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  1. Thank you! The hum from Infiltrate was icepick-into-eardrum annoying, and the spawn rates in Mercy were... well... there were no mobs! I can't imagine how tough the bluesiders must have had it. On the downside, the stalker weapon redraw AS bug is still with us. Other then that, good stuff all around. I am proud and confident to have such an excellent dev team. Huzzah!
  2. Minor bug discovered: The small "Monitor Infamy/Level Shift/Ect" window is gone when logging in to a toon that had it active. Resetting it works, but now the window is twice as tall. It's still small and unobtrusive, but it's also a bit broken. EDIT: Relogging fixes it. Nevermind. 😃
  3. I've got a little bit of experience with skeletal rigging and animations. All the rigs are already there, it's just a matter of adapting them to players. And coming up with some alternate animations. Locking out powersets is never a good idea, but it does get done on occasion. The issue here is the time it'll take to adapt the rigs. That's manhours, and unpaid work on top of that. I can see the dev team not wanting to make the effort. But I do really like the idea! 😃
  4. Here's a random idea. What do folks think of naga/snake "tails" for monstrous legs? We've already got the skeletons and the animations, what with all the Snakes and Knives NPCs. I don't see a huge leap in tweaking them to work with PCs. Thoughts?
  5. League star gets shuffled virtually every run, locked or unlocked. Not to mention members getting randomly kicked from the league, if not outright crashing! There's been serious issues with the league mechanic virtually from the git, and I have yet to see anything that even resembles improvement.
  6. Dear gods I hate this power. The single worst thing to come out of i28. Instead of getting ready to engage a large group of mobs, Surprise! And a couple folks are maybe dead or in dire straits. Hell, I'm not too happy with Wormhole, at least not in a team. Awesome power solo. Most folks seem to share that sentiment, but Fold Space keeps on keepin' on. I make it a point to mention how much I dislike Fold Space as soon as someone fires it.
  7. Just a few things come immediately to mind. The first is Hybrids. Why can hybrid powers not be set to auto? Virtually every other nontargeted click buff in the game (and some of the incarnate powers as well) has this capacity, why not hybrids? This feels like a Live design choice that should be revisited. On to... That little white pixel that races around active powers in your tray. Some of us are a wee bit hard of seeing; giving the option to change that white graphic to a more vibrant color, say yellow or orange (or user-defined), would be an immense boon in the h
  8. If the mechanic is already there in one phase, it should be child's play to add it to the other. This is a good idea.
  9. The thrust component of the staff Assassin's Strike fails to render in most cases. The windup works fine, but the actual "thrust" animation is replaced by the weapon redraw. The power still hits, and in fact the "motion blur whoosh" effect plays, but the thrust itself does not. Note that this behavior is not consistent; occasionally the entire sequence fires with no problem, but more often one gets the borked animation. The thrust seems to play fine when AS is used as a normal attack power, and seems to properly animate as an AS thereafter, until you zone. Then it's back to the broken ani
  10. I was initially very unhappy, and vocal, about losing /ebfp. I apologize unreservedly. The new "get me 'round!" stuff works as good as, if not better, then the command. And the one beef I was going to voice about which destinations one had unlocked has been addressed before I even put pen to paper, so to speak. Thanks very much for fixing Transfusion. Mien Gott, that was frustrating.
  11. I stopped reading through this thread about halfway through. Most of it was folks whinging about stuff we've been going over for the last few months or so. I'm excited to see the new TP powers. After thinking long and hard on it (and parking every toon that mattered next to a base portal), I think it'll all work out. But. But. BUT. We really need to see an in-depth explanation of just what this game-breaking exploit was. Now it's been leaked that this 'sploit has been around since Live, and I cannot believe it was only recently discovered. Y'all have to do better
  12. Precisely my point. Reveal costs 10k, is permanent, and while it dosnt use charges, eventually one runs out of zones. Yes, you can use it in missions, but personally I use the fog of war to navigate ("Ok, that's not on the map yet, so those last few mobs have gotta be hiding there!"). What you have suggested for a base portal would provide another, low-cost option for new folks who have discovered the P2W vendor, but have not yet learned the other methods. It's all beating a dead horse at this point, anyway. The replacements for /ebfp are not ideal, but they work. The prices a
  13. It's semantics. Look, over the course of this thread I've come to accept that the changes envisaged are actually pretty good. Been logging out next to, and using, base portals to get used to the idea again. My point here is that in practical application, a 10 million inf pricetag is a paywall to a player who has yet to amass the discretionary income required. Ok, it's a luxury, but it's an artificially created one. Admittedly, some of the replacements for /ebfp look to be a simple matter to obtain, so buying the portal will be an extravagance, little more. What I
  14. No. No, they don't. I've been playing on HC for nearly a year, and I did not feel comfortable dropping that much cash at once until a few months ago. I for damn sure did not even have possession of that much green while I was still "new". A 10 mil pricetag is a paywall, pure and simple.
  15. This. Costume weapons was an idea that was floated way back before the lights went out. We've already got the ability to have different gloves, it's just a matter of building the models for say, a pistol or a bow in your offhand. I can foresee a few issues; one is that the glove/gauntlet on that hand would have to be fairly generic, or a small selection, perhaps in line with whatever weapon was being held. Another issue could be conflicts with 2-handed weapons. Nothing insurmountable.
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