Jump to content

Tar

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

1 Neutral
  1. Remember when they renamed Shock Therapy to Electrical Affinity because people were offended because it invoked, like, "trauma" or whatever? And remember how, emboldened by their newfound power, the "I'm Offended"s got the devs to rewrite the entirety of the game so no one could ever take offense to anything ever again? Because it's a slippery slope, and once the political correctness starts, it never stops! Where's the line! Remember how that didn't happen?
  2. Electrical Affinity sounds appropriate. More in-line with powerset names from live. To the point, not very flowery, uses a naming convention already previously used.
  3. I never bothered to build for instant snipe because I just figured it was really convoluted and restricting to do. Learned upon reading these feedback threads it's apparently easy as all get out and I've been playing at half my potential this entire time. Whomp whomp. I think this makes me the exact target audience for these changes, though. Was just too dumb to figure it out on my own so now I'm getting a new toy for, at most, 30 minutes of work redoing builds. Ported my Plant/Fire/Fire Dom and Fire/Dark/Dark Corr over and was blown away by how much faster they are. ToHit needs to continue to interact with snipes in some way for this to be good for anyone else besides me. People that relied on Aim for insta snipe no longer have their burst window of ultra-satisfying huge numbers. People that built for +22% ToHit are left with a handful of entirely redundant bonuses along with much less damage. It's a loss of engagement, of complexity, and it kind of just majorly sucks. Echoing other suggestions here: have ToHit increase your snipes damage, capping at +22% where it'll make all your snipes do 100% of their charged damage. Stacking it is less of a damage boost than it was before, but it's still a boost. Additionally, people that built for it don't feel ripped off. If you can't make it scale, make it all-or-nothing; no boost at 21%, full charged damage at 22%. There has to be some kind of interaction there.
×
×
  • Create New...