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queequeg77

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Everything posted by queequeg77

  1. Thanks for all of the feedback. So many great suggestions... maybe too many, so I finally just decided to make one of each and run with it. Controller: Plant/Rad - DDT Dom: Plant/Earth - Institutionalized Maybe we'll run into each other on Everlasting!
  2. The problem for me is after leveling a character to 50, I'm usually kind of done with them. I've got 12 or so 50's, and I've only taken two of them all the way to T4 across the board... and I only play one of those regularly. Thanks for the tip on Plant/Storm... I've heard good things before. Any thoughts on what might lend itself well to exclusively teaming on task forces?
  3. Hey all, I've teamed with a few Plant/ folks over the last couple weeks, and they seem like a ton of chaotic fun. Once there was a plant troller and dom... the seeds and creepers were glorious. So I've got a name reserved and a concept... but I don't know which AT, and what secondary to pair with it. This will be exclusively for teaming/task forces, and built for leveling - I don't like to power level, and I generally stop at 50, so incarnates/purples will likely not ever be a factor. My initial feeling is Plant/Rad controller... but I'm no expert. Thanks in advance for your suggestions!
  4. Thanks for the suggestions! I'll have to give a Savage/EA scrapper a shot. I've done both sets (separately) on stalkers and liked them both.
  5. 1. Fortunata. Just made another post about this, but I love the jack-of-all-trades-ness of Forts. Like a dom, stalker and sentinel all rolled into one. 2. Energy/Energy stalker. Just absurd single-target damage. 3. Fire/Ice blaster. Great all-around damage and nice utility from /Ice to keep you safe (for a blaster.) 4. Super Strength/Invuln brute. Fury + Rage + Knockout Blow + Foot Stomp, 'nuff said. 5. Grav/Time controller. This is a cheat, since I'm just now leveling one for the first time. But Propel and Wormhole are both a ton of fun.
  6. Like the title says... I just love my Fortunata. Control, good damage (melee and ranged), a nuke, stealth, defense, mez resist, team utility... they just do so many things well! With the next round of updates in the works, I already know I'll level another one, just to enjoy the ride again. But in the meantime, can you suggest an AT & set pairing that has similar versatility? And I mean the whole leveling way... not just "once you're T4'd and purpled out the wazoo." Thanks COH peeps!
  7. I'll second the Energy Melee vote. I have a EM/Energy Aura stalker that just rules. Once you get good recharge going, it crushes single targets. Build Up + Total Focus (auto crit) + fast Energy Transfer + Energy Punch + Assassin Strike (auto crit) + fast ET = dead Elite Boss in 6 clicks.
  8. Is there a consensus on the best place to slot the scrapper ATO sets on War Mace? (or any of the primaries, I guess.) I'm particularly looking at which powers get the most bang out of the ATO procs. They both seem to have excellent set bonuses, as well. Thanks in advance for your assistance!
  9. I've found a lot of the recharge numbers to be off, sometimes by a lot, from in-game. Don't even get me started on the force feedback +recharge proc. Mids shows it dropping hasten/mind link/etc. recharges by 30 seconds or more. In practice, it's more like 5 seconds, if you're firing off the procced powers constantly. I worked through all of the accolades recently so I'm all set there. I don't include any of the incarnates in the build because I like to exemp a lot and so I don't want to be reliant on them. That said, the ageless destiny is wonderful, and I love being able to mix in a second nuke.
  10. I did not know that! I never ran a hami raid back on live, so this is actually the first time I've ever used one.
  11. Thanks to all of your input, I've splurged and respeced. Now running an improved version of my previous build. As long as I am proactive with Mind Link, Aura of Confusion, and Total Domination, instead of reactive, I can handle quite tough encounters without too much stress. Not sold entirely on the single-target Confuse, as I constantly forget to use it when I've got the Aura ready pretty much whenever I need it. Maybe if I ditched Hasten, I would use it more often. Side note: recharge values as shown in Mids seem to be all over the place. It's 10 seconds off the actual in-game performance for both Hasten and Mind Link... in 2 different directions. I wonder what else it's off on.... This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Villain Profile: Level 1: Telekinetic Blast (A) Damage Increase IO (25) Decimation - Chance of Build Up (27) Gladiator's Javelin - Chance of Damage(Toxic) (27) Sudden Acceleration - Knockback to Knockdown (29) Explosive Strike - Chance for Smashing Damage Level 1: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Strike (A) Touch of Death - Accuracy/Damage (3) Touch of Death - Damage/Endurance (3) Touch of Death - Accuracy/Damage/Endurance (21) Touch of Death - Damage/Endurance/Recharge (23) Gladiator's Strike - Chance for Smashing Damage (23) Touch of Death - Chance of Damage(Negative) Level 4: Tactical Training: Maneuvers (A) Shield Wall - Defense/Endurance (5) Shield Wall - Defense (5) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Shield Wall - Defense/Recharge (9) Reactive Defenses - Scaling Resist Damage Level 6: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 8: Follow Up (A) Mako's Bite - Damage/Endurance (9) Mako's Bite - Accuracy/Damage (11) Mako's Bite - Accuracy/Endurance/Recharge (11) Mako's Bite - Damage/Recharge (13) Mako's Bite - Chance of Damage(Lethal) (13) Superior Spider's Bite - RechargeTime/Global Toxic Level 10: Indomitable Will (A) Unbreakable Guard - +Max HP (15) Gladiator's Armor - TP Protection +3% Def (All) (15) Steadfast Protection - Resistance/+Def 3% Level 12: Dominate (A) Apocalypse - Damage/Endurance (17) Apocalypse - Damage (17) Gladiator's Javelin - Chance of Damage(Toxic) (19) Apocalypse - Chance of Damage(Negative) (19) Unbreakable Constraint - Chance for Smashing Damage (21) Gladiator's Net - Chance of Damage(Lethal) Level 14: Lunge (A) Hecatomb - Damage (29) Hecatomb - Damage/Recharge (31) Hecatomb - Accuracy/Damage/Recharge (31) Hecatomb - Damage/Endurance (31) Hecatomb - Chance of Damage(Negative) (33) Gladiator's Strike - Chance for Smashing Damage Level 16: Spin (A) Superior Dominion of Arachnos - Accuracy/Damage (33) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (33) Superior Dominion of Arachnos - Damage/Endurance/Recharge (34) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (34) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (34) Eradication - Chance for Energy Damage Level 18: Psionic Tornado (A) Positron's Blast - Damage/Endurance (36) Positron's Blast - Chance of Damage(Energy) (36) Bombardment - Damage (36) Bombardment - Chance for Fire Damage (37) Bombardment - Accuracy/Damage/Recharge (37) Annihilation - Chance for Res Debuff Level 20: Mask Presence (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance Level 22: Foresight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance Level 24: Mind Link (A) Adjusted Targeting - Recharge (39) HamiO:Membrane Exposure (39) HamiO:Membrane Exposure Level 26: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Tactical Training: Assault (A) Endurance Reduction IO Level 30: Confuse (A) Coercive Persuasion - Contagious Confusion Level 32: Psychic Wail (A) Armageddon - Damage/Endurance (40) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Recharge (42) Armageddon - Chance for Fire Damage (42) Obliteration - Chance for Smashing Damage Level 35: Total Domination (A) Essence of Curare - Accuracy/Recharge (46) Essence of Curare - Endurance/Hold (48) Essence of Curare - Accuracy/Hold/Recharge (48) Essence of Curare - Accuracy/Hold Level 38: Aura of Confusion (A) Malaise's Illusions - Chance of Damage(Psionic) (50) Recharge Reduction IO Level 41: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 47: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 49: Aim (A) Recharge Reduction IO Level 1: Conditioning | Hidden Level 1: Brawl
  12. Okay, so I was probably hasty on the "I feel squishy" thing. Over the weekend, I've run Market Crash, a respec trial, a couple incarnate trials, etc. and felt sturdy throughout. In the Market Crash and respec trial especially, I was hopscotching from herd to herd dropping nukes and confuses and psi tornadoes and never felt in danger at any point. Still not ready to solo at +4/x8, mostly because I kind of suck at the game, but +3/x4 or so is definitely doable. Since I'm starting to pile up cash and merits, if I was going to splurge on purples, where do you recommend I go first? All of the sets look fairly similar in bonuses, do you find a particular set matches well with a particular power?
  13. Man, so much great advice in this thread. It's the blessing and the curse of the Fortunata. There's so much flexibility and so many ways to go, and only so many power picks and slots. Usually, when I get to 50, I start getting bored with a character pretty quickly. But with this Widow, I feel like I'm just scratching the surface. Starting to get purple recipe drops every once in a while now, and piling up inf. Could this be the first character I ever fully purple out? Thanks again for all the great feedback.
  14. Hey there... Thanks to a lot of great insight on this forum, I've gotten my first Fortunata to 50 and it's a ton of fun. I love the flexibility. I have some questions, though: 1. Below is the character as I currently run. Solo I go at +2/x4 pretty comfortably; anything above that I start to feel very squishy very fast. Short of spending a billion inf on purples/winters, are there any glaring places where I can make some gains? 2. The Force Feedback +recharge enhancements in TK Blast and Psi Tornado: it feels like these do next to nothing. Hasten has about 25 seconds of downtime out of combat. In combat, firing off TK Blast and Psi Tornado constantly, shaves maybe 10 seconds off. Mids clearly vastly overstates the benefit of Force Feedback. Should I just swap those out for other damage procs? 3. Leveling to 50, I ran with Weaken Resolve and Unleash Potential to help with nasty bosses/EBs/AVs. I swapped that out for the Presence pool and Unrelenting, which feels like a push, especially since I pretty much never touch Provoke or Intimidate. Any thoughts on where to go with that last pool? I'm working on an alternate build that would use Gloom and Dark Obliteration in place of Strike and Spin, but I like to exemp down a lot, so that build would only be for the highest level content. Thanks in advance for your help! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Presence Villain Profile: Level 1: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(11), Thn-Acc/Dmg/EndRdx(13), GldJvl-Dam%(15), OvrFrc-Dam/KB(15), FrcFdb-Rechg%(17) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(5) Level 2: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(33), GldStr-%Dam(33) Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(7) Level 6: Super Jump -- WntGif-ResSlow(A) Level 8: Follow Up -- SpdBit-Acc/Dmg(A), SpdBit-Dmg/Rchg(34), SpdBit-Acc/Dmg/Rchg(36), SpdBit-Dmg/EndRdx/Rchg(36), SpdBit-Acc/Dmg/EndRdx/Rchg(36), SpdBit-Rchg/Global Toxic(37) Level 10: Indomitable Will -- UnbGrd-Max HP%(A), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(13) Level 12: Dominate -- GldNet-Dam%(A), GhsWdwEmb-Dam%(37), Thn-Dmg/EndRdx(37), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39), DmnofArc-Acc/Dmg(39) Level 14: Spin -- SprDmnofA-Acc/Dmg/EndRdx/Rchg(A), SprDmnofA-Dmg/Rchg(17), SprDmnofA-Acc/Dmg/Rchg(23), SprDmnofA-Dmg/EndRdx/Rchg(29), SprDmnofA-Rchg/DmgFear%(31), Erd-%Dam(31) Level 16: Psionic Tornado -- PstBls-Dmg/EndRdx(A), PstBls-Dam%(42), Ann-Acc/Dmg(43), Ann-ResDeb%(43), FrcFdb-Rechg%(43), Bmbdmt-+FireDmg(45) Level 18: Lunge -- TchofDth-Dmg/Rchg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dam%(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(21), GldStr-%Dam(23) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), LucoftheG-Def(46), LucoftheG-Def/EndRdx/Rchg(47), LucoftheG-Def/EndRdx(50) Level 24: Mind Link -- Rct-ResDam%(A), Rct-Def/Rchg(25), Rct-Def(25), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(27), Rct-Def/EndRdx/Rchg(29) Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(34) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(48) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Psychic Wail -- Obl-Dmg(A), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42), Erd-%Dam(42) Level 35: Tactical Training: Assault -- EndRdx-I(A) Level 38: Aura of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(45), MlsIll-Acc/EndRdx(45), MlsIll-Conf/Rng(46), MlsIll-Acc/Conf/Rchg(46) Level 41: Provoke -- Taunt-I(A) Level 44: Intimidate -- Fear-I(A) Level 47: Unrelenting -- Prv-Absorb%(A), Prv-Heal/Rchg(48), Prv-Heal(49) Level 49: Aim -- RechRdx-I(A) Level 1: Conditioning | Hidden Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ ------------
  15. That's a game changer. Normally those buffs cover the whole screen, make it unusable. Thanks! By the way, after a period of experimentation, I've found that I like Time/ quite a bit. Stuck with the Rad/Kin corruptor for a while longer, still didn't dig on it. So I remade her into a Time/Rad defender. Fits the character theme just as well, and I've found it far more playable. Thanks to all for your help!
  16. Thank you all for your feedback. I think it is a matter of changing my perspective a little. I'm not stuck on being flashy and having other players say, "Wow!" as I'm not a particularly good player in general. It was just shocking for me that the Corruptor AT has such terrible damage, especially compared to the very low damage Controller. But I suppose I was not using my secondary to its full potential. I'm going to stick it out on the Rad/Kin at least through Fulcrum Shift to see if my attitude changes at all. In the meantime, since I am a relentless altoholic, I've started up a Time/Dark defender, and about to start a Thermal/Water. Thanks again!
  17. I've found, for whatever reason, since coming back to the game after 12+ years off, that I enjoy teaming far more than I did before. Problem is, anytime I step away from the old comfortable scrapper/blaster/stalker type ATs, I'm just not very good. For example, I've got a Rad/Kin corruptor up to 30, feels like the blast set is useless. Truly putrid damage, though granted I'm only running common IOs. Scourge seems to hardly ever kick in, and anytime it does, in a full team, the enemy is going to be dead in moments anyway. Aside from spamming speed boost, I feel useless on a team. Forget about soloing, I quit two rooms into the first mission I tried yesterday. My Ill/Dark controller, also 30ish, feels like it's just firing off Phantom Army and Tar Patch then waiting for them to recharge, while tickling the enemies with Blind and Spectral Wounds. This one solos much better, but it isn't particularly satisfying to just watch decoys do all the real work. So I figure, let's lean all the way into support. Go for a defender, support first, blast later. What tips do you have as far as being a good support player in general? And do you have any suggested powerset combos where I'll feel like I'm actually contributing? (No sonic blast, please, the sonic sound effects are easily the worst part of the game, and I'm including that one Council map room, you know the one.) Thanks in advance!
  18. I hate to revive an old thread, but I have come here to warn people, DO NOT take and use this build. That is because it is too powerful, and it makes a very casual (mediocre) player like me look like a badass, so I'd appreciate it if nobody else caught on. Over the weekend, I ran 4 different TF/SFs, all exemped down to where Ball Lightning wasn't even available and I: 1) Stealthed ahead and soloed the last room multiple times, before the rest of the team could even get through half of the map 2) Was the only survivor on a team wipe (and continued to chew through enemies with my teammates' bodies at my feet) 3) Pretty much soloed the entire last mission on Silver Mantis. This is with only a couple of the purple IOs and no Winters. I shudder to think how strong it will be once I get those. Thanks, Bopper, for introducing me to my new main!
  19. I agree with Boogaloo and Nuke Leah. My fire/ice blaster has not-quite permanent Hasten. As it is, I can alternate Blaze and Blazing Bolt, mixing in Fireball and occasionally Flares as a filler. Single target damage with that rotation is excellent. Depending on your secondary and playstyle, you could replace Fireball and/or Flares with blap powers for even more damage, but I've never felt the need.
  20. I got the pyre epic on my claws brute, and it just felt really out of place, concept-wise. Slash somebody, put away your claws and throw fire, pop claws back out and slash again. And Nemu... blame my Fire/Ice blaster for this whole thing. She's my favorite character and totally spoiled me for pretty much everything else. Sentinels have crap damage, Scrappers have to chase. My rad/dark tank is only mid-30's and can live in the middle of a pack.... but killing that pack is so s l o w. Maybe I'll try out this concept with a stalker instead? I think I'll just have to make a few different options and see what I like best. If only it didn't take so long to get to those epics, without farming.
  21. Yeah, what Omega-202 said, it's more of a concept thing and Lightning Rod is a big selling point. I already have a 50 claws brute, and I have never been able to get pass the ugliness of spines. Good call on Kinetic melee, Nemu and Safehouse. I'll play around with a build for that. Thanks for the great advice, everybody!
  22. I got frustrated with my sentinel's low damage and got tired of chasing things around with my Street Justice/WP scrapper, and I started messing around with this idea... Would this be a viable hybrid way to play? Electric/Energy Aura/Mu, 7 attacks total, 3 melee, 3 ranged, plus lightning rod. I know it would be late game before shaping up, and it would be a mess exemping. Defense looks strong, based on mids numbers. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(29) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3) Level 2: Jacobs Ladder -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25) Level 4: Dampening Field -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(5), UnbGrd-ResDam(5) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/EndRdx(9), GssSynFr--Build%(11) Level 8: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), ShlWal-ResDam/Re TP(43) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Boxing -- Empty(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48) Level 16: Energy Protection -- GldArm-3defTpProc(A), UnbGrd-ResDam(17) Level 18: Chain Induction -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 28: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(31), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Heal(33), DctWnd-Rchg(34) Level 30: Super Jump -- Jump-I(A) Level 32: Lightning Rod -- SuddAcc--KB/+KD(A), Obl-Dmg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36) Level 35: Energy Drain -- Rct-ResDam%(A), Rct-Def(37), Rct-Def/Rchg(50) Level 38: Mu Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 41: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43) Level 44: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(45), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(46) Level 47: Confront -- Acc-I(A) Level 49: Lightning Clap -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(50), SuddAcc-KB/Acc(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) ------------
  23. My 50 fire/ice is my favorite character, and I always hated blasters back in the old days so I never leveled one. I love this one so much, I tried a bunch of other blasters and none match up. Fire's damage is just insane. At decent recharge levels, Blaze + Blazing Bolt + Flares gives great single target damage, no blapping needed. Of course, Fireball & Inferno are great aoes, I personally love Rain of Fire and never use Firebreath, but that one is a personal choice. /ice comes down to Frigid Protection, which is my favorite of the sustains. Built-in slow and a taunt too, so solo you can herd for Inferno-ing if you want to. Shiver is also a great power, crushes speed and recharge in all non-EB/AV enemies. I have Freezing Touch, only use it if somebody gets in my face. Other people swear by Ice Patch, but I find it to animate too slowly and has too small an area of effect. I did Cold Mastery to complete the theme, for Frozen Armor and Hoarfrost. Not really needed for teaming, but a life saver when you want to solo.
  24. That build looks insanely tough, Croax. Did you consider working in gloom/zapp to boost damage? or did that interfere with the DB flow?
  25. Hey all, After getting a sentinel, brute, and blaster to 50... I'm keen to try a stalker. I want to love the AT, but have never gotten past the mid 20's, even on live. Mostly because I've never had a concept I liked. But now I settled on a natural, classic Dungeons & Dragons style thief. That means weapon primary and no-aura secondary. Please help me choose: Primary: Dual Blades, Ninja Blade, Staff (broadsword animations don't fit for me.) Secondary: Inv, Ninjitsu, SR, Willpower I DFB'd some combo of each to 10ish so far, and the only thing I can really tell is that I didn't like broadsword. Anybody have good (or bad) experiences with a combo of the above? I've got concept, name and costume all ready to go... Thanks in advance!
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