybe I'm just wrong and Zombies simply don't do much damage, but perhaps you guys see something here that can be improved. I'd be more than willing to i.e. swap super speed out for something else, perhaps tactics, but I kinda ran out of slots. D:
  7. Thanks a lot for your Input! I've also looked a bit into demons a bit and thought about going with those instead, because I never tried them. I also put a little build together, inspired by one of your builds. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Sorcery Ancillary Pool: Soul Mastery Hero Profile: Level 1: Summon Demonlings (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Call to Arms - Accuracy/Damage/Recharge (5) Call to Arms - Damage/Endurance (5) Call to Arms - Accuracy/Damage (7) Call to Arms - Defense Bonus Aura for Pets Level 1: Gale (A) Force Feedback - Chance for +Recharge Level 2: O2 Boost (A) Panacea - +Hit Points/Endurance (43) Panacea - Hea/Recharge (43) Panacea - Heal/Endurance Level 4: Snow Storm (A) Impeded Swiftness - Accuracy/Endurance (7) Impeded Swiftness - Chance of Damage(Smashing) Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 10: Steamy Mist (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense (13) Shield Wall - +Res (Teleportation), +5% Res (All) (13) Gift of the Ancients - Defense (15) Gift of the Ancients - Defense/Endurance Level 12: Summon Demons (A) Miracle - Heal (15) Miracle - Heal/Endurance (17) Titanium Coating - Resistance (17) Titanium Coating - Resistance/Endurance (19) Superior Mark of Supremacy - Damage (19) Superior Mark of Supremacy - Accuracy/Damage/Endurance Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 16: Freezing Rain (A) Annihilation - Chance for Res Debuff (25) Ragnarok - Chance for Knockdown (31) Ragnarok - Accuracy/Recharge Level 18: Hell on Earth (A) Expedient Reinforcement - Accuracy/Damage/Recharge (21) Expedient Reinforcement - Endurance/Damage/Recharge (21) Expedient Reinforcement - Accuracy/Recharge (23) Expedient Reinforcement - Resist Bonus Aura for Pets (23) Sovereign Right - Resistance Bonus (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 20: Hurricane (A) Dark Watcher's Despair - Chance for Recharge Slow (34) Dark Watcher's Despair - To Hit Debuff/Endurance (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (36) Dark Watcher's Despair - To Hit Debuff Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Reactive Defenses - Scaling Resist Damage (42) Karma - Knockback Protection (43) Luck of the Gambler - Defense/Endurance Level 24: Assault (A) Endurance Reduction IO Level 26: Summon Demon Prince (A) Superior Mark of Supremacy - Damage/Endurance (27) Superior Mark of Supremacy - Accuracy/Endurance (27) Soulbound Allegiance - Chance for Build Up (29) Soulbound Allegiance - Damage (29) Impeded Swiftness - Chance of Damage(Smashing) (33) Edict of the Master - Defense Bonus Level 28: Tactics (A) Adjusted Targeting - To Hit Buff (31) Adjusted Targeting - To Hit Buff/Endurance (31) Adjusted Targeting - Endurance/Recharge Level 30: Crack Whip (A) Superior Frozen Blast - Recharge/Chance for Immobilize (33) Superior Frozen Blast - Accuracy/Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Recharge (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Tornado (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (36) Soulbound Allegiance - Damage/Recharge (36) Expedient Reinforcement - Accuracy/Damage/Recharge (37) Superior Command of the Mastermind - Damage/Endurance/Recharge (37) Achilles' Heel - Chance for Res Debuff (37) Force Feedback - Chance for +Recharge Level 38: Lightning Storm (A) Apocalypse - Damage/Recharge (39) Apocalypse - Accuracy/Damage/Recharge (39) Apocalypse - Accuracy/Recharge (39) Apocalypse - Damage/Endurance (40) Apocalypse - Chance of Damage(Negative) (40) Sudden Acceleration - Knockback to Knockdown Level 41: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - End/Resist (42) Steadfast Protection - Resistance/+Def 3% Level 44: Soul Tentacles (A) Gravitational Anchor - Immobilize/Recharge (45) Gravitational Anchor - Accuracy/Immobilize/Recharge (45) Gravitational Anchor - Accuracy/Recharge (45) Gravitational Anchor - Immobilize/Endurance (46) Gravitational Anchor - Chance for Hold Level 47: Soul Storm (A) Gladiator's Net - Chance of Damage(Lethal) (48) Unbreakable Constraint - Chance for Smashing Damage (48) Neuronic Shutdown - Chance of Damage(Psionic) (48) Ghost Widow's Embrace - Chance of Damage(Psionic) (50) Ghost Widow's Embrace - Accuracy/Hold/Recharge Level 49: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;687;1374;HEX;| |78DA65944B4F13511886CFB4530BA5D0428116B99472112C326DBDC49D240231281| |8B480BA220D0CDAA4A575DA4658BAF00FC8C218156F894B9778DB881BE37F305E17| |C60562441377F831EF2B34E9A4EDD3F3DDCF3B73666269C4FBF4D4F521A5F98733A| |94261762255289A5636BD38EF3E9B2A96AC5446ED5C6EF946F67CB3C952369B5B34| |464CF9E522BD78395C1671B2B4B060248B392BBBE7579EC95C2E6324F3A639EFB5F| |F8E9BA9BC387CFF17F3A655B892CEC399CC5973A6B5DC369A4FCF19E5CD73A50C07| |5D0EC960BDF2BDED57BCB65D6A46572AA12BC725F29343A9765DE91FC90FE0BE2F6| |05EC29466E72A75C361E75C159B069B438B386D5BB4836C032D8971A2A7E67CACA1| |E613F08ECCE3824FB922CA8EEF1215DDA8A9B907604B9005A9550D9FABBA49B36D1| |E3FD9087ACFA0AFB74AD67DBAAAD3C17BD2AB867BAF19A36F14F41BC8F547C18629| |68D270116C96996A39532DFB26D8AF28213ED475F8BEA177E838F4E93806AE4AEF7| |AF6AEFF055BE316B90936FF26FF60AFA177A85592FA01F476065E2126F2927C0E76| |AF81F5326713639B3867DF16EA1CFCAB6CCDA3D4AB416283BC9F416A7F5FE66CA1B| |E2DD3D8FBFE0BE4307AB49D20790F3BBF2B5BC380D46BE5B3D0BACAFD3F221F8277| |A57E3B7470B6BF40DDCE35F299CE3D810F2436CC6723CCF9AE89AB8BF3757DC6BEB| |A87A80175ED790B7BCFBAAC03423EAB4B3ACEC04E6EEF206C070C3246C6C1BE04F9| |15B3BC9692FDDC5BFF61EA992083D0615D9603A8AF0F9C43FEA1F364929C0207A7C| |137926330C71845BDD8187CB114EAC6B27CDE3258AFC826E2D425FE9EF742DF3DD7| |F2914B452B2CF10A4BA2C272A4C272B4C2325E6199D8B36C4FEA7C498857B3BDD5F| |EDDF3BFBDE1D97D5F282D20D09D6AD353F60E99C179AC3A0D0E6E40931FE57975C8| |FB599E770B3A54DDA4BE2BE03FCE34E782| |-------------------------------------------------------------------| How about this one? would it be viable? I just really wanted to put soul mastery in there if I go with demons, for thematic reasons and stuff. I thought about going with mace mastery, but then again I took it on most of my other builds and if it's somehow possible then I really want to avoid having it as some sort of a fixed standard for every mastermind that I play. I've also put in snow storm because I hate flying enemies. >_> Would I need O²-Boost or are the heals from the Demons enough to keep themselfes alive? I thought about going with Lash instead but it isn't a cone aoe like Crack Whip. I also thought about replacing assault with arcane bolt to take away some of the burden on my endurance. (and because the changes to this power in the recent patch seemed kinda interesting)
  8. Hi, I've been thinking about rolling a merc/storm(and probably heat) mm, especially with group fly to not only knock everyone down but also drown them in an avalance of ice, snow and lead from above. D: I just couldn't find a proper build that'd suit this playstyle. Most of the builds with storm in general seem to be built towards more of a tankermind playstyle using provoke and intentionally drawing all the aggro on themselves. Do you guys know any builds that utilize that kind of playstile? or at least that aren't geared towards being a tankermind? Any help or tips would be really apprecciated. ^_^ Many Thanks in advance.
  9. I'd be really awesome to get those oni masks from the Tsoo available. I need them so badly. >_>
  10. Nah, It's just that I've played mostly melee characters by now and on the few ones that used ranged attacks I kinda just happened to have the spaces left for the fighting pool because there wasn't enough that i desperatly wanted and couldn't get if I take it. But I also just realized that my dominator with whom I took the fighting pool still has less res and def values than this corruptor without it, and he's still doing fine.
  11. Thanks a whole lot, you're awesome! Always thought i'd had to have the fighting pool, that it would be mandatory for every build regardless of the class you play, just like the Fitness Pool was in every build back then, but I'll totally gonna go for this build and give it a try without the fighting pool. ^_^
  12. So this is the build I came up with, I've also switched to soul mastery but I guess it still needs a bunch of editing. There are just so many powers that I'd like to take (Night Fall would be one of them) but I always find myself running out of choices. 😕 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dark Blast Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Gloom -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7) Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Pnc-Heal/+End(11) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13) Level 4: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(15), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(19) Level 6: Darkest Night -- HO:Cyto(A) Level 8: Tenebrous Tentacles -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(17), SprScrBls-Acc/Dmg/Rchg(17) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), Rct-ResDam%(42) Level 14: Hover -- LucoftheG-Def/EndRdx(A), BlsoftheZ-ResKB(40) Level 16: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25) Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-Acc/Rchg(21), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(29), CldSns-%Dam(29) Level 22: Fly -- BlsoftheZ-ResKB(A) Level 24: Tough -- GldArm-3defTpProc(A), Ags-Psi/Status(37), Ags-ResDam(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(46) Level 26: Life Drain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(27) Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(31), BslGaz-Acc/Rchg(34), BslGaz-Acc/EndRdx/Rchg/Hold(36) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50) Level 32: Blackstar -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(40) Level 38: Dark Servant -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(39), UnbCns-Dam%(40) Level 41: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 44: Soul Storm -- NrnSht-Dam%(A), NrnSht-Acc/Hold/Rchg(45), NrnSht-Acc/Rchg(45), NrnSht-EndRdx/Hold(45), NrnSht-Acc/EndRdx(46), NrnSht-Hold/Rng(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), ShlWal-ResDam/Re TP(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(31) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31) ------------
  13. Hi, so I've recently started a Dark/Dark corruptor and I'm planning on getting thr Dark ancillary pool for him later on. The only Problem that I'm having is that I just can't seem to come up with a good build on mids to work towards. T_T Do I even need softcapped defenses and ressistances for a character like this? I have mostly experience with melee characters so that's what I tried to go for. Most if not all */Dark builds I've seen also have Howling Twilight, which I intend to skip because I get nothing out of it if I don't play in teams and I want him to be as visble as possible in solo play. (I play mostly solo) Does anyone, by any chance have a Dark/Dark/Dark build lying around that they are willing to share? It wouldn't matter if it's cost efficient or not, I just need something to work towards because all apparently that I come up myself with are crappy builds that barely manage to softcap s/l. ;_; Any help would be very much appreciated. 😧
  14. Thanks a lot for your Inputs. It's even hard to decide if I'd choose any of the sets thematically because both totally fit the concept of the character that I'm trying to make. 😕 (a Zombie/ Mad Harvester type of character accidentally brought back to live after having been lynched, cursed and crucified like a scarecrow on the fields by the village's inhabitants that where stricken by the same mysterious madness that guided his hands when he poisonined the crops and killed the cattle, all back in the time when the settlers arrived and there was no paragon city... yeah, grimdark, I know, feel free to salvage it 😄). But yeah, Plants would fit because he... well, he is/was a harvester and he kinda looks like a scarecrow, and Dark would fit because he is evil (perhaps possessed), and a zombie. Fear would probably also fit the concept and possession is probably one of the most awesome looking powers I've ever seen but then again I perfer a flesh eating Plant over a foggy dog. 😧 Another question that came to my mind would be about the carrion creepers, are they sort of a pet? I mean I've read about it and that it sort of acts like a pet, an invisible one that actually casts the creeper patch, does it follow you? And can you make it permanent?
  15. Hi there, so I finally decided on playing a dominator again since the only other that i've had was a fire/ice back on live. I really want to try out the Savage set and can't decide on the primary set. Savage seems kinda melee oriented to me and the To Hit-Debuff probably helps with keeping one save, but I've seen great builds on both plant/savage and dark/savage domis and I really wanted to try out plant control someday. Does anyone have experience on both of these sets and could tell which one of them better synergizes with the savage primary? Many thanks in advance. ^_^
  16. Thanks a lot for your Input. I do have around a billion to spend currently from I guess doing regular content, converting stuff to sell it and not having any recent expenses. Idk if thats enough to build a decent farmer right away or if I should see it more as a long term goal but I think I'll go with a rad/fire/mu brute then. I was just a little hesitant to do so because I never planned on making a character for only that purpose and therefore looked for something more original, especially for a character that I would also like to play even when I don't intend to farm. Ill just use him to get the money to propper outfit my spines/bio/brute alter on then. ^_^
  17. So I first off the only Brute I've ever created was a stone/stone Brute on live which I leveled to... 20 I guess? Now I really like the look of spines and the bio armor parts, and having near to none experience on how I wanna build my brute I went for the looks only. He is now 43 and when it comes to doing just the regular content I don't regret picking this combination at all. However, as for now I don't have a single character dedicated for farming purposes so I wonder If I could also build him towards AE farming (perhaps making a second build for exactly that purpose that I can switch to). I guess if I'd ask if he can compete with spines/fire or rad/fire the answer would probably be no, judging from the fact that all the farming builds I saw all over the forums are nearly always spines/fire or rad/fire, and I obviously can't do any fire farms with bio afaik. But whar about lets say... smashing/lethal farm maps or anything around that corner? Is spines/bio viable of being a decent farmer or would it more likely be a pushover when it comes to fighting hordes of bosses?
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