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Barbaric Penguin

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  1. I haven't had a chance to pay attention to what Seismic Pressure mechanic does just yet, so I'll have to try it some more to see how it feels. Overall the blast set feels pretty good. I like that Meteor is a "place and bake", and I like the effect of the Upthrust as it approaches the mob. However, I do think Meteor takes far too long to hit after activated. My combat log shows 5s between activation and damage hitting. That's by far the longest of any blaster nuke. I feel it should be more like the timing of Rain of Arrows so it doesn't end up hitting already mostly defeated group. I can cast Meteor, Upthrust, run into melee and Tremor before Meteor lands. One upside is the group doesn't aggro until after Meteor hits, so I can actually fire off both it and Upthrust and take no attacks until after they've both hit. Upthrust is very dependent on how far you are away from the group when you use it. If you're in the middle of melee, it goes off pretty much immediately after cast. But the animation of the earth effect approaching is rather slow feeling if you're further away. I feels like it should be sped up a bit. I compare it to Explosive Blast from Energy Blast, which fires and hits far quicker. The blast ST damage feels a bit low, too. How does it compare to Energy Blast ST damage? That's what I'd consider a pretty close comparison. Since Stone is pure Smashing damage, it might need a bit of a boost to make up for the higher resistance in general with smashing. Even Tombstone felt a little anemic compared to other blaster snipes I've used (not counting Fire, which is "special"). Again, overall, I think this set has been done quite well. I was expecting "throwing rocks" in the animations, but I actually like the "stone cast" feel of it. It makes it feel different from the other blaster sets. It just needs a little bit of extra damage boosting and time to damage tweaks to fit right in.
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