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PhoenixV117

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Posts posted by PhoenixV117

  1. 3 hours ago, Aracknight said:

    Is there a way to split the difference by creating an IO enhancement that has an aoe taunt component while the power it is slotted in is active?  Like stealth IOs in sprint.

     

    This way:

     

    -No powersets get altered.  Devs win.

     

    -People who don't have a taunt aura and don't want one don't have it forced on them.  Nays win.

     

    -People who want this can now have it.  Yays win.

     

    It worked with kb to kd.  Why not here?

    Yeah, or add taunt aura to one of the pools 

     

    • Like 1
  2. Why do some sets get this and others don’t? 
    mad a mellee character taunt is essential to get your damage off.

    rad and bio are two of the best sets to take, and both get a taunt, yet other sets which don’t measure up don’t get it and it hurts them even more ? 
    stone armour is a new addition and it didn’t get a taunt aura? Even though it got mud pots which has a crazy high end/sec use with no taunt ? 

  3. On 10/27/2021 at 11:35 PM, brasilgringo said:

    For reasons previously discussed on this forum, I enjoy Elec/Bio/Psi - it's sturdy, probably puts out amongst the most damage of Sents (due to Elec's retune on Sents to be as good or better than Fire), and Psi gives good ST attacks for the chain that you really value on things like ITF.   I tried Fire/Rad/Fire (build on Test to incarnate) and even Water/Rad/Psi and they weren't quite as fun.  Water/Rad/Psi is interesting for the AOE potential esp as I think Water Burst and Whirlpool and Psi Shockwave get 16-target caps and Ground Zero in Rad still has like a 30-target cap.  But after trying it, I was more interested in a Water/Atomic Blaster and a a EM/Rad scrapper.

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Sentinel
    Primary Power Set: Electrical Blast
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5)
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
    Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9)
    Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50)
    Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19)
    Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23)
    Level 10: Adaptation 
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29)
    Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
    Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34)
    Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37)
    Level 26: Hover -- LucoftheG-Def/Rchg+(A)
    Level 28: Athletic Regulation -- Flight-I(A)
    Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39)
    Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42)
    Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43)
    Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
    Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48)
    Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
    Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
    Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A)
    Level 1: Opportunity 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Core Paragon 
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    ------------

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Sentinel
    Primary Power Set: Water Blast
    Secondary Power Set: Radiation Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Aqua Bolt -- Dcm-Dmg/EndRdx(A), Dcm-Acc/Dmg(3), Dcm-Dmg/Rchg(5), Dcm-Acc/Dmg/Rchg(5), Dcm-Build%(17)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
    Level 2: Gamma Boost -- PrfShf-EndMod(A), Pnc-Heal/+End(21), Prv-Absorb%(23), PrfShf-End%(36)
    Level 4: Water Burst -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(11)
    Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
    Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43)
    Level 10: Fallout Shelter -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11)
    Level 12: Whirlpool -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(25), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(46)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37)
    Level 16: Proton Therapy -- NmnCnv-Heal/Rchg(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19)
    Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(43), Apc-Dam%(43)
    Level 20: Particle Acceleration -- Run-I(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31)
    Level 28: Particle Shielding -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(34), NmnCnv-EndRdx/Rchg(50)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A)
    Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Ann-ResDeb%(42)
    Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(46)
    Level 38: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40)
    Level 41: Meltdown -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), TtnCtn-ResDam/Rchg(46)
    Level 44: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(48)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Opportunity 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Spiritual Core Paragon 
    ------------

    Do you have an up to date version with the changes to elec?

  4. Just finding it difficult to reliably find builds on this thread? Is it due to the low player count on sent? 
    i make builds on other classes I’m familiar with but not sure how to on sent and which skills to miss / pick

     

    looking for an elec/bio or water/bio with the obvious obligatory psi pool

     

    unless someone has a suggestion for what could be better than that? 
     

     

  5. So, blasters and the like got their new elemental power.

     

    where is the mellee version? 
    fire mellee is fine ? So is cold, not out of the realms for some water bending.

    think kinetic mellee style animations with water effects ? 


    tidal forces could still work, basic skills add charges then when you cast your superior mellee damage skill you proc an aoe damage + knockdown/back that scales with charges saved. 

     

    couod also have a ‘swap ammo’ function similar to DP where you either do extra fire damage from hot water or cold, then normal would be smash/lethal + CC effects 🤷🏽‍♂️
     

    having typed this out I’m actually imagining a water armor set hmmm 
     

    • Like 1
    • Thumbs Up 1
  6. On 2/7/2022 at 1:50 AM, Vanden said:

     

    Because it’s possible to code the effects of the powers to suppress while shapeshifted, but not the endurance costs. That’s a lot more work to implement.

    I think you misunderstand, I’m fine with the end cost as I don’t want the shields suppressed why can’t the shields still be effective in forms. Won’t make us tankier than scrappers won’t make us better than brutes just a QOL thing.

  7. Thanks guys, just had a look, couldn’t see where the builds are posted though I must be blind 

     

    but yeah looks like the pylon times are 15 seconds faster with bio 

    but during gameplay the extra aoe from

    rad will be needed to kill mobs

     

    thanks 

  8. My only current scrapper is TW/bio, hits hard perma aoe chain with the cone and the aoe, also use whirlpool from the mako line for xx -res debuff and cc

    but. It’s quite boring, how is rad armour and energy to play? The bio is fun but the Titan weapons is slow and clunky and feels more repetitive as a result for some reason. 
     

    pros and cons, I’ve never played rad armour, what’s its survive like vs bio 

     

    and how is the damage like vs bio, ( I run offensive adaptation perma) but I know rad has the two aoe proc abilities ? 
     

    halp

     

    also any good builds wouod be great so I can see what the skills are looking like : p ty

  9. 2 hours ago, DarknessEternal said:

    Until everything runs away and you spend half the mission just chasing them.

    See, why comment when you’ve CLEARLY never played a BIO scrapper. The taunt aura on it is strong. Never had anything run from me on it. 

    Even if things did run. It does that much damage and knockdown that it wouldn’t even matter. 

    • Like 1
    • Thumbs Up 1
  10. 17 minutes ago, scottocamp said:

     

    This whole post seems like an ocean of hyperbole.  The game is constantly changing.  Has always been evolving and changing.  Reducing the effectiveness of RoP is a change to the game.  We are giving feedback about current development team game changes. 

     

    Possible future changes regarding mez or pool powers or whatever are not going to cause an apocalypse.

    They asked for feedback which was 90% against the change yet they’re going with it anyway 😂 why ask for feedback then... 

    • Like 2
    • Confused 1
  11. On 3/29/2021 at 11:48 PM, josh1622 said:

    After a bunch of recent experimentation with dark melee I was happiest putting the crit proc into smite.  But that's only by itself with no other slotted recharge.  If you slot the entire set you'll tank the proc chances.  Even without any other recharge slotted into smite it's pretty easy to get it down to 2s so you can chain it between midnight grasp and siphon life endlessly.  I tried running it in shadow maul at first and it seemed like the proc fired off way too early in the animation so you ended up wasting the crit window.

    It procs a lot if you proc mule smite and don’t add any recharge enhancements. 

    • Like 1
  12. 11 hours ago, Coyote said:

    I'm also wondering why the argument is in the Controllers forum, who have access to Indomitable Will, and can AoE Control most spawns, and not in the Defender forum, who have no Epics with mez protection and depend far more on toggles as their main defense.

     

    I can see a Time/* Defender complaining that they get their toggle dropped every other fight. If a /Time Controller is getting their toggle dropped at the same rate, I'd have to wonder why they're spending so much time in melee for a -ToHit debuff rather than just controlling at a distance.

     

    I would think that Blasters, Defenders, and Corruptors are going to be impacted a lot worse by this chance than Controllers.

    My current main is a fire/ time defender and I’m a tank on it. The nerf will mean I have to keep re toggling a lot more. Pain in the asssss.

     

  13. On 3/21/2021 at 6:37 AM, StrikerFox said:

    Tossed together an AoE chart for Stalker primaries. Power list, what type of AoE it is, range, area they effect in square ft. Also their recharge with about +235% in each power. Just so we can see how quickly the AoE's can string together. Looks like ElM, SM and Spines are the best. I like DB too because it's so fast and the Sweep Combo is part of it's best attack chain.

     

    Made this pretty quick so there's probably a few mistakes. EM has a cone now but I don't have the data on that. Not sure how RadM works, Mids' shows almost all it's powers are an 8' PBAoEs. I remember Chain Induction chaining all the time during live and is why I tossed it in. Good luck hitting max targets with Head Splitter and Golden Dragonfly. Hope this helps.

     

    Used this area calculator to figure out the square footage: https://www.calculator.net/area-calculator.html

     

     

    image.thumb.png.6913921b3a3a626b549d3dae0acb22e6.png

     

    I have no idea how to read this 😱😂

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