I see some people complaining about the playstyle of others, some even claiming it isn't the 'proper way to gain XP'. I would really like to know this:
Why should I be forced to 'grind the lore to 50' when I do not like to do so? I might at some point want to grind the lore to 50 and at the moment I can make that choice, explain to me why that should be taken away just because you perceive it as a slight against you?
I prefer to get to 50, kit my build out, then enjoy the lore without having to repeat any section and be as optimised as I can be for each arc I play.
Are my characters AE PL'ed? No, sure I am making an (AE) PL build on a second account to multibox for my other farm builds I will eventually make for my main account but so far I have two level 50 characters. The vast majority of the XP was gained in parties not running AE/DFB.
They both only repeated missions if the party he was in happened to do a mission they had already done and did DFB twice on my second character (first character was made before DFB became popular).
Took me three weeks for both, with a full-time job to get them to 50.
Didn't pay attention to the lore outside of cut-scenes, because I prefer enjoying the party I'm with at that time and I'd be too distracted for it anyway.
And to those who pose the question "Why should I grind X, when option Y allows me to skip it" please ask yourself: "Why is that even a question to me?" Because the answer should be self-evident and therefore make it a redundant question: "Because I like to grind X" and I would like to ask you: "Why does having an option bother me?"
You can grind
You can PL/farm
You can party, yes; at low pop times this can be a...grind if you're dead set on (not) doing something specific in a team. Don't blame others for you limiting yourself, sometimes you need some patience.
You can solo
How does shortening this list to only grinding and party play make the game more widely enjoyable?