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Templarstone

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Everything posted by Templarstone

  1. ^^^ definitely follow this advice it was first worked out in this thread and then was written out as a complete guide here https://homecoming.wiki/wiki/Apparition's_Complete_Guide_to_Praetoria The author has taken a bit of a break from gaming but it is still your best bet for full completion of Praetoria. Coming from someone who watched them restart character after character as the updated process was being formed
  2. But it's the only Melee set where all scrappers will take Confront , because you throw bacon at your enemies.... Though I hear it has a chance to taunt yourself when used
  3. Champion Drop Ship Challenge 2009 Hosted by The Stoned Templars
  4. For reference- Story Arc Updates Barracuda Strike Force Power of Black Scorpion (the power required to kill Reichsman) is now always granted to the team leader, regardless of Archetype Defenders now receive Power of Ghost Widow Masterminds now receive Power of Captain Mako Removed broken hospital in the first mission of the Barracuda SF which caused you to get stuck outside the map
  5. There is a lot to process here What difficulty are you running at? You can also turn off bosses solo so they get downgraded. Soloing the game doesn't mean being able to do it at the highest difficulty look further into the difficulty adjustments. How are you enhanced ? Keeping these updated goes a long way You can buy Inspirations from many areas, bases, hospitals, contacts, the RWZ, get ones that help you in the areas you might need like some break frees "SHOULD BE ABLE TO BUY,EARN,UNLOCK A PET OR SOMETHING " there are a lot that can be earned and bought in the game. get to 35 and do the intro to Vanguard mission so you can earn Vanguard Merits and do some Mother Ship raids and store up Vanguard merits to get a Vanguard heavy wen you need it , go get Shivans from Bloody Bay, you can buy some from the p2w vendor which has other stuff that might help you too. Backup Radio 500k for 5 being a support At and with a set that has direct heals this could go a long way for you ( pretty cheap as you can sell 1 orange salvage and get the inf for this) these below cost 10 million get 5 uses but are Very strong Signature Summon (Melee Damage) Signature Summon (Ranged Damage) Signature Summon (Support) Signature Summon (Tank) Here is a list of temp powers https://hcwiki.cityofheroes.dev/wiki/Temporary_Powers
  6. There is also the Brainstorm test server where you can very easily copy your character over and make any and all the adjustments for free and test until you're happy with it. All with the bonus of a plethora of pylons you desire and no player activity in the zone. No reason to spend time on making a new thing for people to test when they obviously are not using what's already available to them to begin with. That time is spent better elsewhere.
  7. It's a great thing , adds a need for more tactical play and what is that thing melee players always say to "squishies" when they come on here talking about the enemy CC giving them trouble oh yeah " bring Break Frees" . Your inspection tray is your personal support team. Just like you know some mobs have the potential to blind and you might bring a yellow, now certain mobs maybe you need a break free or two or target and take out and cc the member of the mob that is going to give you trouble. 2 mob groups maybe having to use a break free on because of singi > every mob group in the game you may need to use a break free for because they all have cc that will affect you
  8. Just got out of an SSB and the only travel running was sprint. I do have SS but I never run it in SSBs because of how often it gets suppressed off and on. Trained up still no ss on just sprint and it was bugged for me
  9. Raising the zone cap again won't matter for what you want as that means all the more raiders will pile in and more lag then already is made. So you'll still have the same issues that promoted you to make your post. I'm sure a mob with pitchforks and torches is coming soon at the mention of removing the zone MSR as that removes the way many power level their characters and will throw gatekeeping around frivolously as their reason why they it needs to stay.
  10. It's not pointless. There is a group on Everlasting that is running as close to issue 0 as they can. So you never know. Make an SG post a recruitment here and on the discord detailing what you're plan is and what you want. You may just end up surprised
  11. " Forming 5 player team looking for 3 level 50+'s and one under level sidekick for us to keep an eye on to run +4/8 PI non council only missions" When you make the team you set the conditions. Never know you may find a handful of others who enjoy the same thing as you and make some friends to do that type of play often with.
  12. One of the best things of CoX is you can create your own challenge. If you think it's too easy then do something to increase that. Make your own teams and cap at 5 people or less. You have that choice. Also if you are having trouble finding a challenge then try this post https://forums.homecomingservers.com/topic/26511-ae-801-incarnate-team-missions/?tab=comments#comment-330791
  13. 1st mission : the vigilante and rogue were sent to the atlas hospital when they respawned but that put outside the mission area with no way back in within the mission. Ouro'ing out and then using mission to to get back. ( Looks like this is how it is on Homecoming live too) Last mission: the leader got the Black Scorpion buff as intended. The mastermind did get Mako's buff and waa able to use it to sneak past but we're unable to interact with the controls. The Scrapper used the Mako buff and was able to interact
  14. Super Speed +Stealth io = full invisibility. Always has, you dont have to be moving for it to be either. No strings , just a ss +stealth io either slotted in ss or a sprint This is very very common and very easy
  15. They did always stack as they were two separate pools. Running SS+Sj was common for those i ran with often and myself
  16. Well the answer to your first point is in the patch notes Stealth radius increased to match the numbers Invisibility had before this patch PvE radius has increased from 36ft to 55ft
  17. Templarstone

    AV Killer?

    Mind/ fire and psy were soloing masters LRsfs long before Incarnates came around
  18. I've been playing Cold as long as one could have. Currently my main and namesake is a fire /cold Corr . Brutes , Tanks, Veats definitely get the most out of it , but so do Scrappers and Blasters ( with their shiny higher hp cap). Not everyone gets accolades on every character, and capping hp's isn't always easy with other priorities in IO sets. I'd like to see frostworks be made into Dull Pain ( max hp +heal) with the over being converted to Absorb. Until then Frostworks+Spirit Ward is absolutely amazing on everyone I'd also support it just becoming AoE giving everyone max hp and toxic resist as @Turboski said above
  19. Formerly @familystone on Champ Now @Templar Stone here
  20. Sorry I wasn't more specific but meant within in the STF since that's what we were talking about, that range and area def would cover it . Since the enemies use psi blast The Psi hole is still an outdated boogie man since resist is so easy to build up.
  21. Yes they could, the damage may be a bit low but the amount of debuffs makes up for that. Also there might be two tanks but they are SS tanks and can lay out plenty of damage. They'd just KO blow and footstomp to glory. Invuln can tank through a STF just fine , there is a reason it's such a classic build. I've solo tank LR without support other then my insp tray all before Incarnates with it. Invuln is strong against more then S/L and the " Mystical Psi hole" is a aged way of thought and has been since IOs. Since you said optimal io builds both invuln tanks would be soft capped or near to range and aoe ( which all psi is one or the other ) and they have a Bubbler to cap everything plus give more toxic resist and end drain resist. The tanks would also be sitting around 30-45 psi resist ( it's really easy to build it ,4 IOs alone give you a scaling 18-25% before you add in the numerous psi resist set bonuses) I've been on STFs of all types and make ups including multiple Duos , all tank, all blaster, all brute, all corr, all scrapper, basically all single type AT runs except Khelds and Mastermind. Statesman: Invul/SS Tanker Back Alley Brawler: Invul/SS Tanker Synapse: Elec/Elec Blaster Citadel: Energy/Energy Blaster Manticore: Ta/Archery Defender Positron: Rad/Rad Defender Numina: Mind/Empathy Controller Sister Psyche: Mind/FF Controller This team above No issues. , They march through each mission with ease. Last mission they take on all of the fearsome four at once, get to the towers , States tanks LR , Posi drops a debuff toggle on LR so he doesn't summon Bane's, they take out Orange and Green Towers only because they are Pros and States can take the extra damage LR puts out and they beat him down. Then take out the flyer for fun. They may not win any speed rewards but they would save the day in the end
  22. Member of Justice Corps. Deathly Amused -DM/SD Scrap. Holly Phoenix - Fire/emp Troller
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