Jump to content

TesTiculon

Members
  • Posts

    16
  • Joined

  • Last visited

Everything posted by TesTiculon

  1. Against All Odds is a good comparison. Strange that it works differently for stealth and hide. Melee core is not suppressed, and breaks hide.
  2. Other per enemy buffs all have secondary effects that damage or taunt. Pretty sure Melee core is unique in this regard. With the original devs not present, once the current devs make a decision, the outcome becomes intended.
  3. ok Then, for the benefit of all passerbys: If by "nothing to do with", you mean "bugs are not intended", I agree. I'm not sure what else this could mean, but you're still arguing so I'm assuming there's some disconnect here. As per your linked definitions (and your own admittance): "A bug is some sort of error in the coding." (Source- you, colorized cir. 2024) "...a bug is a coding error in a computer program." "...an unexpected defect, fault, flaw, or imperfection." All the bolded words there imply lack of intent. This is a yes or no question. It was either intended, or it wasn't. The whole point is that I believe the Alert Enemies flag was enabled/left enabled in error. As previously stated, I will submit this as a suggestion if it is confirmed to be intended. This applies to you, too. Change "coded" to "intended" and you have given the definition of a software bug. Thanks. Coding ≠ intent. Though I will continue enjoying the game, thanks again. No comment.
  4. Do you know what "bug" means? A bug is—by definition—not the intent of the devs. That it is, in fact, in the code does not mean it isn't a bug.
  5. If a dev weighs in, I'll be happy to eat my words and move this to suggestions.
  6. I am saying "it works like this because someone made a mistake." You are saying "It's intentional because it works like this." I understand you think it is intentional. I Don't. I need an actual argument if I'm going to be persuaded. Is it an extraordinary claim? Frankly, considering how basic coding works, the counting of entities and the alerting of enemies wouldn't be the same line of code. Also, I don't like this comparison. You're talking about the nebulous long-term repercussions of data harvesting versus someone looking at me because I was thinking too loud.
  7. So it's a fundamentally different power and the comparison is void, since it doesn't scale or count enemies. So Frozen's wording was a bit vague. I wasn't sure if "it does use the mobs to buff you" was meant to be an argument regarding coding or lore, so I gave a response for both. If it doesn't apply to your argument then don't get hung up on it. I'm not arguing personal preference. I think the power is misbehaving based on the fact that it alerts enemies for no reason, without stating anywhere in the power info that it would. I do not believe it is intended to work this way, which is why I posted this as a bug. If a dev cofirms this is intended I will move the thread. Again- -The power does not damage, taunt, or debuff. -Counting an enemy does not affect the enemy. Given the above, why should this break stealth? This seems like someone just forgot to flip the "Alert Enemies" flag to off after they made the melee radial tree.
  8. That fact that the power scales with the number of enemies nearby is not under contention. Counting an enemy does not affect the enemy. I only said that to counter the "it doesn't make sense" argument. I don't actually care how it's explained in-world. That doesn't seem to be true?
  9. Is that a rule? All other self-buff per-target auras deal damage or apply a taunt. This power specifically does not affect enemies at all. If it's a logic issue, I could easily just flavor it as my character "working better under pressure", not actually consuming the essence of my enemies.
  10. According to City of Data the power is set to Notify Mobs "Always", but does not damage, taunt, or debuff enemies.
  11. The Melee radial tree states that it taunts enemies, while the core tree does not. From what I can see, there should be no reason for the melee core toggles to break stealth. Unless they should be taunting, in which cause the ability text needs to say so.
  12. The spiders summond from Summon Blaster, Call Reinforcements, and Summon Spiderlings play the teleport animation and sound to me and everyone within earshot every 20 or so seconds. This happens while fighting, moving, and idle.
  13. I have created THREE more. WITNESS! Caphriel, Illusion/Dark Controller Warden Prisma, Peacebringer (Cape textures could use an update) The Antagonist, Arachnos Soldier/Crab Spidermind "The best lore pet is spiders."
  14. Thanks! I'm a little disappointed by the contest's judging metrics. Not that I definitely deserved the win, but none of the costumes I thought might beat mine were selected either.
  15. My best two so far Saint Adeline, Staff/WP Stalker, my costume contest entry and then my newest, Sarkophagos, Dark (colored to look like sand)/Mental Blaster *Ominous hovering*
  16. Name: Saint Adeline Account: TesTiculon Battle Cry: Heavens, guide my hand. Edit: Higher res
×
×
  • Create New...