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Dz131

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Everything posted by Dz131

  1. I usually proc out all of my endgame characters. Is worth it on a blaster? Or just go full sets for the recharge bonus because of Defiance/faster Nuke?
  2. It's not there because the difficulty doesn't demand it.
  3. is it possible? However +recharge would I need?
  4. Did Hemorrage get nerfed? I seem to remember that it did much more dot damage from stealth...
  5. The same argument can be used for using cheats in a single player game to instantly have end game gear. The longer road is usually the more fulfilling one.
  6. However "But boss, all the other companies are doing it!" wins tons of argument. The difference being that companies spend much more resources on their decisions than any kid every will.
  7. I think if the game was still live this without a doubt had already happened. The idea is to always add progression to a game. The problem is that progression is currently too easy/non existent in HC. Erasing purples would have been a pretty harsh fix, I agree. The other options is to constantly churn out more 50+ content which is what happened on live but not very feasible here I think, or drastically limit the money supply so that in it self becomes the hurdle to going from fresh 50 to decked out in a heartbeat.
  8. Same question, back to you. This is the suggestion forum after all.
  9. Ding ding ding! I was wondering how long it would take to get a "then quit and play something else" post. I was expecting there to be at least one on page 1 tbh.
  10. There are far more MMOs with the system I proposed (Soulbound/Account bound item). It obviously is the more successful system.
  11. This is true. Obviously the devs made some mistakes with the game (I think the game being too easy is one of them, thus the scramble for 50+ content towards the end). If CoX had met certain metrics it would still be around offically, no matter if Korea likes it or not.
  12. I read the first post which is asking for pretty the same thing: things you can invest time to earn instead of basically given to you (though to a lesser degree). I imagine the thread is going to be like this thread, which is people telling the OP why he's wrong. What I posted is a suggestion, in the suggestion forum, of something that I think will make the game more enjoyable. If it's the wrong audience, so be it. It ultimately doesn't matter. The game is dead any way, so private servers can do as they please. They can start everyone with a lv50 and the best gear if they want. The old devs were shifting in the way I suggested, by having more gear you have to earn instead of given handed to you (eg. incarnate costume pieces, at least when I played), if Homecoming doesn't want to go that direction that's obviously up to them.
  13. I think it's pretty much a open secret that you can go infinite the moment you hit an auction house.
  14. 100%, I don't think PL toons to max in a span of hours is ever considered healthy in an MMO
  15. Like I said before, if the players don't like the idea, that fine. But there's no arguing it is a valid way to add longevity to a game. The highest power items and skills are the most scarce and require the most time investment, which in turn leads to a feeling of accomplishment when you reach it. This is literally the system in pretty much every RPG, let alone MMORPGS. Right now the highest level items are too easily obtained in CoX.
  16. I would say that's true that player expression features does add longevity to the game, but so does character progression. Usually successful games, single player or multiplayer, have plenty of both (FF14, Skyrim..etc), and it is a worth while accomplishment when you do achieve it. Right now character progression is a very short road once you reach level 50 in CoX. This like I said before is caused by cheap inf + the ability to buy exactly what you want when you want. I think the only issue is the point you highlight about making the change to the existing system, might be too harsh. So my next suggestion would be to make new items that are created scarce instead of already existing items.
  17. That's fine, it's just an idea to give the game longevity, and allows gearing up a character feel like more of a accomplishment.
  18. No, the focus of the idea is that they;re not transferable between players. So nothing like AH
  19. There would be a system in place that should allow you to sell them for a high but not stupid price. They should be account bound and used for alt as well, but should not be tranferable between players. Edit: and of course converters
  20. It gives the game longevity. This is the exact lesson Diablo 3 learned with the auction house. People get bored quickly when you can buy the best loot and there's nothing to strive for, hence the constant calls for more content. As of now the best way to gear up in CoX isn't to play the character, it's to roll a farmer and buy everything you need. I think this is the opposite of the way the game should work.
  21. The only way to get them should be through drops.
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