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laudwic

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  1. The only one I would roll back is I would make you actually have a 50 to access any of the four Epic Archetypes. (Peacebringer, Warshade, Soldier and Widow). Getting a character to level 50 is not difficult so this would not be a major hurdle and would give a players some experience with the game before starting a more complicated archtype. Favorite QOL, the Exploration Badge Tips. They are well done, fit the theme, and see the reality of people being able to look up the locations anyways.
  2. The even shorter version: Tanker if you predominately team Brute if you predominately solo.
  3. Hami and MSR. I do them once per character and that is about it. Both are solved and I feel like I'm just following along and blasting. I never feel super or really needed on either of those. I feel like I have more of an impact on a league at the Murder Hotel in the Halloween event than participating in either of those. On new characters, I have around 14 50s and a ton of other characters of various levels, I generally do double xp to 40 and then play the rest of the way. I really wish that there were some alternative contacts/missions to earn the Portal Jockey Accolade. I get it on every Hero 50 I have, and, well, I'm just dreading doing the Maria Jenkins (sp) arc again, especially the mission you team up with Synapse. I like Positron, but I'm tired of working so hard to be his friend (or Statemen's Pal if I run the original through ouro)
  4. I thought the coin meant that we were going to get minigames like Skee Ball on the boardwalk. We can then collect tickets to trade in for prizes.
  5. Considering prior teases were absolutely impossible to understand as initially presented but could be understood when explained. Looking at you witches hat in a frying pan. (Changes made so one NPC, a witch, wouldn't get stuck so much in a mission (non-stick frying pan). So, go ahead, I won't get mad at you. It builds interest and excitement.
  6. My God Man, Flash Arrow is AMAZING, you should never skip it! You can fire it before combat, and it does not agro or alert enemies AND it gives a very nice to-hit debuff. I have a TA/Storm Defender - between Flash and Storm Cell, I have a great to-hit Debuff before I ever attack or gain aggro, and then, when I do attack, add in Incarnate - Interface - Diamagnetic to all my attacks to give more to-hit debuff, my TA/Storm is very good at taking on large groups of enemies all by herself without the need of the Fighting pool defenses. It is the only character that I made a combat log channel just to watch to-hit numbers and laugh. I may not defeat large groups of enemies as quickly as a blaster, but when they can't hit me it really doesn't matter. As for EMP - I like the power, I have it on my TA/Storm Def, Ill/TA Controller, and Ninja/TA Mastermind - I find I use it more as a 'Oh, Bleep' power when I get ambushed or another group joins in. It is great for resisting status effects, the hold works as any other group hold, and the additional defense is a plus. TA is such an amazing set, it is hard to skip anything.
  7. I like grouping occasionally, but I'm predominately a solo player. Gold side with the missions being able to switch from loyalist to resistance lends itself to solo play. Same with Redside. I encourage folks to pay through that content as it is great story telling, and will occasionally try to group with someone to assist with their missions. With that said, I really haven't had a chance to run some red side Task Forces. I would love to do that. Part of my problem is time and availability on my part, also I don't see them advertised. I don't lead groups much, and I don't want to lead a Task Force that I don't have familiarity with. I would love to take down the Seed of Hamidon some time. I also want to just fight my way in the sewers. I've just never done it, and I haven't seen the point to doing it, but I wonder if I'm missing something. Not a trial, just jumping it and seeing what there is. Frankly, I'm just concerned about population. When I was playing on live, I got into the habit of doing /whoall in zones just out of curiosity. I always loved it when I would have a zone to myself. On Live, that happened, occasionally, in the original Dark Astoria or the Crash Site. It was just fun knowing this map and all the enemies at that moment only existed for you. Now I'm seeing time where I have Talos or Independence Port to myself. Admittedly I'm on Torchbearer but population seems down.
  8. I'm all for additional customization with code that already exists. So add me as a +1. As for the a million inf, unless this is a first character, a million inf is not a significant sum.
  9. Thank you everyone involved in doing this! I couldn't spend anywhere near the amount of time I wanted to at the Haunted House, but I truly enjoyed having a look around. While this server is not as large as some of the others, we have some incredible people that are very kind with their talents, time and expertise. From the Haunted House, and the really really nice treat, to the incredibly efficient ToT Leagues at the Murder Motel/GM hunting, I really appreciate the time and effort you all have put in. Thank you!
  10. If you do set bonuses, with an eye to recharge (Recharge is the most important area to add - Put Luck of the Gambler and Force Feedback procs where ever you can) you can get the recharge on Domination to be less than the duration and enter the joys of Perma Dom. With Perma Dom, you'll generally be immune to status effects and it will greatly help your End issues as it recharges your End bar every time it goes off. There are other posts in this sub-forum about slotting and Permadom. The main reason you want PermaDom is Endurance recharge, status effect protection, and it doubles the magnitude on your status effects so you can one-shot hold bosses. You are going to have some trouble with the combination of Symphony/Psionic Assault as you are only using one damage type. Anything that resists Psi is going to be resisting everything you do (except some Telekinetic Thrust damage as that is Psi/Smashing).
  11. Office plants generally drive me nuts in DE missions. I keep expecting a them to jump out of their pots and come after me.
  12. I always feel sorry for female members of the Skulls. I mean, you'll occasionally see Skull Girlfriends but you never see a Skull boyfriend.
  13. Everything has been amazing on Torch, the murder hotel/GM/Banners are being run incredibly well.
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