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Super Atom

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Posts posted by Super Atom

  1. 8 minutes ago, Haijinx said:

    Was there something wrong with taunt?

     

    Well, you have limited power choices and given unrelenting needs 2 prior powers and offers a taunt alternative, It'd be nice to take the presence taunt over the normal taunt, at the cost of targets hit and it not feel bad to do. It's currently worse two fold by no -range of any kind and less targets  (on tanks)

     

    Even if the -range was 75% and not the full 100% to be in line with being less than normal taunt, like the revive in medicine vs the revive in support powers, I'd still be happy.

     

    6 minutes ago, megaericzero said:

    Well, yes. The AOE is probably more useful at 50 once I'm fighting larger groups. There's much more to the game than the endgame, though, and having/keeping tools that are useful for people as they're climbing the ladder is important.

     

    that's fair enough

     

  2. Just now, megaericzero said:

    I'm not Glacier Peak so I can't speak for them but, if you want an example, I am currently (like the past few days) solo leveling a Mind/Emp controller (long story; self-imposed challenge) and I found the st fear more useful than the aoe. The character (currently) fights in a very methodical fashion and it's more useful to me to have the higher uptime on single targets rather than once per group.

     

    I could see that, the lower recharge would be more appealing while leveling for sure.

     

    At 50 though and especially while stacking recharge bonuses, I dunno if there'd be much reason for the ST over the aoe. I can see why you'd have both, but i dunno why the ST would be better than the aoe at 50

  3. @Luminara

     

    It's not selfish, It's also already happened in this game numerous times, see blasters. You're also arguing for people who probably don't exist. I highly doubt anyone is going to be like

     

    "No! My single target fear! THE CORNER STONE OF MY BUILD!"

     

    The mindset that we can't change anything or update anything is a terrible one, bad game dev, and giving the original devs way too much credit in the assumption they didn't make mistakes.

     

    Also, the other fear isn't going anywhere, is the same mag and recharges quickly with a half decent build. So removing the ST fear would change nothing.

    • Like 1
  4. Presence is especially bad because the opportunity cost of taking Unrelenting is horrific. Make the placate aoe, remove the ST fear and replace it with a new power entirely. Add -range to the taunt and presence will be cool. What should the new power be? Lots of things, but i think a buff shout could be cool like the romans have. Doesn't even need to be a huge buff or anything really.

     

    maybe a lil bit of recharge and some +tohit or maybe some +res or something who knows, shout buffs would be neat as hell though

     

     

     

    • Thanks 1
  5. Castle is lucky he gets to be anywhere at all.

     

    Statesman's death storyline was ass, but the ultimate goal was to bring him back as Tyrant instead, so I'd rather leave that option open for homecoming to explore than bring back a hero we didn't see much just to stand there and do fuck all.

     

    Still happy the old LRSF got added in so we can fight him. 🙂 

    • Like 1
  6. 29 minutes ago, Jacke said:

    Once SOs were available at L22, keeping that slotting up got very expensive, especially into the L30s and L40s.  I think that was part of the driver behind the changes to levelling done a long while ago across the late L30s and the L40s, to ease that burden and make that slog a bit easier.  But as in the past, as it is now.  To level toons and pay for the enhancements, it helps to have a L50 or another source of Influence.  Currently the devs say it's intended for players to convert and sell some of the loot they gain while levelling, like Reward Merits, to support their toons' levelling.

     

    Most of this is known, the thread in question where the XP/Inf/Enhancement test was done was about lowering the cost of SO's to help new players, the test was done so because someone was insinuating that it did give you enough. Like you said, it has always been the case where It's not entirely possible for a fresh toon with no outside help or lucking out on drops to maintain their SO enhancements. We already saw the Homecoming team try to push more inf making methods for new players (The aether particle from TF's) into the game, so it just seemed like an easy win to just lower the cost of gear nobody cares about anyway. i digress though, this isn't the point of this thread. just thought I'd come clarify what was done and why.

     

    As for the XP thing, you can easily just look at Paragon Wiki and Homecoming Wiki to see the XP rates haven't changed directly from live, but i assume other things have changed around it that make it faster overall, plus we got that patrol xp bargain sale now since the new update

  7. Just now, biostem said:

    You got me - I did use the phrase "perfectly well".  No, no one has to read a guide on how to level or equip gear.  They have to read a guide on how to generate a lot of in-game wealth.  What you don't like is the rate or frequency at which they get that "white gear" - they're 2 different things.

     

    My reference to real life was as an analogy on how wasting money one one thing IRL, which in turn means you don't have money for other things, is on that person to correct their behavior.  It was others that started blowing it out of proportion then getting indignant at my offer to help.

     

    You suggested it though, as a direct counter to the already overly proven and explained to you in many ways including the literal math there is not enough resources for the white gear for new players. Your suggestion was for them to learn how to use the AH to accumulate wealth to afford the gear they should be able to afford by just playing the content and when told they shouldn't have to read guides for the basic entry level part of the game YOU then double back to your already disproven claims. You keep going in circles and being proven wrong again and again and again. It's extremely tiring. You keep saying "manage resources" or "don't waste your money!" with no evidence or anything to the cost of SO's vs what you earn vs any other expenses that should be reasonable expected to occur. You just keep bullshitting endlessly with the worst takes i have ever seen.

     

    You don't need to double back to your gross comments, just fucking stop dude what is your problem?

    • Like 2
    • Haha 2
  8. 1 minute ago, biostem said:

    It is not about functioning "perfectly well" - It is about functioning "good enough".

     

    Then advocate for guides on how to educate new players, not steer them away from the resources already available.  Ignoring aspects of the game is not helping them.

     

    That's rich coming from someone posting on a video game forum.  Get off your high horse. 

    FAHw4ub.png

    cool goal post moving. they don't infact function "good enough" either.

     

    If someone has to read a bunch of guides to do something as simple as leveling and equipping some white quality gear, it's a bad game or eve.

     

    I don't even know what the fuck that means, just stop making weird comments about peoples real lifes.

    • Like 1
  9. 5 minutes ago, biostem said:

    Unlike other games, your character can function perfectly well, even without enh's.  Even ignoring that, there are, in fact, many ways to fund and slot your character, even without a 50 to fund you.  You cannot on one hand say that you are ignoring major functions of the game, while simultaneously advocating against using the AH or even AE.

     

    Yeah - we wouldn't want to actually help people, now would we?

     

    Your character does infact not function perfectly well without SO's in the 30-50 area. You are considerably worse, just because you can doesn't prove it should be that way for all. This is once again a failure on your end to understand the difference of new vs veteran player.  I am not ignoring the AH or AE, i am being realistic to a new player.

     

    You keep mentioning managing resources, but i have proven the math supports there is not enough resources to manage at all if you even attempt to SO a little.

     

    also since you want to push it, your comments about other peoples finacial states are completely disgusting and not relevant to this at all. You are not helping, you are making baselsss assumptions and actively saying people are just "not handling money properly" . It is fucking disgusting you have no fucking right to make any kind of judgement on other people you don't know the situation of and im going to ask you just one time to stop trying to push this any further.

  10. Just now, biostem said:

    Maybe I should have been clearer.  The phrase "blowing all your income" or something to the effect means you WASTED it, not spent out of necessity.  Let me assure you - I highly doubt anyone playing CoH has to worry about making ends meet, and if you do, I'd gladly look over your books to see where cuts can be made.  I also do not think it is too much to ask new players to either forego slotting each and every power at all times/levels and/or to read one of the many guides on how to generate wealth in-game.

     

    It is too much to ask for garbage leveling gear. That is poor game design. You're basically saying two of the major functions of this game should be ignored during the bulk of the game. the leveling experience.

     

    For the sake of keeping a GM out of the topic, I'm going to completely ignore and pretend i didn't see that books comment.

    • Like 1
    • Haha 1
  11. 1 minute ago, biostem said:

    Yawn.  If inf gain was increased but enh prices remain the same, are they more affordable or less?  Yes or no?  Also, "income equality" has nothing to do with "blowing all your income on clothes" - implicit in the phrasing is that you wasted the money, not that you bought out of necessity.  Getting back to the game - no one "needs" to constantly edit costumes.  I can certainly empathize with wanting just the perfect look for your character, but it all comes back to managing your resources.

     

    The stance people shouldn't edit their costumes freely or experience the game with gear before they beat the game is a really dumb take to have, especially since once you're 50 that gear is no longer even what you should be chasing with your influence. We have things beyond SO's that require a ton of influence for them to grind and chase. Taking a stand at the garbage white quality vendor gear has to be the worst hill to die on after it was proven you literally -can't- afford it while leveling with any kind of reliability or without help from outside sources. There is no managing your resources the math does not agree with your stance at all.

    • Haha 1
  12. Just now, biostem said:

    My point is that one has to learn to manage their own resources.  Like it or hate it, them's the breaks.

     

    It's not about politics, it's about managing what you have and getting the most from that.  Good job disregarding my point about how the devs should compensate players if they broke something.

     

    Except, you're doing it again. You're completely ignoring the previous posts which have completely shut down your take about influence gain while leveling. The literal math was done for you and you still ignore that you are wrong.

     

    Also, it would be politics to discuss the fine points of income equality and how people cannot afford things IRL even if they "manage their resources" which is a really disgusting stance you're trying to make btw

  13. 1 minute ago, Rudra said:

    At level 10, the player should have already settled on what they want their character to look like and even get a free tailor token for having reached level 10. Plus another free tailor token at 20, 30, 40, and 50.

     

    I think this is a pretty unreasonable stance given a huge part of the game is fashion. While i do agree, with the benefit of knowing the costs it would be smart to settle on major changes pre-10, new players are unlikely to know this or fully comprehend just how bad the cost is given that SO's become completely useless faster than you cant even be 1/3rd slotted.

     

    3 minutes ago, biostem said:

    And if you blow all your income on clothes IRL, whose fault is it when you can't buy food?  No one is saying that people stop tinkering with their looks past level 10, but at some point it's on the individual player to manage their in-game resources, no?

    I don't think comparing income to real life income issues is the gotcha you think it is, but i will avoid politics.

     

    1 minute ago, biostem said:

    Yeah that stinks.  If only there were some sort of free costume change tokens or ways to otherwise alleviate the cost of changing one's costume.  That being said, if the devs broke a thing, they should enact steps to make it up to players...

     

    see above

  14. It is worth mentioning apparently that, 25 > 26 is 85200xp so assuming you only kill minions, that is only 887 at the reported 96 xp. Keeping in mind, it is only 447 per SO purchase. So you would be able to buy TWO SO's with the entire 25-26 worth of influence and that's also assuming they have no patrol XP which is very unlikely these days.

  15. 2 minutes ago, biostem said:

    If the SCORE devs upped the XP and inf rates, but didn't raise the price of SOs, then it should be easier to afford them.

     

    This is clearly not the case, as the above data has proven without any room for doubt.

     

    1 minute ago, Sunsette said:

     

    One thing I would like to add that keeps getting overlooked in conjunction with your costume point:

     

    Players need a budget to make mistakes with. 

    • "Golly, my sniper attack takes a long time. What if I slot interrupt? ... Oh. It doesn't affect animation speed."
    • "I SIX SLOTTED RECHARGE WHY ISN'T IT GOING ANY FASTER"
    • etc... etc... etc...

    Forgiveness to make mistakes is one of the most essential ways to facilitate people learning and experimenting.

     

    Yeah, this was apart of my initial point a lot of pages ago. Giving new players room to explore the enhancement system doubles as giving them freedom to learn it easier. Cannot be stated enough how important it is to have that room for trial and error and learning.

    • Like 2
  16. With the above data we have proven a couple things here

     

    1) The current system is either an oversight or it wasn't considered a problem as an influx of new players wasn't that high until recently.

    2) Even maintaing semi-slotted status is not really feasible even if you pretend a new player WOULDN'T constantly be messing with costume.

     

    The suggested solutions have been (i skimmed so i might have missed one or two)

     

    1) Lower the cost to buy SO's to a more reasonable price

    2) Make it so either all or more of your SO drops are your origin specific

    3) put a cap on SO's so they don't lose all value just some.

    4) Remove SO/DO entirely and just add base IO's or something akin to them to a vendor with cost adjustment which basically combined multiple ideas.

     

    I personally like Option 1 or 2 but would also be ok with 3, though i don't think it's ideal.

    • Like 1
  17. For further clarity sakes

     

    A level 25 killing a level 25 minion produced  HjIvPix.png

    I had patrol XP (sorry rudra) but i don't think that effects inf?

     

    So for a level 25 to buy ONE SO they would need to defeat 447 minions to buy a single SO. or 2682 for one power full of SO's

     

    or EyvVCnL.png for lue, which is 64 per SO.  Which is 384 per power, if you -only- killed lues which be honest, at 25 you aren't killing 5-6 per group you're killing 1-2 per group.

     

    This to me, is no good.

     

    By the time you could afford to even slot 4 abilities, you would have leveled twice and those SO's are about to be obsolete.

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