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TCRSavage

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  1. Working on a fast attacking stone/stone scrapper concept. I was kind of just throwing in EndMod enhancements because I haven't leveled this out yet and I can't decide on good slotting for rooted or earth's embrace. Resists and def look pretty good - but advice welcome! With the recharge times I'm seeing I should have no downtime attacking. That's key to the concept is an in your face brawler with non stop attacks. Totally new to the sets. I like the knockdown and the +recharge proc. Is it too much? https://www.midsreborn.com/builds/download.php?uc=1612&c=695&a=1390&f=HEX&dc=78DA75945B4F134114C7FFDDDD8A144A29050AE55650A0B252286AE23551414CB44D486A7CC5DA0EA58AB46979900FE017F0C527DF14F57BF8A4A05F431F5013B98846EB61CF1C32489C64777F336767FEE796C93C9E69DE584F5F85AF657A2957ABCD67F3D55CA5A2AAFE4CAE58CA637F34D01393F5F98C5A522A995D292F2BE6DE03D38C5A50CB35315EAB3E2A57D13C572E2F25D32A57292D1783DE64B6545C5CA159C09B652B4A1542F25741556B8BA54AF846A5944F5E2F1756E733B9DA8AAAAE769113717A5A5D7AF920A3EE079E5840CA818511815186634830B4608CA10B2EC3F7B1C3C7D0D3E1F32C61D73490804F041C3C848605688122B4C003864E2C326C91806DFA698B402BDA055A19DA111668F3693F230CDB748CDF38C6F663CAF62CA388D27A9F8371C4796502FD0C11978B76A0DD20211CC76F47C31F8666D405E0D721580C3BA4DD6886D088772C700AEF05D619C6B0C1701A1F18C6F191A1935C693253DD2499889225685A82B0D8CF5D920E19162B844D3EED243E49B49F193A28DAB0E96618F738A436E404EE33F4222F5060188462D823C98899E988B879024F2DADFD8C21E5E565945A8D22E830324D933A0DD8B41E357D8AE22C1FD68F498114C308A6B8902338232BE7181C3AA6DBF4A95B7C8A4913C5A48952D24443B4A9C7D8E4EB810BDD321A7E52AC7DE6B97DB86D6BAF6E497BCD4A656F324469F38019D300CE733AE2B8207051E092A5D37B59E00AC30FD21E32B587B067EB3C6F096C4BB17719EED067D8D41EC61B4B77E06B4BFBF9C2D21DF85260CDD2ADF88A612D0824CCB64A484527A4C629ECE89EA1705DB3395D3CA75F220E7E510449B3E8490CB29B59FA4C9A7B2625E3BD0ECCB17FDF788D32E01CBE87EAE9FFFC38E71CBE9668E2AD6F068E5C64E32CF9F5A8E52E77C897A39604EFF9F68FC5E24B972C0149504052F696D210343CAAFF0522E7C485
  2. Thanks all, for the replies! Arcanatime is new to me but useful info. Generally with melee toons I've been skipping one of the first 2 attacks, and usually whatever cone attack (proton sweep, etc) is there at the next tier. With my rad/rad scrapper, I have more than enough attacks but never specifically made single target/AoE chains....just kind of spam what's up. If I decide to take a ST attack just to mule something like kinetic combat (4 slots) is that pretty typical for the builders out there? I like 6 slotting anything and everything I actually use so slots are at a premium. Now, adding in the build up type powers - if I limit my attack chain to say, 4 ST attacks and go for a couple of the AoE...is it worth 6 slots for gaussian? Or just get the proc in there and use the slots elsewhere?
  3. From a theory crafting perspective, how many attacks does a hero really need? I've been playing around with a few ATs and looking at the numbers in mids - and even after skipping 2 of 3 early attacks in any of the melee sets I end up with 5 to 7 total attacks, which seems bonkers when reading that other folks are cycling just 3-4 in a chain. As a blaster, you can end up with 12 different attacks and I know that's overkill. Help me out - when and how are you choosing your attacks, and which powers are just set mules? How do you choose your mules? My goals are freedom in builds to take powers that are just fun, and builds are always tight with chasing soft caps.
  4. This is so incredibly helpful! Thank you Microcosm! Energize question - do you slot this for +regen or +recov procs or go with a solid 6 slot set like numina?
  5. I am looking for help with two sets I have no experience with. Never done a combo primary before and there seems to be a lot of things that need slotting in the elec secondary. Anyone have experience with these? One initial concern I'm seeing is heavy end usage in the first 20 levels. I don't even toggle on lightning field because the attacks just suuuuuuuck end like it's kool aid. Builds appreciated, as is advice. 🙂
  6. Super fun powersets, once you get rid of the FX on bio, but my question - how the heck do you slot these two? Other sets (/rad) seem pretty self explanatory when leveling and even at 50. Bio has a lot going on, and stone melee seems to throw me off. In Mids, it looks like all I need from stone melee is Tremor, stone fists, and stone mallet, with seismic smash for flavor. I was thinking of trying just the 4 attacks, planning on doing tremor every 5 or 6 seconds as it comes up, using it as both a taunt and dps. However - my standard building for dps powers is 'solid' sets (all 6) or the ol' 5/1 mix for something like kb to kd. Both of these sets seem like they can take advantage of procs, but I've nowhere to even start grasping the best use of Bio as a primary. So, for anyone with experience with these powersets, how do you slot your Bio tanker? I started 4 slotting the T1 and T3 toggles, full 6 set in ablative carapace. I've got dna siphon and inexhaustible untouched for the moment, because the tooltips say much of the powers are unenhanceable. Is DNA siphon best used with something like end sets, or as a pbaoe damage power with procs? Seriously, every power in bio does 4 things. Any guidance is so very greatly appreciated! If you are trying to understand my concept and desires for the build, think of it like a bolder rolling downhill. I want to roll in, smash face, watch stuff fly all over the place in my wake. I like short activation times and fast attack chains, but I'm also just used to scrappin'.
  7. I played almost exclusively /Regen scrappers in CoH - since coming to HC I have avoided it like the plague. I think the main problem is after the regen changes from i5 on, Regen has essentially just been ported over into every other set. As a rad/rad scrapper here in homecoming, I can get upwards of 400% regen. (And people used to complain about regen!) The set should be reworked conceptually. I never understood why the super power that was inherent was the clickiest of the clickies. Does Wolverine have to think about and activate stuff? Of course not - regen is the most inherent of the armors and should probably not "feel" like an active defense. Another issue is damage resistance/defense. Since regen has essentially been added into all the other defensive sets, how can regen (on its own) succeed thematically and statistically without adding mechanics to allow them to shine? A recommendation might be to work with the +absorb idea. Increasing the regen player's max HP and granting absorb over time (perhaps it increases per level, perhaps with slotting). I also think MoG should be a key ingredient, though not in its current state. I think everyone thinking the regen hero is dead, only to be wrong (again) is hand in hand with the comic book inspiriations. I really do think it has to be re-envisioned because you can't take regen and healing away from the sets that now have it, and without their def/res regen doesn't have a leg to stand on mechanically in the current state of the game. Thanks for looking at the set! Love the game, love the player base. 🙂
  8. I need help with Water/Ice as well - I started one and have sooooo many attacks, I'm lost as far as pools and slots. Anyone? Bueller?
  9. Hi all, I'm trying to figure a build for SD/Kin tanker. Do these sets work together well? How many attacks can I take? Been searching the forum but don't see what I was looking for. Also, does this build need the tough/weave? Any help greatly appreciated!
  10. The resistance/not defense was also my thought process when I came up with my hero concept. I'm not familiar with the late game so unresistable damage had not occurred to me. Thank you for the information on the power specifics, that helps a whole lot, as does seeing how you slotted some of the secondaries. What does your attack chain look like? Do you keep things like Proton sweep for situational use or is it part of the regular rotation? Thanks!
  11. I need to put some time into getting particle shielding working, thanks for the input. My confusion with this set is that there are a lot of "additional" affects that either cannot be enhanced, or are enhanced on some powers but not others (like the regen component). I can't figure out where best to put my slots. I have thought about taking more advantage of the contaminated effect and maybe in creasing the recharge of the first two punches and primarily cycling those, since the animation time is so long on devastating blow and the other attacks. Does anyone play rad/rad? I can't find any theorycrafting in the forum on this scrapper set.
  12. Hi all, I've been playing a rad/rad scrapper up to 32, here's where I'm at: http://www.cohplanner.com/mids/download.php?uc=1072&c=454&a=908&f=HEX&dc=78DA7D92D94AC35010862736B576D35AB7BA7451AAAD5B51541415C4FDC682E8859721D4630DC4A62445D43B9FC63BDFCCE50DE234E76F691AF040F8996FD69333D597B3C4E7E5FB1129C3A7A6EE38DA6DCDD69B4D6187AB7ADDA851FB44F8CB75B85615A610951BFDDED05B86D59076A1EB3E130FA2E1F4061CDB4F964DE96BCB322B17965D139AF5A0DD19A619F3D06D5388FBA4F41AF5C796D1A8C7A565B6CDF479D3A8554E4CFD4D6855DD6909FB35C3F32CF2B75D221C57A519964D9506B27E1D84A6E15F68E7285E4E88E6258BADF93505DD292194EB2BC857B37EEDAF5FE49C10EA87503FB1E6D771E8C7325118B1E1A264C30528EC71D87B25F90EEDD8087A0D751433A4A08B1C1B9575298A197699C5653EC5572573CA4449B0A4CB8796386AC4BBB31B1A41D464D1AF3974DDE7D85199AD8CA24B0E1394D837A67875680CBE16779B40B789B264CFAC53920D4CE524CBE0C619F43BE05AD3788569F49EE928FACDF56999736631DB6C676EE802FFC62CE6C8E28E871C9F07CBA3B6FBEF9953BBBB475E28E5D5EE66B92B01EF46806C06C856806C07C855805CABDD2D25C523D114EFA024EE578CBDD805655DDEECA797E1AF7CF732BCCE6F2FC3ABFC01F838C449 Now, I kick serious butt, but it doesn't matter if there are 8 enemies or 1, I am out of stamina every fight unless I'm popping Unleash Potential at the start. I'd like some help building this out and theorycrafting from here to the endgame. Please help!
  13. Ok I made a build, please help me make best use of my slotting. I'm currently 30 but built out all the way to 50. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Psychic Blast Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Power Mastery Hero Profile: Level 1: Transfusion -- Acc-I(A), Acc-I(3), Heal-I(3), Heal-I(7), Heal-I(13), RechRdx-I(19) Level 1: Mental Blast -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(17), Acc-I(17), EndRdx-I(23) Level 2: Siphon Power -- Acc-I(A), Acc-I(25), RechRdx-I(25) Level 4: Psionic Lance -- Acc-I(A), Dmg-I(5), Dmg-I(5), Dmg-I(9), Acc-I(15), EndRdx-I(23) Level 6: Siphon Speed -- Acc-I(A), Acc-I(36), Slow-I(37), RechRdx-I(43), RechRdx-I(43), RechRdx-I(43) Level 8: Increase Density -- ResDam-I(A), ResDam-I(19), ResDam-I(21) Level 10: Psychic Scream -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(13), Acc-I(15), EndRdx-I(21) Level 12: Speed Boost -- Run-I(A), EndMod-I(42), EndMod-I(42) Level 14: Stealth -- DefBuff-I(A) Level 16: Invisibility -- EndRdx-I(A) Level 18: Inertial Reduction -- Jump-I(A) Level 20: Maneuvers -- DefBuff-I(A), DefBuff-I(37), EndRdx-I(40) Level 22: Tactics -- ToHit-I(A), ToHit-I(37), EndRdx-I(42) Level 24: Vengeance -- ToHit-I(A), DefBuff-I(46) Level 26: Transference -- EndMod-I(A), EndMod-I(27), Acc-I(27), RechRdx-I(29), RechRdx-I(29), RechRdx-I(36) Level 28: Psionic Tornado -- Acc-I(A), Acc-I(31), Dmg-I(31), Dmg-I(31), EndRdx-I(34), Dmg-I(36) Level 30: Assault -- EndRdx-I(A) Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 35: Phase Shift -- RechRdx-I(A) Level 38: Psychic Wail -- Acc-I(A), Acc-I(39), Dsrnt-I(39), Dsrnt-I(39), Dmg-I(40), Dmg-I(40) Level 41: Power Build Up -- RechRdx-I(A) Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45), ResDam-I(46), ResDam-I(46) Level 47: Total Focus -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------
  14. Thanks for the quick reply! So, Brutes also have a higher HP cap, do they not, which increases the rate of regen?
  15. I was tooling around on mids looking at character concepts, and started a wm/wp build, using lvl 50 I/os, was hovering around 500% regen, with good resists and defense. I tried to see how much regen I could get using wm/regen, and wtaf, I was looking at regen topping out (passives) at 300%. Does that sound even remotely right? I know regen is clicky, but according to mids, you can't slot IH for healing and get any return (2.3% or so for the first IO) and there's no way to boost health other than DP. Am I taking crazy pills? Regen is worse at regen than other powersets? This saddens me if true, my only 50 was a DM/Regen back in the day. I've been sorting through the forums and just see a lot of "regen sux" comments, but I cannot understand what's happened, and if WP is simply the new regen? Are regen players just popping MoG for every fight using hasten and burnout, slotting everything for recharge?
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