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Icecomet

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Posts posted by Icecomet

  1. I installed the new launcher, performed a full reload of the game.  I logged in and the Siren's Call map displayed fine as seen here:

     

    image.png.d8480e2670d9b72fba11442f01f37082.png

     

    I installed the CoHModder vidiotmaps and the map was jumbled again as seen here:

     

    image.png.c98e2dbfa053d66a710226b66e66081b.png

     

    I exited, I installed the additional optimal paths pack and the map was just black as seen here:

     

    image.png.1a14e08b13da010c823e2587012d96e0.png

     

    Reveal map changes nothing under either scenario where the map isn't displayed (it worked fine for the original map without any mods, it revealed it as expected).

     

    I did cleanup the visited maps locations with each test iteration, so I guess in essence I am telling you that the behaviors are exactly as they were under Tequila...  😞

     

    Again, my thanks for everybody taking time to try and give help and suggestions.

     

    Lastly, I am game to try anything and know PC's inside and out, so, feel free to toss anything and everything out there, I am willing to give it a go...

     

    Icecomet

     

  2. 17 hours ago, AboveTheChemist said:

    Thanks for checking that. You said you still use Tequila, right? And on a Windows PC, I assume. The only other thing I can think is that as far as I know, Tequila stores the visited map files in a different location from the location twospirited mentioned (the location they mentioned was for the new HC launcher, which handles those files differently). According to this post, the 'fog of war' files for Tequila appear to be in:

     

    C:\Users\<your_login_name>\AppData\Local\NCSoft\CoX\VisitedMaps

     

    Try navigating to that location (you'll probably need to set hidden folders to visible to be able to see the AppData folder) and removing the .vm/.vm2 files (I don't know the exact extension, and can't get to my gaming machine at the moment). I'd suggest just moving them to a temporary folder, so that you don't lose all of your visited map data, but if you don't care too much about retaining your 'fog of war' data you could just delete them.

     

    Hello and thank you for the input and suggestion.  I did visit that location and deleted everything there and it didn't change anything.  Oddly enough, a file hasn't been written to that location since October 2020 and I know I've done exploration on toons since then.  No idea why the game isn't writing to that location any longer.

     

    Appreciate the extra suggestion and taking the time to feed it back to me!!

     

    Icecomet

     

  3. Hello and thank you for the posting.  I have extracted it manually to the folder and here is what is displayed (same as previous):

     

    image.png.2dedf32e9536a3b357d6b7ac23d9e57e.png

     

    Yes, I played a couple arcs today in game and no map issues, ONLY siren's call is exhibiting this issue.  Wish they had just left the zone alone, rotating it was meaningless, other than to mangle what was already working.  😞

     

    Any other ideas?  I am happy to try anything if somebody else has a suggestion!

     

    Best regards,

     

    Icecomet

     

  4. Hello and thanks everybody for the help on this topic, though, I have to say, after getting everything installed (I did a FULL reinstall of the game after I saw this happen on my original install, so I did a full/clean reinstall and then patched again, same result) and now my Siren's Call is showing as follows:

     

    image.png.e52568264cc957ecadddca297da5f224.png

     

    Does anybody have any ideas?

     

    Appreciate the time...

     

    Icecomet

     

  5. 8 hours ago, Greycat said:

    About the only thing I'd do differently is, instead of having 5 copies of it, just do a +/- button, or series of dots on the bottom, to pick from 1-5. But that's just me.

     

    Hi, thanks for the input and I couldn't agree more on the +/- thing.  I had thought about that, but, as I said, I was trying to constrain myself to the current framework of how something works because I fear if it becomes a massive overhaul then it is less likely to see the light of day.  That said, maybe an overhaul would be easier, I don't know.  They sure added the "upgrade all" button to update all the TO/DO/SO enhancements in 1 click, so, who can say what would be easier.

     

    Thanks again for the input!

     

    Icecomet

  6. It's too bad that when a real improvement to the combining system is proposed that it isn't supported better.  88 views on the thread, 2 different people commented and 4 people liked it.  If somebody has a better idea, I'd love to see it or hear it because I've not seen anything proposed within the current coding framework that would improve things.

     

    As for the rarity of boosters, as I don't spend much time on the auction house, I am not sure if they are rare or not, I always have no issue buying 300 at a time to +5 a build, but if they're rare, they could also be seeded to always be well stocked, so, that's definitely another remedy.

     

    Anyway, I took the time to mock up a screen proposal on what it would look like figuring that might inspire or excite some people for a way faster way of making something +5, but it appears I have not accomplished that.  I suppose I'll try to come up with something better and see if it floats or not...

     

    Icecomet

     

  7. 53 minutes ago, arthurh35353 said:

    I would actually vote for Boosters to be changed to be a flat +5 boost, not requiring 5 of the overly rare items. They are supposed to be more common than Catalysts, but because you really use 5 of them per enhancement, they are used up 5 times as fast.

    or increase the commonality?  🙂

  8. 8 minutes ago, Take One said:

    This looks good. I personally wish we didn't have to get a window like that pop up every time we want to do something with an enhancement. Right-clicking an enhancement could pull up a menu with options for it like "boost", "catalyze", "upgrade" or whatever. Options we don't have the salvage for would be dimmed out and unavailable.

     

    Yeah, that would be fantastic but would probably be a larger undertaking than my suggestion, I was attempting to stay within the current framework that exists and just "expand" it a little based upon my past coding experience, which I admit is getting a bit dated, but often easier expand something that exists than rewrite something from scratch (of course, there are also times a rework makes more sense, depending on the coding and the limitations contained therein).

     

    Thanks for the vote of confidence though, I appreciate you taking the time to read!

     

    Icecomet

     

  9. Hello Dev Team and Happy New Year!  I've been thinking about the enhancement interface and a few changes that I believe could use some quality of life enhancement.

     

    First of all, I'd like to see the Catalysts and Boosters separated on opposite sides of the screen, I can't tell you how many times I've accidentally boosted when I wanted to attune which ends up costing me the loss of a booster.

     

    Secondly, and more importantly, when attempting to + up IO's, 1 at a time on a build where I want +5 on all IO's is really tedious and painful.  This could be GREATLY enhanced if after you select your enhancement, the system recognizes that you added a booster, then it adds another slot, you add another booster, it adds another slot, up to and including the 5th slot.  So the final screen would look something like this.  Again, to be CLEAR, the additional slots would appear 1 at a time as you add a booster to the previous slot until the limit of 5 is reached.

     

    I have mocked up what I think would be a good interface look for my proposed changes to use as a visual representation:

    931660602_enhancementscreen.thumb.jpg.e00c0c35f4ef854ab01ec9ba8b245316.jpg

     

     

    I am not sure how much work something like this would be, so, please pardon me if this is way too much work (or not even possible), but I didn't want to explain it without putting in some work myself to mock up something to clarify what I am looking for.

     

    Thanks for your time and consideration.

     

    Icecomet

     

     

    • Like 5
  10. 3 hours ago, ShardWarrior said:

    I understood you just fine.  You may be making more, but you are still spending more which sounds like a complete wash to me.

     

    Exactly the point, they wouldn't be any better or worse off than they are today, it's a balanced equation in that particular "What if" scenario...

  11. 3 hours ago, ZacKing said:

    Right so you're causing inflation just because you can't be bothered for the 30 seconds it takes to post to the AH.  Getting more inf to pay for higher prices isn't doing anything but inflation for laziness.

    I am not causing anything, because I trash all white and yellow salvage, ALL, every single piece and will continue to do so (as do many many other people), so I am not causing anything to inflate and if my actions are causing inflation, deal with it.  I don't need 50 influence from a piece of salvage, I can kill mobs for millions of influence faster than I can drop, drag, list and then claim influence from the AH.  Anybody that's played this game for more than 15 minutes should easily be able to earn up the influence they need for pretty much anything.

     

    I also block all common recipes and I trash most yellow and some orange recipes too (OMG, run, inflation, somebody isn't feeding the market), yet, I don't see those prices spiraling out of control.

     

    Your points, while acknowledged don't hold water, because I know a TON of people that block common recipes, delete white and yellow salvage (or sell to vendor).  People that sell to the AH will likely always continue to do so because that's their choice, people like me will continue to destroy it and it'll NEVER, EVER go to the market, so, either way, the market has not and will not ever benefit from my salvage.

     

    I did even say make it 100M to block salvage, make it 1B to block salvage, make it 2B to block salvage and I'll buy it immediately without pause or hesitation.  People that can afford THAT price to block it are NOT selling to the market, full stop.

    • Like 2
  12. 1 hour ago, ShardWarrior said:

    Yes that is great for the seller.  What about the buyer having to pay higher prices?  So there is a statistical fact you have overlooked.  😄

     

    Ok, I thought I spelled it out in English, but my bad, perhaps I didn't, let me reiterate.  IF the market supply took a hit and prices went up for people buying, they seem to be missing the point that those same people would also MAKE MORE inf when they sell salvage they don't need, thereby balancing that equation.

     

    1 hour ago, ShardWarrior said:

    If the salvage were auto-posted, all you would need to do is click a button to collect your inf.  No need to worry about posting it yourself.

     

    Again, back to the previous point I stated.  The inf gain for a lot of us is so insignificant that I still wouldn't bother having to collect the vast quantities of sold items.  When the AH is full, you can't simply click the "get all inf" button like you SHOULD be able to, but instead it floods your chat with AH busy messages and you have to wait to collect more.  And trust me, if all the white salvage was selling automatically, the AH would be FULL very, very FAST.  It seems in my observations that you can collect 25-30 salvage without getting locked out and with a selling capacity of like 200, uff, what a nuisance...

     

    Icecomet

  13. 20 hours ago, ZacKing said:

    and asking for a way to cut off salvage supply into the market and driving up prices for everyone else because you're ever so slightly inconvenienced isn't self serving trash?  Got it. 

    Many of us delete the white salvage or sell it straight to a vendor rather than deal with the clunky AH interface, so, not sure where you think this will affect anything.  Those that collect and sell will likely continue to do so because they need the influence or wanna be a good citizen and those of us who do not, simply want a quality of life update to block it like I do common recipes, yet, you don't see that market in short supply...

     

    Mostly though, one of my strongest points made at the top of page 2:

     

    On 7/11/2020 at 10:32 AM, Icecomet said:

    4. The one point that really wasn't addressed I think is that even IF the market supply took a hit and prices went up for people buying, they seem to be missing the point that those same people would also MAKE MORE inf when they sell salvage they don't need, thereby balancing that equation.

     

     

    So, there's that statistical fact that you've overlooked....

     

    Icecomet

     

  14. On 9/1/2020 at 9:31 AM, Lines said:

    A 4 byte signed integer ranges up to 2,147,483,647. That would be the actual technical cap.

     

    ...and there it is, someone with coding knowledge!  Thanks for that, I was too lazy to research it.  😁

     

    Icecomet

  15. 10 hours ago, Ukase said:

    Perhaps this has been discussed, but I'd really like for a given character to carry 2 billion or more. While I have no compelling arguments to remove the inf cap, other than I don't want to carry it in my email and I don't want to create characters just to hold inf, I have no compelling arguments to keep the inf cap in place, either. 

    I don't recall what the original Devs position was on keeping it at 2 billion. But that was then...why not raise the cap to 100 Billion? Or even 10 billion? 

     

    iirc, this 2B max was a coding limitation and the code simply couldn't handle any more than that and the odds of the Homecoming folks recoding the game is about 0.  We're lucky that we get updates to content, settings, etc for a game we all love.  It always seemed strange to me if it could handle this many positions numerically, that 9,999,999,999 should be the limit, but my coding days are LONG behind me so I am not sure what causes 2,000,000,000 to be the magic number.

     

    As mentioned above, sure its a small pain to email yourself and login another toon to collect and hold it.  I personally just accumulate it in my e-mail, which  you've stated you don't want to do.  I have 5 toons filled with purple recipes until I reached the same annoyance point you have with influence and I simply stopped saving purple recipes.  I give around 1-2B influence away per week to new people or folks that don't like farming but want to kit out a new build or whatever.  I have some 30B saved in emails and on all my toons so, I try to give away as much as I can.

     

    Anyway, the market on Homecoming is stable and as also stated above, 2B will solidly kit out 2-3 builds and if you have so much inf, earning more likely isn't an issue.

     

    I know it sucks, but again, limitations of the original code at 2B inf.  I wish the game was recoded to take on more cores and fully utilize the high end graphics cards, but this too is likely to never happen.

     

    Icecomet

     

    • Like 2
  16. On 7/14/2020 at 4:22 PM, ShardWarrior said:

    In the example provided, this would be a one and done deal.  There would be nothing else for you to do except collect the occasional inf from the auction house.  Your white salvage drops are not going into your personal storage, so no clutter.  You are getting inf, not having white salvage take up personal inventory space and the market continues to get a supply. 

     

    The inf gain for a lot of us is so insignificant that I still wouldn't bother having to collect the vast quantities of sold items.  When the AH is full, you can't simply click the "get all inf" button like you SHOULD be able to, but instead it floods your chat with AH busy messages and you have to wait to collect more.  And trust me, if all the white salvage was selling automatically, the AH would be FULL very, very FAST.  It seems in my observations that you can collect 25-30 salvage without getting locked out and with a selling capacity of like 200, uff, what a nuisance...

     

    Again, not something I personally want to be hassled with.

     

    @Devs, please give this thread a review and some proper consideration!!

     

    Icecomet

     

  17. Thanks gameboy1234 for some additional points and alternatives to consider, again, this was a good conversation thread and I hope it can receive some due consideration from the development team.

     

    Thanks again to everybody that contributed their view point, only with good discussion and hearing all valid concerns and input can the best decision be made!

     

    Icecomet

     

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