So as for the rest...
At the entrance you find this strange blue box, which seems to really help with efficient teleportation. It's not always around, but when it is our teleporters work MUCH better.
To the west is the office. The name of the Supergroup is Paragon Broadcasting Company. I won't go into the history, but we STARTED as a broadcast company. Now we've moved more into the "wold saving" business. In the back of the offices (behind the force field) are the generator and mainframe (we'll get to that later).
South of the office are the labs. This is where are medical facilities (for the superheroes) and science labs are. We also have a Quartermaster, trainer, tailor, workbenches, and storage racks there.
East of the labs are teleporter pads 1-3 giving access to 30 zones. There's room to add a couple more if I find the need. The teleporters can also be reached by heading south from the entrance. This is handy. It's a quick shot from either the entrance, or medical teleporters to the zone telporters.
South of the Teleporters is the meeting room. Eagle-eyed people might see the hidden "bar" among the banners. Meetings can be tough. Scotch helps.
East of the Meeting room is the major residence areas. These are a few living quarters for superheroes who want to (or need to) live in the base. There are six 1-bed apartments here. They do have sink, but the bathroom/showers are communal. There was nobody in the bathroom when I took these pictures. There are lockers in the bathroom/shower. There is also a communal kitchen and eating area. As a side note, these apartments DO have a capacity to build a 2nd floor. I thought about making his "outdoor" and putting brick exteriors on them, but I did want to make this more "dorm" like. And this way, the dining area didn't need to be put under it's own roof. I might add a 2nd floor to the apartments, and even connect them. Maybe I could put some more communal stuff up there if I do (another laundry or lounge).
Back through the meeting room and continue west to go the the second residence section. In there is a laundry (note the steam coming from the dyers) and a 2nd communal shower/bath area. This one has a fountain because why not. There is also apartment #7 here. To the west of this are two more apartments in small rooms.
Just North of the the 2nd shower/bath and apartment 7, is a slightly larger kitchen and eat-in area.
West of that is the motor pool. There is an open air section for our flying vehicles, and an area for our sub, with access to the local aquafer underneath it. The major vehicle entrance (or the "driveway" as I call it) is just the the west. We do store some junk in there we're about to send out for scrap.
North of the motor pool is the SG recreation area. There's a pool, a gym, and a game area with video games, pool tables, snacks and a bar.
West of the rec-center is the arcane library. Our facility is mostly science/tech, but we had to have a room for our more magically inclined friends. I'm told the wards and crystals are needed to keep some of the more "cursed" volumes in check.
North of the rec center is the open air park. This is my favorite place. It's dog-friendly as you might guess by the friendly furry companions hanging out there unsupervised (so watch where you step). We keep our satellite uplink in the woods in the back.
Going back East, you again see the red force fields behind which are the base generator and mainframe with a well-tooled tech staff there 24 hours a day.
And east of that room is the refugee center (which I posted about earlier) with temporary housing, medical and food for survivors of Galaxy City (those pictures above).
So as mentioned I have room for more TP pads, a 2nd floor in the apartment areas, and the WHOLE northeast sector is empty.