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Mutant X-7

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Posts posted by Mutant X-7

  1. I’m looking at starting a new don and was wondering has anyone tried an Earth/Ice don? I’m curious how it’d play and how much synergy the pairing has?

     

     

  2. 3 hours ago, tidge said:

    I'm not the OP (and I'm ignoring the Endurance question for this specific reply) but I am a great fan of 6-slotting 'Build Up' powers with 6xGaussian's set... especially on high-(global) recharge builds. The set bonuses are very good for scrappy/blappy play, and the Build Up can be ready every 21-30 seconds with a nearly-guaranteed extra Build Up (from the proc) as well. One of the set bonuses is an extra (2.5%?) Recovery IIRC.

     

    I would look very hard at slotting three recharge reduction IOs. I think two (boosted 50+5) IOs are as practical a slotting as possible for recharge, for most (<6-minute-recharge) powers.


    Without a doubt 6 slotting Gaus is great and if not slotting Gaus 2 rech redux, but as of his current build, which looks like its sub 50 and not having a bunch of sets yet, this was my suggestion to help with his current end issues, and until he can slot a full Gaus.

  3. 9 hours ago, longdayinrehab said:

    Here's what I have now (I can adjust this with common IOs, but can't afford more sets and such until I get more influence):

     

     

    Here's the build I'm moving toward:

     

     

    Until you’ve got the sets, The only suggestion I have would be to drop build up to just 3 rech redux and drop an end redux off of weave. Use those slots to six slot your attacks with another damage enhancement each. Increasing your damage would end up ultimately using less end. 

  4. Working on a Dark/SR and have a build put together, but it sounds like adding procs to your attacks is key to upping DPS, how many procs per attack should I be looking to slot. Is 1 enough with 4-5 slots from a Damage set, or should I be looking to slot 2-3 per attack and 3 slotting from a damage set?

  5. 1 hour ago, Croax said:

    Zapp and Moonbeam deal the exact same damage. Mid does not show the right numbers. 

    Between Mu and Spul you should be asking yourself Lightnung Ball or Shadow Meld. Both are good but stj/sd may not “need“ shadow meld.

    Thanks, while it helps about the snipes, but now to decide if I want more AoE, or something to a lot a LoTG and help increase end game defense 

  6. Trying to figure out which snipe to pick for a stj/sd, have multiple builds I’ve theory crafted with each, mids shows moonbeams damage much higher then zapp, but Mu would give me an extra AoE attack. Any thoughts or advice, maybe something else I’m not seeing?

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