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Zombie Man

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  1. https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showpost.php?p=578372&postcount=5 https://paragonwiki.com/wiki/Window_Scale_Guide https://paragonwiki.com/wiki/Window_name_(Slash_Command) https://paragonwiki.com/wiki/Window_scale_(Slash_Command)
  2. It depends on the Special IO. Look again at the second link. If it's a Global IO with a Set-like effect, then it will stop working when you exemplar more than 3 levels under it. That's the case with Luck of the Gambler: 7.5% Recharge, e.g. [but Purples work at all levels.] But the ones that are Proc require the power to activate. They don't care about the level of the IO, but whether the power goes off. If they are "Proc120s" then they will always go off when the power goes off (or toggled on). Regular procs have a *chance* to go off when the power is active. If you put Celerity:+Stealth in Sprint, then whenever Sprint is turned on, you'll get some degree of Stealth regardless of the IO's level.
  3. /b Where can I find cercle of throwns in King's Row??
  4. https://paragonwiki.com/wiki/Invention_Origin_Enhancements https://paragonwiki.com/wiki/Set_Enhancements_with_Special_Effects https://paragonwiki.com/wiki/Enhancement_Sets https://paragonwiki.com/wiki/Enhancement_Set_Bonuses
  5. You've never seen a clover leaf intersection before? I thought is was going to be the bug where cars drive up out of the road as if there was a ramp there.
  6. Can we add a Cheetah that's as fast as Super Speed then?
  7. https://web.archive.org/web/20120907031242/http://boards.cityofheroes.com/showpost.php?p=578383&postcount=16
  8. CoHRadar still works... https://sourceforge.net/projects/cohradar/files/cohradar/0.3.1/CoHRadar%200.3.1.zip/download?use_mirror=master&amp=&r=&use_mirror=iweb Extract (preserving the filestructure) and double click the "CoHRadar.jar" file. In-Game setup: CoHRadar uses demo files from City of Heroes. The smaller these files are, the less time and memory the program will take. Creating the Demofile: Type "/demorecord demo" to start recording and "/demostop" to end. You only need to record for a second or so. I bind these to ctrl+z and ctrl+x for rapid firing. Open CoHRader. The first time you open the program, you will need to point it to the demo file you created. Do this by clicking the "Load" button. After selecting the file, its name will be saved as a preference for the program. Click the "Parse" button to display the map on in the right panel. To reload the file, click "Parse" again. This is handy for rapid-fire scans. Select an entry from the table to have it pointed out on the map Color Key GREEN - Current Player CYAN - Teammates / other player characters DARK BLUE - Doors/Elevators YELLOW - Glowies / Translucent or Invisi-Glowie RED - Hostages / Sacrifices MAGENTA - Nictus-type Models (Voids, Cysts, etc) GREY - Anything not listed above It seems to be updated here, but, can't get the updated version to work, but the one above does. https://bitbucket.org/saintnicster/radar/src/master/
  9. Open PvP zones that have zone-games are and always have been a very bad idea. That's because any side can just grab more people and swamp the other side. There's no *game* in that. Open PvP zones without games are just fine for people who just want to go crazy. But, if the Devs want to 'save' the zone-games from being farces, then the solution is to make a clone of the PvP zones with their games and put them in the arena. Game only starts with an equal number on each side. Boom. "Balanced." Once the game has been moved to the arena, then give players the option to set a flag in a PvP open zone of whether they want to PvP (they'd be visible to everyone) or not (be made invisible and can't attack).
  10. It's just a subfolder called: data Whatever folder cityofheroes.exe is in, right-click on that parent folder chose "New" then "folder" and name that subfolder: data
  11. Also know that any IOs that can be Attuned can be bought at the Auction House as an attuned version even if someone placed it for bidding as non attuned.
  12. So, you're OK with the powers still running on the old, defeated spawn such that you can't use it right away on the next alive and attacking you spawn?
  13. 1:40 with a team of six :) The leader required everyone to have Team Teleporter and the combo Mission Teleport/Assemble the Team. I've solo'd it twice, once at 3:08. The only kill-alls are the ones that specifically say "Defeat All...". All the others can be 'stealthed'... as much as you can stealth past the Ru Eyeballs and Nem Snipers and narrow tunnels full of spawns. Soloing, the stealthables are a piece of cake and the defeat-alls a PITA. For the cave missions with "defeat leader" mission, you have to clear both large caverns. For office buildings with "defeat leader" just their room or floor.
  14. The Hive, Monster Island, The Abyss, all the Gold Zones, Kallisti
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