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PoitVok

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  1. Am I reading it right that the new release candidate essentially turns sleep grenade into a Mass Hypnosis clone?
  2. For some reason the mids link isn't working. Can you repost?
  3. For people proccing out HoD to the gills....how do you get it to hit? Do you rely on 1 acc IO and other global accuracy set bonuses?
  4. Very good point that I hadn't considered. What if domination went the opposite way then? You start out with a full domination bar that replenishes on attacks and automatically when domination isn't toggled but, otherwise, drains when domination is active. Maybe add some fun scaling damage as the bar gets lower too? Some sort of tradeoff since this idea would have domination on a low CD.
  5. Funny. I also have a goose themed character, the Golden Goose! Looks more like a sentai-esque hero though (even though she's a money-hungry rogue).
  6. Are people still considering Domination emptying the dom bar on cast and you have to build it up again to maintain permadom? I personally like this idea because there are so many times, before I reach perma, that I'm 10 seconds off or something like that. As it stands now, that is in actuality 10 seconds + however long it takes to build up the domination bar again. If you can have a full dom bar once domination ends....all you have to wait on is the remaining cooldown. Which is far more manageable than requiring permadom.
  7. Popping in for a random suggestions. In Guild Wars 2, some enemies have mechanics where they need to be CC'd in order to take more damage/interrupt an attack/etc. These enemies have a separate 'energy bar' which CC attacks deplete from. Once it's emptied, it slowly recovers during which you can focus fire on the enemy. Maybe a similar mechanic? Like, some end-game enemies can only be hurt when CC'd?
  8. I was doing some testing of Savage Assault's Unkindness power since the description says it does increased damage per stack of Blood Frenzy. The results....were unexpected. I've attached a picture of the numbers I found per tick and it seems each stack DOES increase damage (despite popular belief) but only by 1.4% per stack capping at 7%. Maybe this is WAI but it seems like an odd (literally) number. Is this correct or is there some sort of typo behind the scenes which is causing it to scale so little?
  9. I recall hearing that the vanguard shield isn't visible during savage melee animations. Don't know how true that is though.
  10. Yes. One of many hypocrisies of heroes. #Arachnos
  11. Hey all. You have me inspiration for a seer/Hami costume, now I ask for your help once more. This time, all I have is a name....Hypebeast. Powerset is likely savage/energy. I have faith in all of you. :3
  12. That is the BEST djinn costume I have seen! I'm going to find a LOT of 'inspiration' from it. Nice job! @Raught19
  13. I would love this. Especially with the Talons of Vengeance's really cool explode-y earth ability! A stacking buff would be cool for a ranged set. Like savage melee but, instead of recharge/end reduction, maybe with a stacking absorb? Or res/def buff? Combined with some spenders for increased damage or CC magnitude.
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