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Moirior

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  1. Well I don't see how to change anything much and still maintain Perma Phantom Army, Basically my PA is down to a 58 second cooldown most of the time, I think they last for 60 secs and my goal was to have at least 2 seconds to resummon them or more. Oh and the phantasm dies all the time, even with PA out. It was mentioned by other people also in the bug report section months ago.
  2. I do not see how in my current build Ill/Rad could ever solo an AV, Part of that being as I put in the bug report about the Phantasm always goes into melee to shoot and dies right away and the other part being I just don't see the damage output being high at all. To give an example I fought a lvl 54 purple boss mob and it took forever to kill that one mob, I mean it seemed like 5 minutes, just seemed not impressive at all. Now I will say what i'm kind of trying to achieve may not be possible, to be more specific I played Illusion/Forcefield in retail prior to issue 5 coming out (Thats when I quit) and we had 3-5 Phantom army and I think 2 Phantasm's, I could solo farm max missions like tanks would to PL people. My lil Illusion/FF was powerful as heck and Yes I solo'd Av's. I guess I'm trying to see if it's possible to come close to how OP I was before I quit, and it doesn't seem so. Or I'm not doing it right.
  3. So I've slotted my Illusion/Rad Controller decently but it just seems weak as far as pet damage, am I missing something? I don't have Incarnate yet since I just hit max level with it but I thought it would perform better with decent/good IO sets but that doesn't seem to be the case. Am I missing something or is Illusion pets bugged? Or do Incarnates really make a world of difference? Or I slotted wrong..Not sure Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Illusion-Radiation Guide: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Teleportation Power Pool: Leaping Ancillary Pool: Fire Mastery Hero Profile: Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(3), SprWiloft-EndRdx/Rchg:50(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(31), SprWiloft-Rchg/Dmg%:50(36) Level 1: Radiant Aura -- DctWnd-Heal/EndRdx:50(A), DctWnd-Heal/Rchg:50(9), DctWnd-Heal/EndRdx/Rchg:50(17), DctWnd-Heal:50(27), DctWnd-Rchg:50(40) Level 2: Spectral Wounds -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(3), Apc-Acc/Dmg/Rchg:50(5), Apc-Acc/Rchg:50(5), Apc-Dmg/EndRdx:50(29) Level 4: Deceive -- CrcPrs-Conf/Rchg:50(A), CrcPrs-Acc/Conf/Rchg:50(15), CrcPrs-Acc/Rchg:50(27), CrcPrs-Conf/EndRdx:50(31), CrcPrs-Conf%:50(40) Level 6: Accelerate Metabolism -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(7), EffAdp-EndMod/Acc/Rchg:50(7), EffAdp-Acc/Rchg:50(34), EffAdp-EndMod/Acc:50(34), EffAdp-EndMod/EndRdx:50(50) Level 8: Superior Invisibility -- LucoftheG-Rchg+:50(A), RedFrt-Def/EndRdx:50(9), RedFrt-EndRdx/Rchg:50(13), RedFrt-Def/EndRdx/Rchg:50(34), RedFrt-Def:50(37), RedFrt-EndRdx:50(43) Level 10: Radiation Infection -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/Rchg:50(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(25), DarWtcDsp-ToHitDeb/EndRdx:50(36) Level 12: Hover -- LucoftheG-Rchg+:50(A) Level 14: Fly -- EndRdx-I:50(A) Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17) Level 18: Phantom Army -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Acc/Dmg/Rchg:50(19), ExpRnf-Acc/Rchg:50(19), ExpRnf-EndRdx/Dmg/Rchg:50(21), SlbAll-Dmg/Rchg:50(21), SlbAll-Build%:50(23) Level 20: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(23) Level 22: Lingering Radiation -- Acc-I:50(A) Level 24: Flash -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(25), BslGaz-Rchg/Hold:30(31), BslGaz-Acc/EndRdx/Rchg/Hold:30(36), EssofCrr-Acc/Hold/Rchg:50(37) Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg:30(A), GlmoftheA-EndRdx/Fear:30(37), GlmoftheA-Fear/Rng:30(40), GlmoftheA-Acc/Fear/Rchg:30(50), GlmoftheA-Acc/EndRdx:30(50) Level 28: Recall Friend -- BlsoftheZ-ResKB:50(A) Level 30: Mutation -- RechRdx-I:50(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-Dmg/EndRdx:50(33), HO:Nucle(46) Level 35: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 38: EM Pulse -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(39), BslGaz-Rchg/Hold:30(39), BslGaz-Acc/EndRdx/Rchg/Hold:30(39) Level 41: Fire Blast -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(42), Dcm-Dmg/Rchg:40(42), Dcm-Acc/EndRdx/Rchg:40(42), Dcm-Acc/Dmg/Rchg:40(43), Dvs-Acc/Dmg/Rchg:50(43) Level 44: Fire Ball -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Knock%:50(46) Level 47: Fire Shield -- ResDam-I:50(A) Level 49: Group Invisibility -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- NmnCnv-Heal:50(A), NmnCnv-Regen/Rcvry+:50(46), Mrc-Rcvry+:40(48), Mrc-Heal:40(48) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(11), PrfShf-EndMod/Acc:50(13), PrfShf-End%:50(48) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) ------------
  4. So I just summoned the Phantasm and watched what he does, Soon as he's summoned he will fire from ranged one attack than he will go right up to the mob in melee and fire another ranged attack. Thats his rotation it seems. Fire from ranged, run into melee fire ranged attack. In retail he always stayed at ranged, no reason he needs to run right up to the mob to fire a raged attack, seems bugged to me. I do have a Mastermind with Bots and those bots stay at ranged, but not the Phantasm.
  5. I played Retail Issue 1-4 and Quit in 5 with Illusion getting nerfed to having less pets. With that The Phantasm always stayed at ranged he barely ever went Melee, But now all he does is Melee! And dies almost instantly. Illusion was always my fun build to play, I like it over all others. Is there a way to Fix the Phantasm to stay ranged like he should be? I can't recall having to take Aid other in retail just to spam heal the Phantasm 24/4, I used to solo AV's with my build because Perma Phantom Army and Phantasm would stay ranged slowly bringing the AV down.
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