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Psiphon

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  1. Hi all, I've been playing for a long time but don't really look at builds which may be why I haven't known about 50+ Enhancements. When did this happen and what are the details behind them?
  2. Done this a many times, usually when I've been on the sauce. πŸ˜‚
  3. Pre 15 or so I tend to run DfBs so don't slot any enh as I outlevel them too quickly; just sell them. The buffs from DfB plus popping the odd red or yellow are enough. When I do slot, I always go for two accuracy, two or three damage depending on the recharge and end usage of the attack. Quick charging attacks will get an end, slower AoE attacks recharge. Any gaps in the attack chain will be filled with Sands of Mu and the two Start ranged attacks. I'll start to pepper with +def etc as soon as as I can, build allowing and provided that I've got the cash available at the time.
  4. Psiphon

    Nin vs SR

    IMO, SR simply relies on not being hit and has massive resistance to losing that defence. Heals etc. need to be gained from power pools. Ninja has less defence but has other ways to mitigate damage - the powers that you named, which shouldn't be skipped. So basically Ninja gives more ways to stop being hit. SR has the most resistance to mobs making you get hit. If you want to just run around attacking things go SR. If you're happy to press more buttons in order to stay alive as well as hit things go Ninja. I play both and enjoy both, depending on my mood.
  5. Hi, I'm not too sure what you believe the problem is here. With any Tank you should be able to pick all of the primary if required, a good range of attacks from the secondary and a number of pool and epic powers. I would expect to take the fighting pool, a travel power, hasten and a couple of epics. The only time I've struggled a bit and maybe not taken a travel power is if I try to squeeze in self heal. You should be able to take any primary and worst case use athletic run or other start travel power to get around, with sprint, this works fine. Use temp jet pack for the really difficult places to get to. Also, pick up the start attacks, Sands of Mu, Blackwand and...sorry, the other one who's name escapes me at the moment. These are useful for any AT at low levels but Tanks especially, as you've probably focused on your primary and have minimal attacks.
  6. Not mentioned by the OP and surprisingly by anyone else (that I saw) but Shield is my Secondary of choice. You can cap defence to all positions, has some resistance, plus HP, plus damage and a nuke. What's not to love.
  7. I'm not sure how Defenders can out damage Corruptors, they've got lower base damage, lower damage caps and that's not even taking Scourge into account. Could you please explain this or point to the links that do? Damage aside, my alts tend to be vigilantes, as it fits best with my arrest philosophy. 😁 Making them as Defenders just seems wrong.
  8. As someone that struggles to play Khelds, I would simply remove the knock back. I mainly pug and don't want to be the bad guy, disrupting the flow of the team by blasting the mobs all over the place. Obviously a kb to kd in the attacks would resolve this but that impacts the sets that I want to use. Simplistic and way below the discussion level that's going on I'm sure but it would get me playing them.
  9. Play what you want and have fun. This game is more about the person behind the keyboard than the alts that they play. No AT or combo is required for a mission, one of the reasons I love the game so much.
  10. Love both, but Affinity edges it for me. I find that Fade and Soul Absorption reduce the reliance on the heal, which although very good, needs a to hit check and has a slow animation. This leaves me free to be getting on with other stuff. My current fave Controller is Symphony/DA, good control but feels very blastery in its playstyle.
  11. I usually take Aid self on alts without a heal if I can fit it in. Aid self can be interrupted too so the SR is a very good set to use it with as it’s defence based.
  12. DA also has the advantage of stun stacking with Oppressive Gloom, this greatly increases survivability.
  13. Hand Clap - could be the start of a new melee set, Biohazard. 😁
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