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TBN8681

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  1. Never was on your lawn and don't want to be on a lawn where I have to rely on the RNG to "hopefully" give me that Ragnarok that I need to complete my build lol
  2. Agreed lol. If farming is gone, I'm gone...unless of course there is a mission/arc that gives me a full specific purp set that I need for a build as opposed to random drops.
  3. Not salty at all about lost 50s. Impatient is a subjective term.
  4. EXACTLY. "Hello players, come play CoH where you can make countless fun builds with all sorts of powersets...BUT it will take you 6 months just to complete one toon!" A bit counterproductive I think.
  5. That's your opinion of course. Not everyone shares that opinion To me, even with double influence gain, it was too long to kit a toon out. Maybe I'm just impatient. Though I have met MANY players in game that share my opinion. They get so tired of the grind to kit even one toon out with purples. The fact is that influence gain is being decreased and nothing else is being increased to compensate for it. For example, if they increased the rate at which purps dropped along with it, then it would make more sense to me.
  6. Progression to 50 is not what I meant to say. Once you get to 50 and you want to slot your build that may require up to 6-7 purple sets, that will take much longer since the rate at which influence gained is slower now. Who knows, time will tell. On the flip side, taking longer to slot lvl 50 toons will make individual toons less OP and rely more on teamplay(assuming everyone's schedules align---which is never for too long). So hard to say how this will impact CoH, but I'm guessing it's going to negatively impact gameplay.
  7. I don't think CoH will be going away, but if I had to guess based on my gameplay experiences and interactions with other players, I'd say this will amount to people making less alts (funding will be slower) and perhaps players even spending less time on CoH because it will take longer to obtain influence to complete a build. Though I could be completely wrong. The only fact is that slowing the rate of influence gain without increasing drop rates will definitely take longer to complete builds.
  8. What this means to me (a busy adult with RL responsibilities as many CoH players are) is that it will take me even longer to gather the 25M-35M to buy a single purple enhancement. So this is drastically going to decrease my desire to grind and ultimately I will spend even less time on CoH because it will simply take too long to get even a single purple set. I might be more inclined to play if the chance of purple sets dropping was increased, but as of now, it seems like too long of a grind to build even one hero. Also, there was nothing keeping all players from farming. The influence imbalance comes from a player's desire to NOT farm. So it's pointless to balance it out when the root of influence imbalance was personal preference. Saying that double influence gain was unfair to players who CHOSE not to farm is invalid and completely incorrect.
  9. Well said. I also feel like I have to race with my teammates so I can cast debuffs before they steamroll through mobs. Aside from toggle debuffs, I've also been on plenty of teams where the mobs are destroyed before a kin is able to cast FS lol
  10. I must admit, I seldom get to use toggle debuffs aside from AVs and GMs. There are lots of good points made by you all. I'm wondering if it's easiest to just change the toggle debuffs into cilckable instant debuffs as opposed to adjusting difficulties, DPS, etc. I'm also wondering if this has been brought to devs' attention. Certainly, at some point, this should be addressed as I've been carried on many teams without contributing much when playing my debuff toons that have toggles as debuffs. I do miss the days when the whole team would have to coordinate and put in real teamwork just to kill a single mob.
  11. Wow, love your thorough description. Ty! This has made my altitis impulsive! Gonna roll one just because the only arrow sets I've tried are on a Blaster.
  12. Sorry, I wasn't clear. Not looking to auto follow. Just want to tag along and actively contribute. I also thought maybe ill/kin.
  13. To all you farmers out there, if you could pick one build to buff you while farming, which would it be? Why do I ask? Cuz I want to follow along and buff, just something different than the usual grind.
  14. Down to three for primary: Beam, Archery, or Dark. Going to go with TA as secondary.
  15. Dark/TA seems like it would work well too.
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