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Socks10

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  1. I know this is an old post and I don't believe Redlynne is around these forums anymore (which is unfortunate); however, I have gone back to my Grav/Time Controller again recently and they use this build. Build posted for ease of reference: This build plays really great. No complaints. My issue is that this build takes all of the powers from Gravity and Time, and I would like to fit some others in. So, there has to be changes. My current wants, are to add the following: Arcane Bolt Enflame Teleport Target Power Boost (this will require me to take two prerequisite powers from the pool first) That's a total of 6 power adds. My thoughts about possible removals to make room are: Crush (not really needed in the rotation) Propel (I can't believe I am considering it, but was thinking about replacing it with Arcane Bolt) Dimension Shift (cool power, in theory, but I just don't use it) Distortion Field Time Stop Tactics? (I don't know, I'm reaching here) Now, I have some questions that I hope someone can answer. Does anyone have much experience with the Sorcery pool? Is Arcane Bolt worth taking as an attack? Is Enflame a worthwhile power to try to add to my build? I currently have Spirit Ward, Mystic Flight, and Rune of Protection and they are all good. Power Boost sounds like it would be a worthwhile addition to a /Time build. Is it worth having to take up three power slots? Anyone use Teleport Target to move their Singularity around the battlefield? I'm also kind of concerned about dropping any powers out of /Time. Will I regret not having Distortion Field and Time Stop?
  2. I'm going to have to look more into my build, because I was playing with my Grav/Storm tonight and he has a full six slots in Crushing Field. So I have some differences between him and my build I posted here. At first glance, I cannot see what those differences are. I'm fairly new to builds, so I am not entirely sure what numbers I should be looking for on everything. I believe def and res should soft cap at 45%, but that's about all I know. I did not realize that 85% was a good number to reach for accuracy, so thank you. That's good to know. I love KB-KD in Wormhole. I find it always stacks the mobs into a nice little pile. So compact that I usually have to wait a few seconds before I can actually start to see any separation between the mobs to know if I moved more than one mob or not. I also like your suggestion to drop Frost Breath. I think it is a high damaging proc power that I usually don't end up using because I have plenty of other options to take down large groups. I could definitely benefit from switching that power and moving the slots. I actually have two Gravity controllers. A Grav/Time and Grav/Storm. I keep looking for ways to try out Enflame from the Sorcery pool with Singularity and to add Fold Space from Teleport for a "Wormhole". I'll probably try to get Enflame into my Grav/Time to try it out. Neither build has a lot of wiggle room power-wise. I'm not sure Fold Space will be worth the investment, since I already have Wormhole. I might just get my Defender buddy to grab it to try.
  3. This is my current build, but it needs some work. It regens pretty good, but it also goes through Endurance pretty quickly. I'm considering some options for changes, but there is not a lot of wiggle room currently. I could maybe drop Hurricane, as it is not a power I use a lot. I do like it though. I also would like more of the Leadership pool, but the only place I could consider taking from is the Fighting pool, which kind of feels necessary.
  4. Well, I got my Cold/Dark to level 50. I really like the look of this guy, but not sure how needed my shields are at that level. I mostly find that I end up throwing down Sleet and tentacles and just being a week blaster. I still really like this guy though. He feels so sturdy. My Ice/Atomic Blaster feels sturdy too at that level and he might be of more use to a good team with the damage he can output. I also put some time in with my Kin/Sonic (lvl 38) without Tough and Weave and, well, I missed Tough and Weave. It could have just been the group or the content (waves of things attacking us in Night Ward), but I died a lot. I think I was the only healer and when those waves hit with anything AoE, I was done. It seemed like it anyway. I still had fun, but it made me wonder if those two skills would have helped quite a bit.
  5. This is awesome information. I had never considered these procs. Seems like they would be very useful. I have yet to put set pieces in my attacks for my Cold/Dark, but I will be slotting these for sure. Lately though, I have been back playing my Kin/Sonic and trying to get a better feel for them. I had originally been following an @Darkir build because, well, they are really sturdy builds. However, I recently found a build by @Moonsheep and this really seemed more along the lines of what I was trying to build. I ended up dropping the Fighting pool and creating a build that is a mix between the two builds I had been referencing. I'm curious to see how it's going to do. I feel like I'm going to die a lot more without the Fighting pool, but I'm really getting a bit tired of every build having three power choices taken up by that pool. 🙂
  6. I have played a Dark/Energy Dominator a bit (level 34?). I like Dark, but that howling wolf pet can be a bit much. Still, a Dark/Dark Controller could be something to look into. My, very demanding, friends seem to prefer when I play a Tanker and take all of the aggro away from them. We seem to have the most success when I play in that role. A Controller would be a possibility, as I could try to lock everything down for them to make it as safe as possible. I got my Cold/Dark Defender to level 49 and I really like the character. I think the main issue with him is the lack of AoE damage. Aside from Blackstar that is. That is amazing AoE damage and I have a blast running into the middle of a group and using it. Other than that though, it's mainly dropping Sleet, Tenebrous Tentacles, and spamming my ST attacks. Still, fun character.
  7. I thought I fixed that in my post. I meant to say that I had slotted all my defensives with Attuned set pieces. I'm not sure what you are referring to my your last comment though. Rebirth?
  8. I have a Kin/Sonic on level 34. I really love the Kin powerset. The buffs are awesome and I even love Repel. I have been hesitant to play him with my group of friends because he doesn't do much for the groups survivability. However, what helps a group survive more than mobs dying as quickly as possible? Your suggestion of using Fold Space is nice too, especially as I was already looking at trying to fit the TP pool into my support build. I also love the Gravity set and use Wormhole to move groups of mobs a lot. I'll have a look and see what I can come up with in a build rework. Thanks.
  9. I edited the post above a bit discussing the new character I made yesterday, a Cold/Dark Defender. But I wanted to add some additional thoughts. I hit level 31 with this character today. I grouped up yesterday, but today I have been just playing through some radio missions solo (as I should really be working, ssh). I already have a Therm/Sonic Defender in the high 30s, but there are reasons I like this guy better, aside for my preference for ice or cold based characters. Some information on this character first. I decided to spend a little money on him. My attacks are all slotted with regular IOs and my defenses are all slotted with ATOs. For defense abilities, aside from the two shields I can cast on others, he has Tough, Weave, Maneuvers, and Combat Jumping. He also has Super Speed and Tactics. Sprint has the Celerity Stealth IO in it. I love stealth on this guy. Arctic Fog is awesome, especially when paired with the Stealth IO and Super Speed. I can literally stumble into a group of mobs and still go unnoticed. It allows me to get off a full damage sniper shot with ease. I'm not blazing through solo missions or anything, but it's been fun so far. Tenebrous Tentacles and Sleet make it pretty safe. I cannot wait to get Heat Loss next level. I doubt this is the ultimate support character, but he's been fun so far. I've thought about still picking up the teleport other ability, but with the talk in this thread, it feels less important now. There are other ways to get a teleport others ability. Same goes for rez. I might miss healing when grouping with friends though, and have thought about trying to fit in Frostwork, but that might be for a second build for this character. The build I am using now seems really sturdy and fun.
  10. The one thing this thread has done is made me want to make more and more alts...and I already have so many. 🙂 I have a Ill/Cold at 37 and an Ill/Rad at 22. Neither really stuck for me when I initially played them, so I haven't touched them in a while. I've been playing /Dark on a Fire/Dark Controller recently, so I can see the benefits. Hmm... Well, I didn't make the Ill/Dark, but I did make a Cold/Dark Defender. This character has no heals, rez, and I haven't taken TP either. I typically lean towards cold or ice powers when making characters, so I had to give this a try and really like it so far. I was on some missions and it was a bit difficult not to have a heal, but nobody went down. Also, I like being able to contribute damage-wise. It was a decision between Dark and Water for this character and I chose Dark mainly because of the snipe. I'm looking forward to playing him again. Although, let's see if I don't make an Emp/Fire or Ill/Dark while I'm working today...
  11. I actually have a Kin/Sonic Defender in the 30s. I should give him another spin. This is what I'm wondering. I guess it really depends on the group makeup. What is needed. I started with thinking a defender would be it, but it depends. If your group needs it, control would be a better option. I guess what I've figured out is that there is no ultimate support character. At least not one that perfectly fits.
  12. Well, hello @Doomguide2005! Your name has popped up a lot when doing my own research into this question on the forums. In fact, you had posts in two threads that got me to create an Earth/Emp controller yesterday and a Bots/Emp MM today. The "Ultimate Support Character" is probably not a proper term for it. Basically, I was looking to make a character that could fit heals, a rez, group teleports, leadership buffs, and maybe stealth. The problem is, that's a lot of pools to fit into a character. My thought with the Bots/Emp MM is that I could skip all attack powers and just have my pets, their buffs, and a good support secondary. In this case, Emp. A quick look at Mids and I think I can make it work. But there is going to have to be some hard choices about maybe not having Hasten, or maybe not having an Epic power set. As for my group of friends, they have a problem with too many alts too. So it would be hard to state a typical group makeup. But, the times I have felt most useful is when using my Tanker. I just keep all the aggro and let them do whatever. But, I don't always want to tank, so I have many other alts. Lately, we've had a Fire/Dark Controller (me), a scrapper, a corruptor, and a mastermind. It's worked out pretty good. I already have a Thermal/Sonic Defender in the high 30s, but I haven't used him much. I feel like without much control or a good tank, I would have lots of chances to use my heal and rez powers, but it wouldn't go too well. I will still look for a good group makeup where I could take him for a test drive with my friends though. So, in the meantime, I landed on the Earth/Emp controller and the Bots/Emp MM. I think the MM will give me more room for pool powers though, as I really only consider one power skippable in Emp and I think there were only 2 I'd skip in Earth. As for Bots, I can skip 4 if I stick with pets and their buffs only. Anyway, that's a bit of a ramble, but I hope you get a better idea where I'm coming from.
  13. Um, I'm not really sure. I haven't really used TP much at all. I really just wanted to be able to teleport my team to me occasionally. I guess moving a dead body out of harms way before a rez would be nice too. This does remind me that my Ice Tanker has an Assemble the Team power from somewhere and it doesn't look temporary. No idea where I got it from. He might even have a temporary rez. I have been looking into options for this build and can't really land on anything that fits perfectly. I'm trying to fit too many power pools into this. The current front runners are my Thermal/Sonic Defender or a new Earth/Emp Controller. Both only have a limited number of skippable powers, so it will be a struggle to get what I'm looking for.
  14. I guess the main issue is figuring out how to fit everything into a build. The Stealth aura + celerity-slotted sprint is a good idea. Also, Warpacts suggestion on travel powers is helpful too. That does allow me to fit everything in. I forgot to mention, I do have a level 39 Thermal/Sonic Defender that I haven't used lately. I could probably rework to use the suggestions above to meet my needs. I also just started a NA/Rad Defender on a new server last week and they are on 22, so another option. I typically do lean towards Controllers. I have Grav/Time, Grav/Storm, Ice/Ice at high levels, and I have recently been playing a Fire/Dark with friends. I'll look into builds on some of these to see if I can fit the power pools I want as well. Fire/Dark could fit, but I may look into a new build with a secondary that can rez a bit more easily. Thanks for the ideas.
  15. The alt-itis is this game is ridiculous. I'm currently looking into creating, what I think would be, the ultimate support character. A Defender is what I would think would be the best idea for this, but I could be wrong. This is a character to play with friends who most likely won't have the best gear on, or even the best power choices. What I am looking for in a character: 1. I want to be able to heal. 2. I want to be able to rez. 3. I want to be able to teleport my teammates. 4. I want to take the Leadership pool. 5. I would like to be able to stealth. My main problem, is trying to fit all of this in. There are not enough power pool choices. Hasten is necessary on pretty much all builds, that's the first pool. Teleport would be another pool. Teleport requires Hover really, that's the third pool. And the last would be Leadership. No room for stealth (although I do realize some stealth can come from some of the Defender primaries and using the Celerity IO with Speed). I thought about An Illusion Controller for this, because of the Invisibility in the primary powerset, but I still feel like a defender might be the best bet to hit all of my wants. Anyone have any thoughts?
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