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akira0238

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  1. I had already gotten to tier 4 with Agility, so I'll keep that for now and see how it goes.. I've used your recommendations as a template with some very minor changes for personal preference, but added Wormhole, etc.. so we'll see later tonight with the MSR or BAFs how we do.. again, thanks very much and I'll let you know how she rolls 😄
  2. It's still seems pretty reasonable on influence to me.. no added purple sets and only a couple lotg or pvp global procs, which makes sense. 1- Ok.. so wormhole.. always seemed like we were moving too fast in x8+4 teams to utilize it, but I'm sure I'm thinking about it wrong.. 2- Also, another thing.. looking at the hold and immob purple sets.. they're sort of.. underwhelming? Or am I missing something there? 10% recharge is pretty nice, but that's about it.. 3- I get ranged being the primary thing here, of course, but is AOE def not an issue or is it too much to try to boost that (or it winds up being at the expense of ranged)? 4- Why the change from Agility to Spiritual? Thank you for the help and advice!
  3. Finally got my Grav/Pain to 50 a little while back.. (shut up, she's fun to play, dammit!) Having previously never leveled a troller past the mid 20s I have ZERO idea how to slot her as I've been using regular IOs during leveling.. Also, I can't find much of ANYTHING for /pain on the boards on reddit or Discord.. for now I'm just trying to figure out a budget/basic build for 50/incarnate stuff.. here's my first incomplete and laughably terrible shot at it.. (yes I know my s/l is way past cap 😑) suggestions/advice welcome and appreciated! Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Psystormer: Level 50 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Pain Domination Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Lift (A) Force Feedback - Damage/Knockback (3) Force Feedback - Accuracy/Knockback (3) Force Feedback - Recharge/Endurance (5) Force Feedback - Recharge/Knockback (5) Force Feedback - Chance for +Recharge (7) Force Feedback - Damage/Endurance/Knockback Level 1: Nullify Pain (A) Numina's Convalesence - Heal/Endurance (7) Numina's Convalesence - +Regeneration/+Recovery (9) Numina's Convalesence - Endurance/Recharge (9) Numina's Convalesence - Heal/Recharge (11) Numina's Convalesence - Heal/Endurance/Recharge (11) Numina's Convalesence - Heal Level 2: Soothe (A) Healing IO (13) Healing IO (13) Healing IO Level 4: Gravity Distortion (A) Superior Will of the Controller - Accuracy/Control Duration (17) Superior Will of the Controller - Control Duration/Recharge (17) Superior Will of the Controller - Endurance/Recharge (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (21) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 6: Propel (A) Thunderstrike - Accuracy/Damage (21) Thunderstrike - Damage/Endurance/Recharge (23) Thunderstrike - Damage/Endurance (23) Thunderstrike - Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Endurance Level 8: Crushing Field (A) Trap of the Hunter - Immobilize/Accuracy (27) Trap of the Hunter - Accuracy/Endurance (27) Trap of the Hunter - Endurance/Immobilize (29) Trap of the Hunter - Accuracy/Recharge (29) Trap of the Hunter - Accuracy/Immobilize/Recharge (31) Trap of the Hunter - Chance of Damage(Lethal) Level 10: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO (31) Recharge Reduction IO Level 12: Super Jump (A) Jumping IO Level 14: Maneuvers (A) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Recharge (33) Red Fortune - Endurance/Recharge (33) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Endurance Level 16: Assault (A) Endurance Reduction IO Level 18: Gravity Distortion Field (A) Lockdown - Accuracy/Endurance/Recharge/Hold (34) Lockdown - Accuracy/Recharge (36) Lockdown - Endurance/Recharge/Hold (36) Lockdown - Recharge/Hold (36) Lockdown - Chance for +2 Mag Hold (37) Lockdown - Accuracy/Hold Level 20: Soothing Aura (A) Preventive Medicine - Heal/RechargeTime/Endurance (37) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Chance for +Absorb Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Boxing (A) Empty Level 26: Tough (A) Aegis - Resistance/Endurance (39) Steadfast Protection - Knockback Protection (39) Aegis - Resistance/Endurance/Recharge (40) Aegis - Resistance (40) Gladiator's Armor - TP Protection +3% Def (All) (40) Impervious Skin - Status Resistance Level 28: World of Pain (A) Aegis - Resistance/Recharge (42) Aegis - Endurance/Recharge (42) Aegis - Resistance/Endurance/Recharge (42) Aegis - Resistance (43) Aegis - Resistance/Endurance (43) Aegis - Psionic/Status Resistance Level 30: Weave (A) Shield Wall - Defense/Endurance (43) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Singularity (A) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Accuracy/Damage (45) Expedient Reinforcement - Accuracy/Recharge (45) Expedient Reinforcement - Damage/Endurance (46) Expedient Reinforcement - Resist Bonus Aura for Pets (46) Expedient Reinforcement - Endurance/Damage/Recharge Level 35: Anguishing Cry (A) Shield Breaker - Accuracy/Defense Debuff (46) Shield Breaker - Defense Debuff (47) Shield Breaker - Accuracy/Endurance/Recharge (47) Shield Breaker - Accuracy/Recharge Level 38: Painbringer (A) Recharge Reduction IO Level 41: Indomitable Will (A) Recharge Reduction IO Level 44: Mind Over Body (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance Level 47: Conduit of Pain (A) Recharge Reduction IO Level 49: Psionic Tornado (A) Force Feedback - Chance for +Recharge (49) Force Feedback - Damage/Knockback (49) Force Feedback - Accuracy/Knockback (50) Force Feedback - Damage/Endurance/Knockback Level 1: Brawl (A) Empty Level 1: Containment Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;681;1362;HEX;| |78DA5D93D94F534114C6EFED6D454A4B595A16A12CB5D002525BD46713414814626| |5F391D472819B94B6E9AD46DEC4E5D5358AFBF6E09AF8E05FE1A3FA47184D4450C1| |85977AE8F7C16D98B4F9CD7C73BE336766EE8C9C1B70BD1D5A3CACA855FDA984694| |EF567D2F95C2695D273656349434F2775459A336E2E98F94C6E5E641906ACA82D43| |642897386BE417B6C6AD252147CECCCC44E209233D35909937D289BC91494BCA8CB| |8C6B2BA3EED2A7687F544D648CF7AB606D37ACE9C33B2EEE278D0989DCBCBACF768| |D64846E2A664309253230933AFE7161AA4A490FCAFA80A5BC1A19CB7294ACCAED81| |6C98BA0FD027919DC75093CD155E23DA9626E12DC3D4A8E81CE7172028C8B174B17| |6C6A50296AAE1DBC2A011AF36BCFB5A256F5827C09D6BC225F83DE37E035F13AE87| |53C443EEF33B0EE11F9186C78423E05AF8BB78CDEB2BBA877CF1D72096CBE4DDE03| |5BEE83013196ABD857790FF2B5EC60BDC45420BF521186562D9A1B3E87DB895C6D1| |5A48B7483ED95A407AC11AF075EC5D38E7C37655CCD3D54FFC37DB5FF06F7FE25FF| |901B60701D1C97BBA9453EADF61BCE33F885FC0A762E8375B2B68F6BFB7CA84715A| |D9EFBAB2F485334511AB9BBC628A23A1B847EE1018C4307C93E640EF9313F21D534| |D1DB14434C571F496F17BDDDCCDD7D08B4CBBA7E7855FF20F2761F076F89DECA136| |AFD899DEF5B2557C81F60EF1AF90B9C949A02F06A019B56ACB35705230E52034F49| |6C074FA3835FC007990AF3D4C2D43E8AD6C35A7BD650E3FE75705472449823C2F84| |F3215E52D45F932A37CC151BEE0185F6AB37DFBA5CA6FF346FC9B0ADC8561AB2F1F| |2F1C71FBF6FB54D4A263D9290AA3D45ED4B052AA1D934EC8AE7C2FD5F875AF5A9A4| |D5DC20A956D98ABBC81F16989896145B47772C23196B85167F51FD45A7D9FD7EABF| |2FD13F07ADFE7FF9CDE49E| |-------------------------------------------------------------------|
  4. So.. yeah.. first tanker to 50. Couldn't find much on Bio/Rad, so here's my first attempt at a mids build. Tear it up, tank people! (The Incarnates are where I have them as of right now, not a final endgame state) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bio-Adaptoid: Level 50 Technology Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(37) Level 2: Radioactive Smash -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(34) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-Def(13), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def/Rchg(48) Level 6: Adaptation Level 8: Inexhaustible -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(9), PrfShf-EndMod/Acc(11), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx(45), NmnCnv-Heal/Rchg(45) Level 10: Super Jump -- Jump-I(A) Level 12: Evolving Armor -- ImpArm-ResPsi(A) Level 14: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48), Pnc-Heal/+End(50) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: DNA Siphon -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Absorb%(23), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(50) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(25), ShlWal-Def/EndRdx(25), ShlWal-Def(37) Level 26: Genetic Contamination -- Arm-Dmg(A), Arm-Dmg/EndRdx(27), Arm-Dmg/Rchg(27), Arm-Dam%(33), Arm-Acc/Dmg/Rchg(34), Avl-Rchg/KDProc(43) Level 28: Irradiated Ground -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(29), Obl-Dmg(29), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(43) Level 30: Fusion -- RechRdx-I(A), RechRdx-I(46) Level 32: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal(40), Pnc-Heal/EndRedux/Rchg(50), RechRdx-I(40) Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), Hct-Dam%(40) Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), ScrDrv-Acc/Dmg(39), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(48) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Taunt -- PrfZng-Dam%(A) Level 47: Combat Jumping -- Rct-ResDam%(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(9), PrfShf-End%(11) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Partial Core Conversion Level 50: Banished Pantheon Partial Core Improved Ally Level 50: Barrier Partial Core Invocation Level 50: Assault Total Core Graft ------------
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