Playing Tactical Arrow and Martial Combat.
The increase to Ki Push isn't as noticeable as I thought it was going to be. Going back and forth between live and test I don't think I'd notice a difference if I wasn't watching for it. It's a nice statistical change be didn't really affect game play all that much.
The Throw Sand change is good, still as effective up front - can't be stacked in a broken manner.
The change to Electrified Net Arrow felt awful. Like, shelf my Archery/TA blaster awful. It used to be part of my chain, and the range change completely disrupts the ranged chain in a way the means I can't use it as my opener any more. On a set with no melee powers at all that is supposed to support a ranged style, this essentially kills the way I play the character since I can't open with it.
The range "felt" like 40, about half my archery powers? But that can be hard to judge. (I know it was supposed to be 50, so maybe in my mind I am rounding up to 3/4 range of normal powers.)
The Upshot nerfs didn't "feel" bad. I mean the recharge was a little less noticable but it wasn't a change to the character in any meaningful way.