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Gunrunner

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  1. Thank you very much, Cobalt 😃
  2. The muzzleflash for any sort of autofire from a Bane - burst and heavy burst specifically - produces a second mzzleflash directly above your head. It's very large and disconcerting. Possibly unique to the Bane, as one can have both a sheathed mace and a rifle. I have yet to test on a toon with just a rifle, waiting for the patch to DL. Edit: Yep, just the Bane. Tested on a merc MM and an AR Sent. Most likely linked to the sheathed weapon, as suspected.
  3. I have about 20 of them, myself. Try to keep that Hero privilege crap at bay, hmm?
  4. You completely missed the point. One, this is not about you, it's about the team. Two, it's a process. IF you show every event, IF you have your people show, every event, then in short order we'll be back to doing 4 runs a day. It's not gonna happen overnight. If you WANT it to happen, you're gonna have to work at it. There simply is no better source of merits in the game then Hami. If you're content with the hit-or-miss of WSTs, then good on you. If, on the other hand, you want to make big piles of merits fast, like 1k a week fast, then you're gonna have to step up.
  5. Well, if you really want to help, step up and help. Come to Hami, early. Tell your people to come to Hami, early. Or Itrials, or MSR. If you can't be bothered to take the step and make a difference, how can you expect anyone else to? I show up to Hami as soon as the call goes out, and have since Kiki was running it. I'm part of the solution. You could be, too.
  6. It's not even an issue of low pop. When Hami, MSR, or Itrials form up, we usually have around 120 people playing on the server. We're lucky if 10 or 15 show up. The issue seems to be, folks simply do not want to participate in these events, or are busy. Why someone would be too busy to harvest piles of merits, inf, or incan salvage is beyond me, but people are strange. However, without fail, mission teams get announced at virtualy the same time as raids go off, with pulls away from the pool of people with toons capable of participating in those raids. We have an unofficial Indom channel that clearly lists the time these events happen; it might be a good idea to NOT set up a PI team 10 minutes before Hami.
  7. I'd like to address a longstanding "feature". Warshade Dark Extraction has been broken from the git. If the corpse you cast it upon fades in mid-animation, the power fails and goes into recycle. A rather long recycle, it might be noted. This is wrong. This has been wrong for a very long time. Transfusion had a similar issue, that was recently fixed. It's about time Shades got a bit of love, too.
  8. Never played Champions. From the link posted above, Munitions looks like a combo of Dual Pistols and Assault Rifle. Not quite what I had in mind.
  9. Heavy Weapons is the ranged equivalent of Titan Weapons. Same mechanic? Lots of status stuff. Applicable to whichever ATs can use assault rifle. Guessing s/l and fire damage. Suggest using existing heavy weapon models, such as resistance cannon or council miniguns. Most of these powers are modification of powers already in game, so not a lot of work to get this happening. Absolutely a work in progress, let's see some feedback! Burst / lvl 1 / Moderate DoT, -foe defense, stun / fast recharge You fire a short burst from your Assault Cannon, disorienting your foe and reducing his defense. Blast / lvl 1 / Moderate dam, +kd, +self acc - fast recharge You fire a single ranging shot, improving your accuracy slightly and possibly knocking your foe down. Long Burst / lvl 2 / High dmg cone / -foe def, stun / moderate rec A long burst of automatic fire hits multiple targets, rattles them, and leaves them vulnerable. Heavy Blast / lvl 6 / High damage AoE (15') / -foe def, kd / moderate rec You launch an explosive shell, knocking down several foes and lowering their defense. Smoke Discharge / lvl 8 / location, large(30') AoE blind / moderate rec You fire a smoke canister from your Assault Cannon, blinding opponents over a wide area. Precision Targeting / lvl 12 / single foe large -def, large -res / long rec Feedback device in your Assault Cannon determines just where a foe is weakest, for a good while (30 sec) Missile Salvo / lvl 18 / large location AoE (20') extreme dmg / stun, KD / slow rec You launch a sheaf of Swarmer missiles from your Assault Cannon, blasting down foes over a large area. (yeah, it's that annoying IDF Heavy Commander attack) Assault Shield / lvl 26 / self large +def +res +absorb (30 sec) / slow rec Triggering your Assault Cannon's defensive mode, you encase yourself in a shield that stops most damage. Orbital Strike (similar to SoA Crab Beacon, but with real damage. Fears targets instead of taunt) You drop a beacon for an orbital strike, freezing your foes in terror and devastating a wide area.
  10. No mention of maintenance on the maintenance thread. I got a bad feeling about this...
  11. Lots of grey dots. Did I miss something?
  12. Pocket D's EA franchise might actually get some use now. Well done.
  13. Thank you! The hum from Infiltrate was icepick-into-eardrum annoying, and the spawn rates in Mercy were... well... there were no mobs! I can't imagine how tough the bluesiders must have had it. On the downside, the stalker weapon redraw AS bug is still with us. Other then that, good stuff all around. I am proud and confident to have such an excellent dev team. Huzzah!
  14. Minor bug discovered: The small "Monitor Infamy/Level Shift/Ect" window is gone when logging in to a toon that had it active. Resetting it works, but now the window is twice as tall. It's still small and unobtrusive, but it's also a bit broken. EDIT: Relogging fixes it. Nevermind. 😃
  15. I've got a little bit of experience with skeletal rigging and animations. All the rigs are already there, it's just a matter of adapting them to players. And coming up with some alternate animations. Locking out powersets is never a good idea, but it does get done on occasion. The issue here is the time it'll take to adapt the rigs. That's manhours, and unpaid work on top of that. I can see the dev team not wanting to make the effort. But I do really like the idea! 😃
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