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akhan0789

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  1. Hello, Please see the build I made below and plan to use. I have perma-Domination and perma-Hasten but I would appreciate some advice on how I could fine tune the build. My goals/thoughts/questions are as follows: - Ideally, I would like to be at 45% defense to Smash/Lethal, though I can live with 40% (I understand team buffs will make up the difference but I primarily solo farm). - Regarding the run speed IOs: I tried to make this character a play on my Ice/SR/Dark Sentinel, who I built to be a speedster. - The concept above is also the reason why I picked the sets I did, though I have read mixed feelings on Mind Control. How does Mind Control stack up in the end game? - Is Moon Beam (or Dominator snipes in general) a required pick? I tried to aim for 97% To-Hit so I could get the snipe to be instant cast always but I couldn't quite get there. - Thoughts on Night Fall? I picked up the power while I am leveling and I do like it, although the cone is really narrow. Does it get better with IOs? - I have read great things about Sleet but I would like to fit in a bit more AoE (as mentioned, I like to solo farm) in the form of Fire Ball (even though it does break my concept). Which route should I take? Going back to the previous question, would Night Fall help fill this gap? Thank you in advance. ------------------------------------------------------------------ Primary Power Set: Mind Control Secondary Power Set: Dark Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: ------------ Level 1: Mesmerize CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(3), CaloftheS-Acc/EndRdx(3), CaloftheS-Sleep/Rng(5), CaloftheS-Acc/Sleep/Rchg(5) Level 1: Dark Blast Empty(A) Level 2: Dominate SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(11) Level 4: Gloom Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15) Level 6: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(17) Level 8: Mass Hypnosis CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(19), CaloftheS-Acc/EndRdx(19), CaloftheS-Sleep/Rng(21), CaloftheS-Acc/Sleep/Rchg(21) Level 10: Super Speed Clr-Stlth(A) Level 12: Super Jump Jump-I(A) Level 14: Combat Jumping LucoftheG-Def/Rchg+(A), GifoftheA-Run+(45) Level 16: Gather Shadows RechRdx-I(A), RechRdx-I(23) Level 18: Total Domination SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprDmnGrs-EndRdx/Rchg(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprDmnGrs-Rchg/Fiery Orb(27) Level 20: Engulfing Darkness Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31) Level 22: Boxing Empty(A) Level 24: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-Max HP%(50) Level 26: Terrify Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34) Level 28: Weave LucoftheG-Def/Rchg+(A), GifoftheA-Run+(46), Ksm-ToHit+(48) Level 30: Maneuvers LucoftheG-Def/Rchg+(A), GifoftheA-Run+(46), GifoftheA-Def/EndRdx(50) Level 32: Mass Confusion MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(36), MlsIll-Acc/EndRdx(36), MlsIll-Conf/Rng(36), MlsIll-Acc/Conf/Rchg(37), MlsIll-Dam%(37) Level 35: Moon Beam StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(40) Level 38: Midnight Grasp Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(42) Level 41: Tactics GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 44: Sleet AchHee-DefDeb/Rchg(A), AchHee-ResDeb%(48) Level 47: Frozen Armor LucoftheG-Def/Rchg+(A), GifoftheA-Run+(48) Level 49: Assault EndRdx-I(A) Level 1: Brawl Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Nerve Radial Paragon ------------ ------------ Set Bonus Totals: 17.5% DamageBuff(Smashing) 17.5% DamageBuff(Lethal) 17.5% DamageBuff(Fire) 17.5% DamageBuff(Cold) 17.5% DamageBuff(Energy) 17.5% DamageBuff(Negative) 17.5% DamageBuff(Toxic) 17.5% DamageBuff(Psionic) 8.5% Defense(Melee) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 17.56% Defense(Energy) 17.56% Defense(Negative) 11% Defense(Psionic) 21.63% Defense(Ranged) 8.5% Defense(AoE) 4.5% Max End 8% Enhancement(Held) 8% Enhancement(Stunned) 8.8% Enhancement(Terrorized) 10.5% Enhancement(Confused) 16% Enhancement(Immobilized) 106.3% Enhancement(RechargeTime) 60% Enhancement(Accuracy) 26% Enhancement(Sleep) 15% SpeedFlying 194.6 HP (19.13%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 77.5% MezResist(Held) 77.5% MezResist(Immobilized) 77.5% MezResist(Sleep) 77.5% MezResist(Stunned) 77.5% MezResist(Terrorized) 77.5% MezResist(Teleport) 100% (20 % chance) 23% (0.38 End/sec) Recovery 28% (1.19 HP/sec) Regeneration 6% Resistance(Smashing) 6% Resistance(Lethal) 18% Resistance(Fire) 18% Resistance(Cold) 22.5% Resistance(Toxic) 22.5% Resistance(Psionic) 45% SpeedRunning
  2. Hi all, I was hoping to get some tips on how to improve my build (see below). Right now, I have perma Hasten and 50% defense to melee, ranged, and AoE. What I'm looking for is to boost my damage output and trim some of the unnecessary powers in order to maybe fit in Netherworld Grasp and maybe Hover/Fly/Afterburner (Hover for an extra defense IO slot, Fly and Afterburner are optional). Thank you in advance for the feedback. Please note that the 2 empty slots in Enduring are slotted with Power Transfer: Change to Heal Self and Synapse's Shock: End Mod/Increased Run Speed (a little side project of my build, I wanted to be really fast without the need of a movement power). Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Sentinel Primary Power Set: Ice Blast Secondary Power Set: Super Reflexes Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: ------------ Level 1: Ice Bolt (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Damage/Endurance (7) Apocalypse - Chance of Damage(Negative) Level 1: Focused Fighting (A) Gift of the Ancients - Defense/Endurance (7) Gift of the Ancients - Defense/Recharge (9) Gift of the Ancients - Defense (9) Gift of the Ancients - Run Speed +7.5% (11) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Ice Blast (A) Superior Winter's Bite - Accuracy/Damage (11) Superior Winter's Bite - Damage/RechargeTime (13) Superior Winter's Bite - Accuracy/Damage/Endurance (13) Superior Winter's Bite - Accuracy/Damage/Recharge (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (15) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 4: Focused Senses (A) Gift of the Ancients - Defense/Endurance (17) Gift of the Ancients - Defense/Recharge (17) Gift of the Ancients - Defense (19) Gift of the Ancients - Run Speed +7.5% (19) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Chilling Ray (A) Superior Opportunity Strikes - Accuracy/Damage (21) Superior Opportunity Strikes - Damage/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Master Brawler (A) Preventive Medicine - Chance for +Absorb Level 12: Maneuvers (A) Gift of the Ancients - Run Speed +7.5% (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Agile (A) Gift of the Ancients - Run Speed +7.5% (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Enduring (A) Empty (33) Empty Level 18: Bitter Ice Blast (A) Superior Sentinel's Ward - Accuracy/Damage (33) Superior Sentinel's Ward - Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (34) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 20: Dodge (A) Gift of the Ancients - Defense (36) Gift of the Ancients - Run Speed +7.5% (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (36) Gladiator's Armor - TP Protection +3% Def (All) (37) Unbreakable Guard - +Max HP Level 26: Weave (A) Red Fortune - Defense/Endurance (37) Red Fortune - Defense/Recharge (37) Red Fortune - Endurance/Recharge (39) Red Fortune - Defense/Endurance/Recharge (39) Red Fortune - Defense Level 28: Quickness (A) Run Speed IO Level 30: Assault (A) Endurance Reduction IO Level 32: Blizzard (A) Ragnarok - Damage (39) Ragnarok - Damage/Recharge (40) Ragnarok - Accuracy/Damage/Recharge (40) Ragnarok - Accuracy/Recharge (40) Ragnarok - Damage/Endurance (42) Ragnarok - Chance for Knockdown Level 35: Evasion (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (42) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense Level 38: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 41: Netherworld Tentacles (A) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - Accuracy/Endurance/Recharge Level 44: Engulfing Darkness (A) Armageddon - Damage (45) Armageddon - Damage/Recharge (45) Armageddon - Accuracy/Damage/Recharge (46) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage Level 47: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (48) Dark Watcher's Despair - Recharge/Endurance (48) Dark Watcher's Despair - To Hit Debuff/Endurance (48) Dark Watcher's Despair - Chance for Recharge Slow Level 49: Elude (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 1: Opportunity Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (50) Numina's Convalesence - +Regeneration/+Recovery (50) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (50) Performance Shifter - Chance for +End Level 50: Musculature Radial Paragon Level 50: Void Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Banished Pantheon Total Radial Improved Ally Level 50: Barrier Total Radial Invocation Level 50: Assault Radial Embodiment ------------
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