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Backfire

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  1. Kings Row should not have the apostrophe in the first hint. Kings Row should always be plural, in reference to the group, 'the Kings".
  2. Just a quick typo fix in your post: should be Blacking HQ marker not "HW" 14. Paragon Pride (Kallisti Wharf); 5339, 47.9, 4544 [106yds NE of Blackwing HW marker, behind some rainbow benches]
  3. A sad goodbye to the hourly Ada quickie and good riddance to AFK merit farmers. On the plus side, Lusca may be worth the time/effort now!
  4. Is this it? (edit: I think I found it!) |MxDz;1891;704;1408;HEX;| |78DA75954B4F135114C7E7CE0C9602B50584F286F2A6D0D29687801A63285514121| |213B74DD50627A99DDA198C2C5DF8055CE8DE575CB9F1C1C710E523B84650344A94| |D4C3CC65FE67512769FABBFF7BE6DCFF3DF7F476F541BAE1CDE5871715115C2CE42| |C2B9B36EF1AC59C6D966B5737EC9C6D98454D5194C09A69DAD954223595CD64323E| |527ABCC0ECA259B4CB66219E31CAF993412FA62F59566EA360D374BEBC7932521A2| |86321BE92CF958CE27A9D33B85ECAE76F071CCC18EB776C9A687446CBC5FB8665DC| |340A86BDD9B954326EB94BADE62CFB38A5B7541BF91AA2CFC0B165E7A9E84A5A559| |4A42E2AF49C5A02D766185F01D72D837FAA5E1E4579AD78FA20E517AE5E234A1ADE| |BD076E2833B6C0A76DC61BE05FB496263D6B2978084D319E0637CD309E050F51921| |AE9B9660BFA30E93E99DF3707FDCC3CE30570EB79C617C0BF09FD328FFF99EEE96D| |CF19BF0077BC64FC0ADC4A66EA859BA7FE88BEBA5DBDEB1A6AD27500EE6911E008C| |E224C790272BF8151E887E433E8EA22380EBD87F108A56F94E7D8380B6F7D6719CF| |319E074716189F637B273FCD72DD66E633C2B89F625ADC18B585F919F80F0B8A0FC| |B3D863BA08F91FF76B7865AFB7BF6EE5BD6AB8F7076835FE0F30FC99D4E175794CE| |2788D168AD6E99B39B791E4CE12C860F19CFE05CA224F7CA7AF6EEB1DEDB078F7C6| |3FC9DF10178EC07F82F61BFECB7FE8F6CEFDB8C3F81A39F19EF808F54F76E38CE33| |3481FCD1187822CE38C138090E52C38CCA3CA3ACCEB1778CD959C43E8027B7C03AD| |579DCADB33ACEEA3C19423D2759CF8768DDB88C8FB3F8E418892392C3C2FB1D3551| |7CC28D17896DF84FEE80BB7476BF398DE67427D44AB46A44A2AA9AACAA4E5555A7A| |BAA2B5CF5C3E79AEEDDB78AF0A2FD21EFC6ACECD6518490113154670FBA26AEA252| |6A041DACDE4095F55DE85F794E76B3EC4357C553B8D41FB37F9A3EC4FF03A5E07E2| |9|
  5. Looking better? Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Poot_2023_FFF: Level 50 Mutation Dominator Primary Power Set: Fire Control Secondary Power Set: Fiery Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Fire Mastery Villain Profile: Level 1: Char -- UnbCns-Hold(A), UnbCns-Hold/Rchg(7), UnbCns-Acc/Hold/Rchg(9), UnbCns-EndRdx/Hold(9), UnbCns-Dam%(11) Level 1: Flares -- Dvs-Hold%(A) Level 2: Fire Cages -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), AscoftheD-EndRdx/Rchg(13), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), AscoftheD-Rchg/+Dmg%(15) Level 4: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(19) Level 6: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A) Level 8: Hot Feet -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Dmg/EndRdx(23), Arm-Dam%(23) Level 10: Fire Blast -- WntBit-Acc/Dmg(A), WntBit-Dmg/Rchg(25), WntBit-Acc/Dmg/EndRdx(25), WntBit-Acc/Dmg/Rchg(27), WntBit-Dmg/EndRdx/Acc/Rchg(27) Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29), LucoftheG-Rchg+(31), EndRdx-I(31) Level 14: Super Jump -- Jump-I(A) Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(31) Level 18: Flashfire -- DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), DmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), DmnGrs-EndRdx/Rchg(33), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), DmnGrs-Rchg/Fiery Orb(34) Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(34) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36) Level 24: Boxing -- Acc-I(A) Level 26: Bonfire -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg(36), FrcFdb-Rechg%(37), SuddAcc--KB/+KD(37) Level 28: Consume -- PrfShf-EndMod/Acc(A) Level 30: Tough -- EndRdx-I(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(39), Ags-Psi/Status(39) Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(42) Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 38: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(45) Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48) Level 44: Weave -- EndRdx-I(A), LucoftheG-Def/EndRdx(48), LucoftheG-Rchg+(48) Level 47: Fire Shield -- EndRdx-I(A), ImpArm-ResPsi(50), StdPrt-ResDam/Def+(50) Level 49: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-%ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3), Prv-Absorb%(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(7) ------------
  6. Thanks for the help! You def called it on the common IOs, soooo desperate for end!! Thus, this call for help. I had dropped embrace cause I wasn’t really using it much and imps just seemed to be an end waste as they’d die & need resummon so much. You’ve given me a lot to reconsider. Appreciate it! Have any links to good sample builds?
  7. I've respec'd a couple times already and still having major End issues. I love freezing big groups in their tracks and proc'ing them to dust, but I'm almost always out of blue and squishier than a blaster. Any advice? Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Poot_2023: Level 50 Mutation Dominator Primary Power Set: Fire Control Secondary Power Set: Fiery Assault Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Fire Mastery Villain Profile: Level 1: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(7), SprEnt-Acc/Hold/End(9), SprEnt-End/Rchg(9), Lck-%Hold(11), Dvs-Hold%(11) Level 1: Flares -- Dvs-Hold%(A) Level 2: Fire Cages -- PstBls-Dam%(A), EndRdx-I(31), GrvAnc-Hold%(33), SprDmnGrs-Rchg/Fiery Orb(33), JvlVll-Dam%(43), Ann-ResDeb%(43) Level 4: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), OvrFrc-Dam/KB(17) Level 6: Smoke -- DarWtcDsp-ToHitDeb(A) Level 8: Hot Feet -- EndRdx-I(A), EndRdx-I(17), Erd-%Dam(19), ScrDrv-Dam%(19), Obl-%Dam(21), Arm-Dam%(21) Level 10: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(25), Dvs-Hold%(27) Level 12: Combat Jumping -- EndRdx-I(A), LucoftheG-Rchg+(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29), Ksm-ToHit+(31) Level 14: Super Jump -- Jump-I(A) Level 16: Flashfire -- EndRdx-I(A), EndRdx-I(25), RechRdx-I(40), JvlVll-Dam%(46), PstBls-Dam%(46), Ann-ResDeb%(48) Level 18: Cinders -- Lck-%Hold(A) Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42) Level 24: Stealth -- Empty(A) Level 26: Bonfire -- RechRdx-I(A), ExpStr-Dam%(33), PstBls-Dmg/EndRdx(34), PstBls-Dam%(34), JvlVll-Dam%(45), SuddAcc--KB/+KD(46) Level 28: Consume -- PrfShf-EndMod/Rchg(A) Level 30: Boxing -- SprBlsCol-Rchg/HoldProc(A) Level 32: Tough -- EndRdx-I(A), EndRdx-I(34), GldArm-3defTpProc(36), UnbGrd-Max HP%(48) Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), Dvs-Hold%(37) Level 38: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39), Thn-Acc/Dmg/EndRdx(39), Dvs-Hold%(40) Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(45) Level 44: Weave -- EndRdx-I(A), EndRdx-I(45), LucoftheG-Rchg+(50) Level 47: Fire Shield -- EndRdx-I(A), EndRdx-I(48), ImpArm-ResPsi(50) Level 49: Melt Armor -- EndRdx-I(A), TchofLadG-%Dam(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3), Prv-Absorb%(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(7) ------------
  8. Are you still happy with this build? I made one myself based off your build and sure, it can tank Hami, but it dies when herding GMs and is one of the slowest killing brutes I've ever had the displeasure of playing in PvE. I've switched back to my Rad/Rad brute for all-purpose Hami/Yellow taunter/GM gathering/PvE proc monster.
  9. You can remove Dark Melee/Regen Brute from the list. I leveled one up, incarnated out, & sunk a TON of inf/merits into IO sets and it not only stinks in Hami raids, it's gotta be one of the weakest PVE combos I've ever played. My Emp Defender is more fun and kills faster! If you're thinking of out trying it, just don't. Luckily I have a Rad/Rad Brute who gets the job done at Hami and any other challenge that comes their way.
  10. I thought this was the case, but it doesn't seem to work anymore. The attuned IO doesn't give the warning and go back to being a regular IO anymore. Unless I'm doing something wrong...
  11. I did not know that! Thanks! (but I'd still like them to be trap bombs!!)
  12. Just finished the Hero-side arc and it definitely had that old CoH nostalgia feel to it! As a solo Fire/Dev blaster I normally play at +2/x4 but quickly realized that was going to be rough with +2 suicidal mega mobs so dropped to +0/x4 (losing smoke grenade really made it a challenge!) I loved the new mechanics (Cortex illusions) the new maps (VIP/attic) and the custom baddies (Glowstik! Sneaks, Zoombies, etc) Would have liked the exploding tanks in Pathogen's mission to do more splash damage. I thought they were there to soften up the baddies and purposely lured them into their range and blew them up but they barely made a dent. So, what could have been a fun tactical challenge using the environment & positioning for strategy instead became a standard head-on blitz. Only 2 gripes: First, in the Pathogen mission, running against the clock with wave after wave of ambushes coming at me I didn't have a chance to read the text or options on the radio to Watkins. I saw the word, "Heroic" next to a choice and clicked it in a panic then went back to saving my ass!! I had no idea what choice I made or what my other options were. 2nd gripe was with the ending. After such an epic fight with Cortex and then him escaping, I find the duplicitous doctor and defeat the group around her, anticipating an epic final fight...but nope. I wanted the satisfaction of defeating the baddie but it ends with an escape and a chat. It felt unsatisfying for the lead up and amount of time invested. Still, there's a lot to like in the arc and it's a great addition to the game.
  13. I only got the "hand" to click it by hovering over the outside edge of the computer screen. The front of the screen was unclickable.
  14. I still don't see Cimerora on the list. Can we add it as a destination or at least have one that drops you off at a Univeristy so it's a quick jaunt to Midnighter's Club? Heck, make one for Midnighter's club and you hit 3 birds with one stone (poor birds) EDIT: I just did some zone hopping and noticed Croatoa & Founders drop at the Uni for Heroes and Cap at the Uni for Villains so I guess it's all good.
  15. The Mecha shoulders are missing the Extra option when they are asymetrical. If you choose Mecha when they're linked, the option is there. Once you unlink them, it only gives the base mecha shoulder and the option for Extra is grayed out.
  16. I appreciate the help! Will keep checking back in the hopes of finally attending a Hami raid in peace 🙂
  17. I'm trying to find the ogg names for Rejuvenating Circuit and Insulating Circuit. Surprised they weren't top the list!
  18. Here's an Energy Blast/Atomic Manipulation build for the list Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! New-Type: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx/Rchg(46) Level 1: Electron Shackles -- GrvAnc-Hold%(A) Level 2: Energy Torrent -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(5), DfnBrr-Acc/Dmg/Rchg(5), DfnBrr-Acc/Dmg/EndRdx(17), DfnBrr-Acc/Dmg/EndRdx/Rchg(36), DfnBrr-Rchg/+Status Protect(37) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(23), Krm-ResKB(29), Rct-ResDam%(29), ShlWal-ResDam/Re TP(48) Level 6: Power Burst -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(7), BlsWrt-Acc/Dmg/Rchg(7), BlsWrt-Acc/Dmg/EndRdx(21), BlsWrt-Acc/Dmg/EndRdx/Rchg(25), BlsWrt-Rchg/Dam%(25) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15), Dvs-Hold%(17) Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11), RechRdx-I(11) Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), RechRdx-I(13) Level 14: Super Jump -- Jump-I(A) Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19) Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(48) Level 22: Acrobatics -- EndRdx-I(A) Level 24: Boxing -- Acc-I(A) Level 26: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(42), SuddAcc--KB/+KD(43) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(40), Ags-Psi/Status(48) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(50) Level 32: Nova -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), SuddAcc--KB/+KD(34) Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Positron Cell -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(45) Level 44: Assault -- EndRdx-I(A) Level 47: Mace Beam Volley -- Rgn-Knock%(A) Level 49: Positronic Fist -- Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(31), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;683;1366;HEX;| |78DA6594594F135114C7EFB4530BA5B58552A1AC766129A585B2882091444513A50| |6DB828F6442276592A69D9422D437BF822F3EB81B177CF1ABB87D049F411383228B| |E361FEA740EC24ED6FEEFF9E73EE597A9BDCB8E6FC70E3C18C905C57F3CAEAEAD21| |5FA2EAB2547465D5E2914F3C55C45D053775B5D8F652ABA6AA7453BDB2CA594424E| |CDC6670B6A295781676F752FBDA6EBC552399E52B29A52D68A85A5A452D0F4B5BCB| |910CEF962311F9F53155D2BE4DCD545562DADAE68BAC35CA77555CDBACCD7EB5A6E| |A54C86FE595D5B8E578F482ACB2A7D1DBD575A29AF1EFA5C14D5C7B089A784842C2| |C2F982FC1C167CCE760EC15381139F61562C1626A93B492389EB4673535799F7900| |7A0EC1D05F306C80E7A85956D3D990AD3E09DA212D3B65D1B1CBFC09DBA15BE014C| |9363ECF96827626CDCC80CD0B60EB22F32E7889BCECEC6BFF889AEA3E313F8367BF| |30BF829E4D708A6AAF87AFA5FE31D5EE9585E309330A9B694203DB34B08D936D9C6| |CD34209B8B887AE7E688DA4B9D107C95DED83070CD25E23C76CE4184DFF719A72F3| |C2DFE65D845FF31D309C02636966061C5A005B29BE0FBEC217403C89B416CEB1A50| |DDA65829F7BE71FC1ECDB46996360D73818B9000E7C934D5A295E3BCEB0B68F6016| |811DB0EF0FCF771CF9C864DB095B4B27F7A28B7B9168066768B79B73E9BE87FCCEA| |F3337981530709FC9B9EC7B840872FC20C70F71DC109F3319C15D398ADFB3835A7A| |7F317F33772D9C3F730FF452FEFD3C8BFED7DC8F37CCB7DC9777CC4D70F03DD844B| |E519E4594677140F9C67916F109D8CD507EC3D0A4E108B4C400D8219FBAA3063D22| |2057AFA8610CD4EC0ED728891A65B44619AB51E66A9479F9F89F4148A6524FB558A| |1185B0EDAE55AA5186AFD7EA259A49BF4D247B3DFC2EF231100B74FFBF1FDF971A2| |49D223F421FC10FC079FB5E8BF| |-------------------------------------------------------------------|
  19. Thanks for this guide! I was looking for an Energy/Atomic build and couldn't find anything, so I based mine off the Murder Bunny with tweaks for my playstyle (I don't BLAP!) and LOVE the result!! Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! New-Type: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx/Rchg(46) Level 1: Electron Shackles -- GrvAnc-Hold%(A) Level 2: Energy Torrent -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(5), DfnBrr-Acc/Dmg/Rchg(5), DfnBrr-Acc/Dmg/EndRdx(17), DfnBrr-Acc/Dmg/EndRdx/Rchg(36), DfnBrr-Rchg/+Status Protect(37) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(23), Krm-ResKB(29), Rct-ResDam%(29), ShlWal-ResDam/Re TP(48) Level 6: Power Burst -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(7), BlsWrt-Acc/Dmg/Rchg(7), BlsWrt-Acc/Dmg/EndRdx(21), BlsWrt-Acc/Dmg/EndRdx/Rchg(25), BlsWrt-Rchg/Dam%(25) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15), Dvs-Hold%(17) Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11), RechRdx-I(11) Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), RechRdx-I(13) Level 14: Super Jump -- Jump-I(A) Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19) Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(48) Level 22: Acrobatics -- EndRdx-I(A) Level 24: Boxing -- Acc-I(A) Level 26: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(42), SuddAcc--KB/+KD(43) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(40), Ags-Psi/Status(48) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(50) Level 32: Nova -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), SuddAcc--KB/+KD(34) Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Positron Cell -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(45) Level 44: Assault -- EndRdx-I(A) Level 47: Mace Beam Volley -- Rgn-Knock%(A) Level 49: Positronic Fist -- Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(31), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;683;1366;HEX;| |78DA6594594F135114C7EFB4530BA5B58552A1AC766129A585B2882091444513A50| |6DB828F6442276592A69D9422D437BF822F3EB81B177CF1ABB87D049F411383228B| |E361FEA740EC24ED6FEEFF9E73EE597A9BDCB8E6FC70E3C18C905C57F3CAEAEAD21| |5FA2EAB2547465D5E2914F3C55C45D053775B5D8F652ABA6AA7453BDB2CA594424E| |CDC6670B6A295781676F752FBDA6EBC552399E52B29A52D68A85A5A452D0F4B5BCB| |910CEF962311F9F53155D2BE4DCD545562DADAE68BAC35CA77555CDBACCD7EB5A6E| |A54C86FE595D5B8E578F482ACB2A7D1DBD575A29AF1EFA5C14D5C7B089A784842C2| |C2F982FC1C167CCE760EC15381139F61562C1626A93B492389EB4673535799F7900| |7A0EC1D05F306C80E7A85956D3D990AD3E09DA212D3B65D1B1CBFC09DBA15BE014C| |9363ECF96827626CDCC80CD0B60EB22F32E7889BCECEC6BFF889AEA3E313F8367BF| |30BF829E4D708A6AAF87AFA5FE31D5EE9585E309330A9B694203DB34B08D936D9C6| |CD34209B8B887AE7E688DA4B9D107C95DED83070CD25E23C76CE4184DFF719A72F3| |C2DFE65D845FF31D309C02636966061C5A005B29BE0FBEC217403C89B416CEB1A50| |DDA65829F7BE71FC1ECDB46996360D73818B9000E7C934D5A295E3BCEB0B68F6016| |811DB0EF0FCF771CF9C864DB095B4B27F7A28B7B9168066768B79B73E9BE87FCCEA| |F3337981530709FC9B9EC7B840872FC20C70F71DC109F3319C15D398ADFB3835A7A| |7F317F33772D9C3F730FF452FEFD3C8BFED7DC8F37CCB7DC9777CC4D70F03DD844B| |E519E4594677140F9C67916F109D8CD507EC3D0A4E108B4C400D8219FBAA3063D22| |2057AFA8610CD4EC0ED728891A65B44619AB51E66A9479F9F89F4148A6524FB558A| |1185B0EDAE55AA5186AFD7EA259A49BF4D247B3DFC2EF231100B74FFBF1FDF971A2| |49D223F421FC10FC079FB5E8BF| |-------------------------------------------------------------------|
  20. Rad/Rad Damage-Proc Brute, based on u/secretsofwumbology's TW/Rad build Wound up with 400+ regen and pretty decent Resistances & Defense. I'm sure it could be optimized more, but early play is looking good. Alexander-Hamidon - Brute (Radiation Melee).mxd
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