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  1. It's incredibly tough! I updated my original post with my build.
  2. So I thought I'd give this a shot... I just completed a solo MoITF on my dark/dark brute!. Not going to lie, it took a long time (several hours). I'm so pumped right now. My second toughest brute is probably my claws/elec but this dark/dark just takes the cake. EDIT: now that my adrenaline has worn off a bit I thought I'd post some details: MoITF with no insps/temps (but with rocket pack). T4 Alpha - Cardiac Core T3 Interface - Degenerative Partial Core T3 Judgement - Void Total Radial T4 Destiny - Ageless Radial T3 Lore - Longbow T4 Hybrid - Assault Core As Werner mentioned, Lore is not much help. I'm dark/dark so I went with soul mastery and void judgement for thematic reasons. Went with an attack chain of Smite -> Siphon Life -> Smite -> Midnight Grasp. Mission 1: Skipped what I could and was careful not to trigger ambush at the end. Didn't really have any close calls but discovered that Darkest Night actually helped here. I'd pick up the boss or elite boss and cast it on them while going to work on the mobs. That combined with the DDR from Ageless and I really didn't face much danger from these mobs. Mission 2: Really worried about this one. I would start by casting Darkest Night on the squids and pulling the crabs around corners. After killing a cyst I'd clear the mob so this mission took forever. Luckily, I was high. Mission 3: Pretty normal up the hill, skipped what I could, killed what I had to. Nothing around the computer can actually debuff my defense I don't think so the normal attack chain kept health full. After computer, grabbed requiem. No biggie. Then Romulus. Also no biggie, just took awhile. Mission 4: Straight to platform and then pulled the mobs off the sides near Romulus. This is where I sort of cheated. I would grab the nictus and then use my jetpack to get them away from Romulus. I started the TF with no temp powers but it let me use jetpack so I'm not sure if that's cheating or not. Then it was just a slog to kill the nictii one by one. Assault really helped. For the most part, siphon life kept me away from dark regen. I would get stunned by the jetpack was up so I'd just fly high when the stun hit and then go rest. Went in for Romulus until the ambushes would trigger. I actually liked the ambushes because they couldn't kill me and it was fuel for soul drain. Relied on death shroud and soul drain to clear the ambushes while focusing on Romulus. He fell and it was off to the towers. There were a couple of times I got to ~1/4ish health but usually had dark regen ready to go. The combination of ageless plus darkest night on the toughest guy in the group usually meant I had a lot of time to listen for that "death sound" letting me know my defenses were dropping. Had to back away maybe 3 or 4 times. All in all, I'm extremely happy with dark armor. My main on live was elec armor and I thought it was crazy tough. I have a rad armor brute on homecoming as well but doesn't feel as tough as this. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Pocket Blight: Level 50 Natural Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(21), Arm-Dam%(23) Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27), StdPrt-ResKB(27) Level 8: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(31) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Dark Regeneration -- Obl-%Dam(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), ThfofEss-+End%(40) Level 18: Dark Consumption -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Dmg(37), Obl-%Dam(39), Obl-Acc/Rchg(42) Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), Rct-ResDam%(39) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(42) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48) Level 35: Tactics -- EndRdx-I(A) Level 38: Soul Tentacles -- JvlVll-Dam%(A) Level 41: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Dmg(50) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Darkest Night -- EndRdx-I(A) Level 49: Cloak of Fear -- ToHitDeb-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 50: Void Judgement Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Cardiac Core Paragon Level 50: Assault Core Embodiment ------------ I don't yet actually have Task Force Commander. My knockback is too low atm and Romulus was able to knock me back but I just fought through it. I'm thinking of dropping vengeance for super jump and adding another +4.
  3. I think the problem is EnA. I have a 50 psi/ena scrapper that I IO'd out. It was ok, but the problem is anything that got through the defense really hurt. And with the current meta, it's a lot easier to add def than it is to add res which means it's easier to take well rounded or res heavy sets and make them godlike via IOs than it is to do with def sets. I have high level /bio, /rad, /shield, and /elec toons as well and they are just tougher.
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