I have, and do not like it. I have a DM/DA Scrapper and a DA/DM Tanker. Love them both, but only bothered to make the tanker after the changes to the angle and target cap for Shadow Maul. I made an original post in the main thread about it and was told to come here to critique, etc.
Honestly, the reversion on the target cap numbers just sounds like someone was sour grapes about DM being able to be actually semi-effective... that set has, well had if you count ToF (which I don't because the mechanics and damage are lame AF, even though improved in beta), only the one cone for AOE damage, and there are other sets with more and better AOE choices. I'm fine with only having the one *if* it's not nerfed the way you are nerfing it. The AOE for ToF is stupid, the area is very small, the fear is useless IMO, and I already cap out any debuffing from the single target and shadow maul usage already.
Honestly DM is almost entirely Single Target damage, and the one shining use for Shadow Maul was for clobbering a group that was trying to gank you for scrappers, and to help hold aggro effectively on my tanker. Since it does even less damage on tankers than scrappers/brutes, not sure what the actual rationale for the decrease is there. And yes, while the 'threat level' is higher for tankers, I've had blasters and scrappers pull aggro off my tanker many times (and done it to other tankers) before, so every little bit that helps me do my role there is a good thing.
It's almost as if they only want us to play Titan Weapons, Fire melee, Rad melee, and all the other sets that have better AOE attacks AND generally stronger single target attacks as well. I just don't understand it at all. I definitely don't want powers all the same and over homogenized for each AT, but seriously, they should all be relatively on par when all factors are accounted for, and DM has NEVER gotten any love since the inception of City, until the small bump earlier this year, and now you're yanking back half of that on us. Almost all the other changes I have seen in the list make a *HELL* of a lot more sense. That one though, not at all.
Oh, and Soul Drain is awesome. As a buff. But it is NOT really a damage "attack", even though it does do okay damage, but the fastest recharge I have gotten it down to is still more than 30 seconds.