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Ghost Spider

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  1. Hi I´m Kinda new to the game, realle fell in love with the Arachnos soldier archetype, But i feel like is underperfoming in some aspects, this is my current build and I would like to know if I can change something For instence is Really endurance hungry, (Ageles T4 fixes that) Master Illusionist wreck me like nothing And overall feels like it takes too much time to kill groups (minions and Lt.) Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7) Level 1: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11) Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13) Level 4: Super Speed -- BlsoftheZ-ResKB(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50), WntGif-ResSlow(50) Level 6: Build Up -- RechRdx-I(A) Level 8: Mace Beam Volley -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(15), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(23) Level 12: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(27) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Tactical Training: Assault -- EndRdx-I(A) Level 18: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31) Level 20: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(34), AdjTrg-Rchg(34) Level 22: Mental Training -- Run-I(A) Level 24: Cloaking Device -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 28: Boxing -- Empty(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), Erd-%Dam(48) Level 35: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(46), RedFrt-EndRdx(46) Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), Bmbdmt-+FireDmg(48), PstBls-Dam%(50) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Dam%(43), Bmbdmt-+FireDmg(43) Level 44: Static Discharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Dam%(46), Bmbdmt-+FireDmg(48) Level 47: Placate -- RechRdx-I(A) Level 49: Assault -- EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Musculature Radial Paragon Level 50: Melee Core Embodiment ------------ ------------
  2. I would really like some help with this combo, I´ve literally have no idea what to do, to make it more viable (without purples) Any help would be apriciated Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Energy Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Dark Grasp (A) Basilisk's Gaze - Accuracy/Hold (5) Basilisk's Gaze - Recharge/Hold (5) Basilisk's Gaze - Endurance/Recharge/Hold (7) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Power Bolt (A) Force Feedback - Damage/Knockback (3) Force Feedback - Recharge/Knockback (3) Force Feedback - Chance for +Recharge Level 2: Living Shadows (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (7) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (9) Ascendency of the Dominator - Endurance/Recharge (9) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (11) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (11) Ascendency of the Dominator - Recharge/Chance for +Damage Level 4: Bone Smasher (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge Level 6: Possess (A) Malaise's Illusions - Accuracy/Recharge (15) Malaise's Illusions - Endurance/Confused (17) Malaise's Illusions - Confused/Range (17) Malaise's Illusions - Accuracy/Confused/Recharge (19) Malaise's Illusions - Chance of Damage(Psionic) Level 8: Fearsome Stare (A) Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (19) Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (21) Dominating Grasp - Endurance/RechargeTime (21) Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (23) Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (23) Dominating Grasp - RechargeTime/Fiery Orb Level 10: Power Push (A) Decimation - Accuracy/Damage (25) Decimation - Damage/Endurance (27) Decimation - Damage/Recharge (27) Decimation - Accuracy/Damage/Recharge (29) Decimation - Accuracy/Endurance/Recharge Level 12: Heart of Darkness (A) Obliteration - Chance for Smashing Damage (25) Cloud Senses - Chance for Negative Energy Damage (29) Eradication - Chance for Energy Damage (31) Scirocco's Dervish - Chance of Damage(Lethal) Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense (37) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Reactive Defenses - Scaling Resist Damage Level 16: Power Up (A) Recharge Reduction IO Level 18: Kick (A) Empty Level 20: Whirling Hands (A) Obliteration - Damage (33) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (33) Obliteration - Accuracy/Damage/Endurance/Recharge (34) Obliteration - Chance for Smashing Damage Level 22: Tough (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense Level 26: Shadow Field (A) Basilisk's Gaze - Accuracy/Hold (37) Basilisk's Gaze - Recharge/Hold (39) Basilisk's Gaze - Endurance/Recharge/Hold (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 28: Total Focus (A) Crushing Impact - Accuracy/Damage (39) Crushing Impact - Damage/Endurance (40) Crushing Impact - Damage/Recharge (40) Crushing Impact - Accuracy/Damage/Recharge (40) Crushing Impact - Accuracy/Damage/Endurance Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense Level 32: Umbra Beast (A) Call to Arms - Accuracy/Damage (43) Call to Arms - Damage/Endurance (43) Call to Arms - Accuracy/Damage/Recharge (45) Call to Arms - Defense Bonus Aura for Pets Level 35: Sniper Blast (A) Sting of the Manticore - Accuracy/Damage (46) Sting of the Manticore - Damage/Endurance (48) Sting of the Manticore - Damage/Interrupt/Recharge (48) Sting of the Manticore - Damage/Endurance/Recharge (48) Sting of the Manticore - Chance of Damage(Toxic) Level 38: Power Burst (A) Force Feedback - Damage/Knockback (50) Force Feedback - Recharge/Knockback (50) Force Feedback - Chance for +Recharge Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 44: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash
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