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The Chairman

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Everything posted by The Chairman

  1. The final round has Mary at +3, so bumping difficulty to +2 makes her +5. A +5 AV at L34 can easily be problematic.
  2. https://homecoming.wiki/wiki/Dream_Doctor The debriefing after the final mission states that Scirocco returned to Grandville with Ice Mistral.
  3. Jessica Megan Duncan, the Valentine's Event contact, is Ms. Liberty in street clothes. Her mother, Miss Liberty, is named Alexis Cole-Duncan.
  4. This appears to no longer be true. I just checked out the Indy Port location on my L24 Scrapper. They only offered SOs.
  5. Is there a pop up when a Rogue/Villain reaches L20 "introducing" them to Oberst Straxt? If not, having a contact in the appropriate level band giving a mission to speak with him would be appropriate, if only to make sure folks are aware of the new content. Contacts used to do that for David Wincott, Jim Temblor, Stephanie Peebles, and Gordon Bower. I would think a more immersive means of introducing new contacts would be a good thing. Sharkhead's level range is 20-30. Which zone would be preferable to have a contact introducing Oberst Straxt?
  6. Is this only when attempting to use the LFG Queue to teleport to contact? I see iTrials being run regularly on Excelsior, so that aspect seems to be working.
  7. Hey, now, not everything can be as perfectly executed as the tip changes...
  8. My experience, thus far, is that there is now a perceptible delay before the Last 5 display, but the Last 5 display more often than before.
  9. Are you chasing them using the follow command? That's the only time I've seen the behavior I think you are describing. No idea why it does that. That said, I don't experience the same slow down if I give chase manually, so I recommend giving that a try.
  10. You can do this. Just click and drag.
  11. What are you basing this on? I don't recall any Incarnate content that has you fighting Syndicate, Ghouls, PPD, Destroyers, Seers, or Failed Experiments. Even when you fight Resistance in BAF, the mobs are running away and not fighting back. I don't see any in-game evidence to support this.
  12. All of that should be posted in this thread. Immediately. Great suggestion! I'm working on verifying my findings on Beta before posting there. Yes. Natural enemies always drop Nat/* DOs and pure Nat SOs, Magic enemies always drop Magic/* DOs and pure Magic SOs, and so on. They can't drop enhancements that don't match their origin. Each enemy group has a drop table, and for enhancements, only the relevant origin enhancements are included. This does not appear to be true on Beta, at least for low level enemies. Only three out seven DO drops from fighting Hellions in in Habashy's arc were of Magic origin. Might be a bug from when HC got rid of TOs?
  13. Is this mentioned in-game anywhere? Do they always drop origin specific enhancements (i.e. when they drop an enhancement at all, is it always origin specific)? I just ran through Outbreak and Galaxy City, and there was no discussion of origin at all. Twinshot's second arc introduces the player to origin stores, but makes no mention of specific enemy factions dropping enhancements for specific origins. The following is directed to the discussion in general rather than to Luminara in particular. I think part of the problem might be that unless you are running missions from your origin contact, there is no guarantee that you will even face off against enemies that will drop origin appropriate enhancements with any regularity. Completing Galaxy City directs you to Matthew Habashy. His arc series (i.e. Habashy -> Costel/Fields -> Thiery) has you fighting Hellion, Skulls/Vahzilok, and Arachnos. If I'm playing a Natural origin character, what are the odds I'll get any useful drops (I genuinely don't know what origins Skulls or Arachnos are associated with, and the HCWiki doesn't appear to provide this information)? By the time you complete these three arcs, you'll likely be level 7, at which point you get the pop up about Shauna Stockwell wanting to meet you in Kings Row. Matthew himself suggests at the end of Thiery's arc that KR could use your help (this is if you pick the first option in his dialogue tree). You will have already gotten the pop up about Twinshot, but the game looks like it wants you to go to KR next. If you do, it is pretty easy to outlevel Twinshot's first arc which locks you out of her subsequent arcs. Choosing no tutorial at character creation give you a pop up telling you to either go to Habashy or your origin contact, and tells you to use the Find Contact button to find them. The first option when I opened Find Contact was Habashy. Absent any reason to choose otherwise, I would expect most new players to go with the first contact presented. Choosing Outbreak is the only option that directs to you to your origin contact with no mention of Habashy.
  14. Is that a change on Beta (haven't had a chance to check)? I don't believe it's that way on the live servers.
  15. What about one year? That's the actual policy for characters levels 6-49.
  16. It's entirely possible that I simply didn't see it, but I agree with the assessment that the power is no longer useful as a way to mitigate runaways. I also used it to mitigate incoming damage since, as a F3 Blaster, I spend a lot of time in melee. My thought is that if the intention is to lower but not effectively remove the KD, the change overshot the target.
  17. What is the new intended KD rate for Bonfire (Blaster Epic) when the KB->KD IO is slotted? I just ran a Level 49 F3 Blaster through a PI radio against CoT at +0x8. I used Bonfire as my opener every other spawn (as I normally do), and I didn't see a single mob bounce. They either stood there eating the DoT or ran.
  18. I haven't run thousands of DFBs, but I do run it four times on each new character, and I have never actually seen anyone lose it over not getting this badge. The reaction has always been a variation on “oh well we will get it next time”.
  19. @The Curator Is there a deadline for testing? I recall there being a seemingly productive conversation regarding Storm Blast in the Page 6 Open Beta that was cut short when an undisclosed deadline was reached. It threw some folks for a loop. If there is a publishing deadline for this Page, I, as a tester, would find it useful to know.
  20. Haven't tested yet (copying characters as I type this), but 100% agree with this. If I have to fight Ravenstorm here, it would make sense to have an alternative trainer for Redsiders in this Zone.
  21. It would definitely be helpful if you could more specifically describe what you are not enjoying. Many things change as you progress through the game, so I can't really tell you - based on your post - if the game will get better for you as you level up.
  22. Sadly, no. That's just the name of the icon for the macro.
  23. I agree that a "No XP when Exemplared" option would be useful, and I second the suggestion. In the meantime, here is a macro I use to create an On/Off button for XP that fits in my powers tray: /macro_image "DayJob_XPBoost" "XP Toggle" "option_toggle noxp" It's a bit more convenient than going into the options menu to flip the switch.
  24. @shortguy on indom: How, specifically, have you six slotted each power? Are we talking sets, SOs, common IOs? Knowing that would assist the discussion.
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